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Jajo

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TimestampSince previousGameJajo's comment
Apr 10 13:54:40 Goodzilla [Sega Master System] ♥ 3 Oh this is awesome. I can confirm it ran well on my mega drive using an sd card so that's fun! The game itself was incredibly pretty, especially considering colour limitations. Likewise with the audio, it sounds great. Gameplay could have been more complex, but I have to say I did play it for a good while so I can't complain much.
Apr 13 13:43:17 71h 48m Depths of the Heart ♥ 3 I think the actual moving-around segments could have done with some work, it felt a bit too difficult to control. However, the sheer silliness of the game more than makes up for it
Apr 20 12:04:30 166h 21m The Imptern ♥ 2 This is a really good entry, and a really unique application of the theme. I think starting with a more generous attack speed would have been nice, given how easy it is to get overwhelmed just a couple floors in. However, the powerup shop, especially those extra health options, were a good remedy to that too. One thing that I found frustrating to start with but actually warmed on me was how the elevator door required a few clicks to close. It was really good for building some last minute tension, though I will say it was confusing initially.
Apr 20 12:10:26 5m 56s Depth Navigator ♥ 0 Ok I will say I got stuck on depth map 3, but this is such a cool concept and application of the theme. Its very impressive how the game makes you conceptulise the environment in your head from two seperate more limited displays. It makes actually finding the treasure very rewarding.
Apr 20 19:32:47 7h 22m Godless Furnishings ♥ 1 I'm very fond of how the variously shaped furniture does force you to think about foundations and moving upwards. Luckily its pretty forgiving though. Also got to heavily compliment the amount of art you managed to achieve in this short time.
Apr 21 15:14:40 19h 41m Depth Connections: Mail from the Deep Realms ♥ 2 Incredibly cute art! I think actually sending letters became a bit tedious after a point, at least writing an address in each time, so perhaps there's a UI solution to that, but I had a lot of fun otherwise
Apr 23 17:11:01 49h 56m Diving for Oxygen ♥ 1 I can't say I understood what I was doing all that well, but I'm super impressed that you a) made a simulation game for a jam, that is quite the undertaking and b) this is based on your own engine, which is extra cool. The UI was particularly good, as was the rest of the art, given how hand-drawn they looked.
Apr 23 17:14:39 3m 38s Canyon Cult ♥ 0 I have never been so swarmed by stickmen, awesome
Apr 23 17:42:39 28m 00s Below ♥ 2 I am so so impressed with how you created an underwater experience with some limited resources. As far as I can tell, just character physics, blue fog and limited lighting. Genuinely very cool. 5 stars on mood for sure