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White Blood Shells
White Blood Shells
By roka-josh and HazzerIO
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 522 | 3.57 | 22 | |
| Fun | 282 | 3.70 | 22 | |
| Innovation | 965 | 2.62 | 22 | |
| Theme | 546 | 3.67 | 22 | |
| Graphics | 541 | 3.67 | 22 | |
| Audio | 359 | 3.47 | 22 | |
| Humor | 236 | 3.60 | 22 | |
| Mood | 512 | 3.55 | 22 | |
Comments
It's nice to have a boomer shooter to play in this jam. I love the idea and the setting of the game, and the silliness of fighting germs with a shotgun. I have mixed feelings about the audio, because I really like the mood evoked by the music and ambience, but the vocalised SFX are pretty gross and off-putting, in a way that is annoying rather than satisfying. Similarly, I like that the green projectiles stand out from the red environment, and from most of the enemy types, but when a green bacteria fires at you, it can be hard to tell because of the enemy being the same colour as what it fires at you. Well done for making a game that is full of character and fun to play, and thanks for sharing.
zubspace
2024-10-18 22:00
Very good doom-like shooter! Great old school graphics. I love the dithering and the bobbing of the weapon. The controls are simple but effective. The enemies are dumb, but fun to fight in small arenas. I also like the sound effects and progression. Well done!
pauln
2024-10-21 21:59
This is awesome! I love the ambience. Unfortunately the background track stopped playing after a couple minutes, but it was really great at setting the tone of a gross, dark, fleshy game. The design of all the assets are great, the dithering combined with the texture design for the walls was visually interesting and made it feel like you were in blood vessels/a body while still being more normal 3d shooter level design, while also contrasting the enemies and projectiles. I also like how movement speed heavily effected accuracy, as well as having an aim down sights mechanic, as I'm used to doom-style shooters not having those, so the gameplay felt unique.
I like it very much! There are many games related to the human body/cells this time, but this is the first time I play a first-person shooter. The style is well handled and it is very enjoyable to play.
That was great! I managed to win even though I got very lost due to the repeating textures, similar looking rooms, and lack of a map. The gameplay mechanics were simple but fun although I feel like the stamina mechanic was kind of pointless since the game didn't really give me any reason to manage my stamina. Running out just meant I had to wait to regain the ability to jump or sprint, not that I was in any danger of getting hurt.
Either way I had an overall positive experience which left me Osmosis Jonesin for some more gameplay
Pretty awesome! Had a lot of Chex Quest vibes (of course with the Doom/boomer shooter setup) and there were a lot of neat little touches like hearing the audio for the room doors reopen everytime you entered an area, good gib particles on death, and so on. The only thing I really disliked is your walking step sounds, it's so squishy in all the wrong ways (but maybe that's intentional). Great job!
A great Doom like shooter! I loved the sounds design and the music it all tied together really well; I wasn't able to beat it but did really enjoy playing! I do feel like the inability to just when at low stamina was too restrictive and just increasing the movement speed to be the same as sprint speed like OG doom did would make the movement feel a bit better! Overall, great work on the game, if you decide to continue to refine and expand the game I'd love to see more!
Solid boomer-shooter with nice artstyle and graphics
Great take on the theme! I loved the sound effects and overall classic feel this entry had. There were a couple things I thought could use work, mostly some sort of visual feedback (or at least more if there is one) that you've been hit. Overall I think you did a great job, awesome work.
okely
2024-10-23 15:04
I didn't expect to see shooter at the jam. I liked the visuals stylized as 2.5D and the sounds. The gameplay encourages you to quickly shorten the distance with the mobs, I would like to see more different variations of mobs (otherwise all the mobs just shoot). I would like to note one problem in the level design of locations: some of the rooms look very symmetrical, because of which after the destruction of mobs (during the fight the player often twists the camera in all directions) is not clear where to go.