Foon → Ludum Dare Explorer → LD56 → Feedback comment stats → Jajo
Feedback comments for LD56
Jajo's games and stats for all events →
| Timestamp | Since previous | Game | Jajo's comment | |
|---|---|---|---|---|
| Oct 9 21:42:00 | Mini Mutiny | ♥ 2 | I really liked the flow of the tasks followed by a bit of time to plan and then executing on that plan at night. You captured the prison break concept very well in the mechanics. I think more interesting ways for things to go wrong would have been a good improvement. | |
| Oct 13 14:02:21 | 88h 20m | TINY GOON (Ludum Dare 56) | ♥ 1 | Audio was hilarious and graphics were pretty neat too. Could have done with a less floaty jump, but beyond that gameplay and physics were good too |
| Oct 13 14:09:05 | 6m 44s | build_a_dready_bear.swf | ♥ 1 | I really liked your art here, thick line art is hard to get right. Music was also great. Gameplay wise, took me a minute but was fun when I got the hang of it. Could have been easier to get into the flow of building bears by reducing the ingredients required per bear. |
| Oct 13 14:12:34 | 3m 29s | Hop up ! | ♥ 1 | Nice, also did a game about frogs so I already love yours. Really liked the initially limited jump, I think that makes this kind of platformer very interesting |
| Oct 14 11:57:18 | 21h 44m | Dust Mates | ♥ 1 | Absolutely loved how this was presented, the camera zooms were a great touch. Enjoyed the gameplay, although perhaps another route or two to throw away the rubbish could have added to the experience. |
| Oct 14 12:06:54 | 9m 36s | Twilight of the Forest | ♥ 0 | I am always impressed with monochrome art, very cool. The purple really suited the mood. Was also impressed with the overworld traversal, it is always neat to create an interesting map within the sort of abstract view you went for. I think combat could have benefited from a bit clearer UI, some of the important details like when you can attack were a bit small. |
| Oct 19 14:03:01 | 121h 56m | Fearless for Fears | ♥ 1 | First ludum dare! welcome! Very impressed with your art and implementation of twin stick shooter mechanics, the cooldown abilities were a great addition. The audio could have been... less intense, but it didn't take away from the game. |
| Oct 19 14:10:08 | 7m 07s | The Princess Ant and the Escape from Terrarium | ♥ 2 | Gosh ants really are perfect for this theme. Platforming mechanics were well implemented, though I think the collison with the enemies could have had a bit more feedback. |
| Oct 19 14:17:04 | 6m 56s | Dream Quest: Land of the Living Wishes | ♥ 0 | I felt the attack was a little bit anaemic, couldn't do a lot with it. However, it wasn't really necessary to explore the map, which I found very cool. The art really helped it, your tiles were incredibly impressive. The enemies were such funky guys. |
| Oct 20 20:30:00 | 30h 12m | Tiny Ecosystem SimulatoR | ♥ 2 | This is an incredible implementation of game of life style concept! the art and music were adorable alongside it. The only criticism I can offer is minimal feedback when placing creatures/tiles or when creatures eat or are eaten. But really that's a nitpick, very cool overall. |
| Oct 20 20:34:29 | 4m 29s | Small Sands | ♥ 1 | super impressed with the graphics and the game itself, kind of reminds me of the early stages of an rts? But funkier. I wish there was a bit of feedback to notify when something been brought back. |
| Oct 21 17:10:21 | 20h 35m | Creative Types | ♥ 2 | the mechanic of moving on the keyboard with the actual keyboard keys is a super good idea. Could have done with speeding up the movement between keys, andd this could be a very neat mechanic to explore. |
| Oct 21 17:17:19 | 6m 58s | Of A Feather | ♥ 1 | Making creatures move as a herd is a great idea. What I found fun was trying to make a "line of best fit" to make a large herd from one creature. I think if you had counted the number of clicks it took to complete a level, it would have been very rewarding to optimise moves to complete the level in the lowest number of moves. Art and sound were perfect for this, and controlling the creatures gave plenty of feedback, as well as getting them into a herd or to a pen. |
| Oct 21 17:25:08 | 7m 49s | Window Creatures | ♥ 2 | this is an amazing way of presenting the game! Using multiple windows was fairly well utilised and the upgrade mechanic was great. Although, I wish there was a bit more to do than drag creatures around between upgrades. Was also incredibly impressed with the pixel art, incredibly well executed for tiny windows. The music was also perfect for the game. |
| Oct 22 20:48:47 | 27h 23m | Evolve | ♥ 1 | Once the large cells appear, the game becomes very hard, although that's not necessarily a criticism. With the more intense music and the pressure of losing energy, surviving is very fun. If there was more chance to bounce back from a desperate situation, it would be even better. Maybe more/easier food spawns? Would also be cool if large cells got distracted by small cells. Graphics, sound and theme are all excellent and serve the game very well. The music especially was awesome. |
| Oct 22 20:55:50 | 7m 03s | Dgdgan | ♥ 1 | I think the lack of music at night was an excellent touch (although looking at the comment above it may not be intentional; distorted music would be very cool too) and the swarm of little dots was surprisingly creepy. The art was also great, especially loved the design of the lady at the start as well as the armenian influences. |
| Oct 23 19:52:30 | 22h 56m | Microstrike | ♥ 0 | I was very impressed with the sense of squishiness I got from the enemies, managed to make hits feel impactful despite the lack of sound. |