Foon → Ludum Dare Explorer → LD55 → Feedback comment stats → Jajo
Feedback comments for LD55
Jajo's games and stats for all events →
| Timestamp | Since previous | Game | Jajo's comment | |
|---|---|---|---|---|
| Apr 20 11:09:20 | VOC | ♥ 1 | Oh this kind of puzzle is so good! It is great as it is in the limited time you had, but some more variety in obstacles or some obelisks with funky behaviour would add a lot to later levels if you were to continue with this. | |
| Apr 20 13:01:15 | 1h 51m | Whispers of Lyra | ♥ 2 | Was all very neat, liked that the last level required a combination of summons to complete certain obstacles. Movement controls were a bit imprecise, which was not ideal with the quantity and speed of projectiles. But that's a small thing, rest of the game is very cool. |
| Apr 20 13:08:56 | 7m 41s | Pulse of the Ethereal | ♥ 1 | This was an absolute treat visually, and progressing through the game felt really cool with the music. Could have used a crosshair, as others have mentioned, that would really complete the movement/shooting |
| Apr 27 09:48:36 | 164h 39m | Rebellious Honking Penguins | ♥ 1 | I love penguins, and I love fruit, excellent combination. If you added the summoned creatures and had them reward the player with ways to grow even more fruit, you'd have a great start for a game loop there. |
| Apr 27 09:54:36 | 6m 00s | Brew Mages | ♥ 0 | Interesting combination of key combos and summoning units, perhaps could use a grace period for opposing sides to set up armies to start the fight off. |
| Apr 27 10:00:11 | 5m 35s | Summon Or Unsummon | ♥ 1 | This is an excellent combination of simple ideas that really come together well. And I absolutely adore the idea of summoning food only to be defeated by it, reminds me of the frozen pizza I couldn't finish last night |
| Apr 27 10:08:30 | 8m 19s | Paralax, Cats and 22 snacks | ♥ 1 | that I can stack cats on my head is all I needed, wonderful |
| Apr 27 20:19:02 | 10h 10m | Summonpalooza | ♥ 1 | What an incredible quantity of art! I very much liked the time mechanic too, this was a far higher pressure (in a positive way) game than I expected |
| Apr 27 20:23:14 | 4m 12s | Sky Dudes | ♥ 1 | An island building game is a really unique idea for this theme! I imagine it would have been wise to use a colour other than white for the text, but else great work. |
| Apr 30 18:14:22 | 69h 51m | Summoner's Law | ♥ 1 | Fitting this style of rpg into the time given is very impressive. I think the slow text speed could have been improved by controlling the speed with the mouse. |
| Apr 30 18:17:36 | 3m 14s | The Ball and the Island | ♥ 1 | penguins are an excellent choice! I felt it didn't perform well in the browser, but that could be my shocking internet and isn't really in your control. Art was excellent and the game was presented very well, although the text boxes could probably have been less obtrusive |
| Apr 30 19:36:43 | 1h 19m | Sumi & Portia: Rescue Service '55 | ♥ 1 | Oh I adore this. The art is great, especially with the CGA-esque colour palette. You made some really cute characters and detailed tiles basically in monochrome, which is super impressive. The music and sound fit very well with the game play. The puzzles were excellent, since they gave you the opportunity to plan several moves ahead. Absolutely great job |
| Apr 30 20:34:46 | 58m 03s | Riftward | ♥ 1 | taking away jumping from the player is actually such a great way to force us to think creatively, nice job |