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Feedback comments for LD56
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| Timestamp | Since previous | Game | Samuel Hollywood-Summers's comment | |
|---|---|---|---|---|
| Oct 8 17:27:18 | The Gegnome Project | ♥ 2 | I love the look and sound of the front end menu. I had fun feeding gnomes and making hats for a while, but some interactions started to get blocked (not being able to sell the hats, for example) which became frustrating. I managed to get to the point where I had little blue crescents on the hats, but looking at all the icons scrolling past at the bottom, I assume there is a lot more to discover. Thanks for sharing. | |
| Oct 8 17:37:55 | 10m 37s | Neckmeat's Tiny Adventure | ♥ 1 | Gloriously weird. Once I worked out the mechanic and goal, I started having more fun and appreciating the bizarre humour. Next time I feel under pressure I'll be sure to try growing more necks to relieve it. |
| Oct 10 21:56:41 | 52h 18m | FLY HARD | ♥ 4 | There's a lot to love here! The Music on the menu screen, I really like, and the fly-like buzzy vocals are a nice touch. I did struggle to work out what I need to pay attention to, and what was just visual noise (I'm still not 100% sure after a few playthroughs). I love the moments where the adverts and commentary push aside the main view of the gameplay: it really leans into the source material the game is making reference to. Great jam game, thanks for sharing! |
| Oct 10 22:07:10 | 10m 29s | Sammy's Playground | ♥ 2 | This seems to be an interesting idea, but I think the gameplay and controls need communicating better: My slime would always attack a second skeleton (I assume) that was off-screen to the right, but I couldn't change the view to see more. |
| Oct 10 22:30:53 | 23m 43s | Down In The Well of Souls | ♥ 1 | The music works really well with the visual style, and you have an ambitious concept. I did get repeatedly stuck 'mid-fall' on parts of the environment that looked like I should easily be able to walk past or jump up onto, and unfortunately this stopped me from proceeding. I liked the touch of having a pre-game splash screen for your team. |
| Oct 10 22:48:58 | 18m 05s | It Ant possible | ♥ 1 | I enjoyed this game, and it is the first of the jam games I've rated that I've stuck with to the end and managed to complete. I had fun doing so, and felt nostalgic for Lemmings! I think it would be nice to have a time bonus or encouragement to save as many ants as possible. Thanks for the relaxing puzzles! |
| Oct 10 23:05:36 | 16m 38s | Lil Wrangler | ♥ 0 | 'Couldn't find pdz file main.pdz' - I made the effort to install the Playdate Simulator but can't get your game running. If you could explain how to get that going in more detail, I'm sure you'll get more people playing the game (I know I'm keen to!) |
| Oct 18 17:01:53 | 185h 56m | fishbone | ♥ 2 | A charming and fun little game. Perfect difficulty and length for a jam. I was grateful for the respawn/checkpoint mechanic which allowed me to retry without frustration on failing, and to get to end. It feels like a shame that there isn't a piece of background music or ambience to score the usual gameplay, or SFX for general movement, changing direction etc, but I like everything that you have included. Good effort, and thanks for sharing. |
| Oct 18 21:20:28 | 4h 18m | A Taste for Nuts | ♥ 1 | A pleasant and relaxing playing experience. I liked the simplicity of the objective, the low level of difficulty felt appropriate for a jam, and the music was enjoyable. I would like to hear sound effects used to communicate to the player when interactions happen, when the berries deplete, and to reward success at the end etc. Thanks for sharing. |
| Oct 18 21:32:54 | 12m 26s | Far From Fairies | ♥ 1 | I really like the menu music: really bold and whacky. The game idea is really promising, and could be really good if the rope mechanic was more predictable and controllable. I found that in places where it felt like it should work, I was hitting my head on a roof and getting knocked back down, and at one point I got stuck in the tower. I tried to stick with the game and get to the top, but being unable to control the rope placement easily made for too much friction to continue to enjoy the game. If you polish that, you could have a great game on your hands. I like that you covered a lot of interactions with audio, too. Good job! |
| Oct 18 21:40:37 | 7m 43s | Time to Smash | ♥ 1 | A fun and simple game. Ramping up the music speed and increasing the number of creatures part-way is a nice touch. Having a sound for creatures appearing was nice, but using a different sound per type of creature would work better for communicating where it is likely to have appeared. My best score in 2 runs was 45. Thanks for sharing! |
| Oct 18 21:55:30 | 14m 53s | White Blood Shells | ♥ 2 | It's nice to have a boomer shooter to play in this jam. I love the idea and the setting of the game, and the silliness of fighting germs with a shotgun. I have mixed feelings about the audio, because I really like the mood evoked by the music and ambience, but the vocalised SFX are pretty gross and off-putting, in a way that is annoying rather than satisfying. Similarly, I like that the green projectiles stand out from the red environment, and from most of the enemy types, but when a green bacteria fires at you, it can be hard to tell because of the enemy being the same colour as what it fires at you. Well done for making a game that is full of character and fun to play, and thanks for sharing. |
| Oct 24 07:55:11 | 129h 59m | Pseudopseudopodia, or amoeba walking simulator | ♥ 1 | This is a great little prototype. I think some audio would help round out the experience a lot, but as you mention, this is more of a tech demo. Although the amoeba doesn't, this prototype could have legs if you wanted to pursue it further. Thanks for sharing. |
| Oct 24 08:10:13 | 15m 02s | Familiar Bones | ♥ 0 | A lovely little game. The perfect length for a jam game. I did think I ran into a bug for a while at the pumpkin, but it was a fun discovery to get to carve it. I was a little disappointed that my face wasn't preserved on the zoom back out, and it was a pre-authored one, but never mind. I'd love to hear SFX added to the various interactions and used to (for example) point out the appearance of the mouse etc. I love the simple, high contrast visuals. Good work, and thanks for sharing. |
| Oct 24 08:28:57 | 18m 44s | Bactoria | ♥ 1 | Love the music and the front-end menu art. Despite reading the tutorial screen, though, I found it hard to do anything meaningful during gameplay except produce new bacteria. I would have liked to be able to zoom out further and figure out what was happening. I never instructed any of my bacteria to do anything but won anyway. I like that you have SFX to highlight certain actions and interactions, which is a nice level of detail for a jam game. Thanks for sharing. |
| Oct 24 10:55:27 | 2h 26m | Small Problems To Grapple With | ♥ 2 | This was fun! The visuals are charming and stylish, and I like how they draw from a few different styles and aesthetics. The music was nice, and I appreciated the additi9on of some SFX, but there could have been sounds for many more interactions. For example, the grapple hitting its target, the hook retracting again, etc. I also couldn't quite work out what to do about the bugs: were they enemies? Collectibles? Some of one, some of another? Overall, a great little jam game with a clear goal that is fun to play. Thanks for sharing. |