Foon → Ludum Dare Explorer → LD57 → Feedback comment stats → ACarr
Feedback comments for LD57
ACarr's games and stats for all events →
| Timestamp | Since previous | Game | ACarr's comment | |
|---|---|---|---|---|
| Apr 8 15:02:36 | Super Pyonpon | ♥ 2 | Awesome, awesome game. The level of Schmovement the team managed to capture in the game's deceptively simple movement system absolutely rules. Team Bugulon never disappoints! | |
| Apr 8 15:13:06 | 10m 30s | Dataminers | ♥ 1 | I really love how much control is given to the player to set their own difficulty, in a sense, by letting them choose what depth to start at - it's an interesting balance between risk and reward. I was not able to get the hat, but. One day I will. |
| Apr 8 15:26:56 | 13m 50s | SLITHER | ♥ 1 | OOGH this game gets pretty hard. I like it! One of those kinds of games where I feel like people can take this game, put in under a microscope, and study the movement for weeks for how to best optimize each level. Good stuff! |
| Apr 8 16:03:29 | 36m 33s | Egg Rescue: Detective | ♥ 2 | Very cute game with a super cute art style!! Even though I didn't find much of a reason to zoom out, the camera depth mechanic has some neat potential. |
| Apr 8 16:19:06 | 15m 37s | D.E.E.P Impact | ♥ 2 | Pretty cool! Everything started to click once i realized one of the missiles expose terrain/enemies, which is honestly a really neat way to let the player multitask finding enemies through both that method and the radar. |
| Apr 8 16:27:19 | 8m 13s | MineDigger | ♥ 3 | A neat idea and twist on minesweeper! I was struggling to understand how the numbers work (since they don't seem to represent adjacent mines?), so a brief explanation, even on this page, could help people pick up what they mean quickly. Other than that, killer visuals and ideas. |
| Apr 8 16:34:36 | 7m 17s | Deeper | ♥ 1 | Super impressive visuals/sound design given how long you worked on this! Using other humans as a shield against monsters is messed up but helps you survive longer, which is really neat lol. Nice work! |
| Apr 8 20:31:07 | 3h 56m | Apnea | ♥ 1 | A nice and simple concept that's driven in such a unique way. I feel like the minimalist aesthetics are enough, as it just leaves the player with themselves & their own thoughts while they hold their breath. Wouldn't be bad to try adding more visual/audio/narrative elements like you described, though! |
| Apr 8 21:10:43 | 39m 36s | a shrimply irresistible story | ♥ 2 | Aha... more games with shrimp pun titles featuring shrimp... awesome.., The hand-drawn art is so cute! There's a lot of fun moments in all the different routes, too - this game is just bursting with charm, and I appreciate a few routes having some simple yet neat minigames to spice it up. Good job! |
| Apr 9 01:39:08 | 4h 28m | Hollowspire | ♥ 2 | The art style is simple yet so charming, love my silly little guys runnin around mining away... and love the shifts in vibes the deeper you go, too. |
| Apr 9 02:04:15 | 25m 07s | Icebreakers! | ♥ 2 | ahhh this game was so cute!! I will cherish Daisy forever and wish them the best on their journey to be Cute and Cool. Depth in conversations is a unique interpretation of the theme that works well given the visual novel format/engine used, the art has a cute bubbly style the whole way though, and I could probably find myself listening to some of this game's music for hours. It's real good. Props to everyone involved! |
| Apr 9 13:57:36 | 11h 53m | Painball | ♥ 2 | Managed to snag 10th place on the leaderboard as of this comment, hehehe. Great game! I found it hard to get any deeper than where the second flippers are - maybe I could have used the boxing gloves to launch them up instead of putting axes everywhere - but this is otherwise very polished with a rewarding gameplay loop and great (& funny!) art. |
| Apr 9 14:10:49 | 13m 13s | DEVLIC`S ABSORPTION | ♥ 1 | Nice work! I found myself having some trouble finding spots to place the heart resource generators since there's only so many villages, but it's otherwise a fairly balanced & rewarding experience most of the way through that encourages some placement strategy through the depths to keep your most important buildings safe. |
| Apr 10 00:11:09 | 10h 00m | Burrilka | ♥ 3 | Absolutely adore the gritty artstyle, feels fittingly claustrophobic given that you're working in a cramped drill. It can get really chaotic as you're given more tasks to micromanage, which absolutely rules. Great job to everyone involved! |
| Apr 10 00:21:33 | 10m 24s | Clambell's Great Escape | ♥ 2 | First thought that crossed my mind when I saw the octopus was how well-animated it was. The second thought was me realizing how hard that section was, haha. Managed to make it through, though! Very cute and hard-to-master game with some interesting movement ideas. |
| Apr 10 00:35:23 | 13m 50s | Song of the Depths feat. Shian | ♥ 1 | Spectacular mood the whole way through! I had a smile on my face the whole time and had a great time with this one. Very interesting potential for puzzle design I started to see realized in the last few levels! |
| Apr 10 14:08:34 | 13h 33m | Shleep | ♥ 4 | Good vibes all around! There's lots of ideas and mechanics that are slowly introduced that caught me off guard in a really fun way. Also, LOVE the visuals and music, they really complement the dream-y theme of the game. Great job to the whole team! |
| Apr 14 22:25:21 | 104h 16m | Break The Tower | ♥ 0 | Superb game! Like a few other people have said, there's a lot more to do than you think if you look hard enough. Was constantly impressed with how much there was underneath the surface on top of an already polished game. |