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GoogleFrog

Feedback comments for LD56

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TimestampSince previousGameGoogleFrog's comment
Oct 8 07:47:23 You're the Wrong Color, Friend ♥ 1 I like the balance of armies. The first few levels were straightfoward, but the last few took a bit of figuring out.
Oct 8 08:17:22 29m 59s A Tiny Summoning ♥ 1 Level 8 was not messing around, I liked it.
Oct 8 11:03:43 2h 46m There's no place for us ♥ 3 Great entry. For some reason, I was surprised when the sun started to explode, and that was when I really started reading the UI to figure out how to optimise things. The puzzle felt well balanced and I made it out in the end. I only really have two minor gripes. - The art spent most of its time covered by the UIs, but this is tricky since UIs are really necessary and I appreciated their size when using them. - All the zeros at the ends of the numbers made them hard to parse. I counted digits a few times to check whether the income load was enough to satisfy demand. I could have easily misread the number and received 1/10th the progress I expected. That's all minor stuff, overall it's great.
Oct 8 13:23:45 2h 20m Keyba ♥ 2 Really great idea and well executed. This game taught me things about the wiring of my keyboard that I hadn't investigated before. For example, FRJIN is one of the only five-letter combinations that can be registered on my keyboard simultaneously. It was enough to complete all the levels, and added quite a bit to the puzzle.
Oct 9 00:27:32 11h 03m Inverspeculum ♥ 1 Great art and an interesting platforming mechanic. Checkpoints would have been great. The enemy hitboxes were also quite uncompromising, to the point that I avoided jumping on them entirely. Overall a nice platformer.
Oct 9 03:58:24 3h 30m ETHERNET ♥ 2 Best music of the jam so far.I really liked the swinging around too, but was not able to beat level 5 with all the folders.
Oct 9 06:28:15 2h 29m Rummaging Raccoon ♥ 3 Nice game. The buildup is good, if a bit unclear within the game itself, but I like how searching for blueprints encourages you to walk around from time to time. My favourite part is how the physics of the creatures (the bouncing, slowing down) makes it feel like a bustling and organic hive of activity. I am not sure whether it is possible to get past 99% progress, I tried twice.
Oct 9 09:52:24 3h 24m Pill Sub ♥ 2 Nice game. The balance is really important, too slow and there isn't much to do, too fast and it feels impossible, but I think you nailed it.
Oct 9 12:28:04 2h 35m Build The Sun ♥ 1 Very chill, but I played for far too long and would have been nice to know whether the game has an end. Great pixel art.
Oct 9 13:01:27 33m 23s Micro Wars ♥ 1 The cell physics really makes the player feel like a single cell. The post processing also looks great.
Oct 9 13:56:05 54m 38s Ant Ter. ♥ 1 I love it! The completely invisible map is an interesting challenge, but the movement mechanics gave good feedback on what was where. I built up an idea of the shape of it by the end. The way the ants sprawl everywhere is hilarious. The battles near the end were epic. I only found the wasp, anteater and fightable firebug. I couldn't find the slaver though, perhaps it was the slaver wasp?
Oct 9 14:17:53 21m 48s DE SMÃ… ♥ 1 Nice entry. I liked the quick pace. The game started out looking like it would be simple, but things escalated quickly. The story escalated too, which worked really well with the rest of the game.
Oct 10 02:21:28 12h 03m Animal Golfing ♥ 2 Great game. I really like how it starts out looking like mini golf, but then it becomes clear that the whole map is in play.
Oct 10 05:13:12 2h 51m Colony Clash ♥ 1 Fun game. I skipped the tutorial then played a few rounds to try out different things. Keeping your living army from round to round is weird, but works pretty well. The music and sound effects are great (ant). I think there might have been a bug with on-death effects not triggering.
Oct 10 05:25:32 12m 20s HATCH ♥ 3 Neat pinball game. It feels really polished and consistent. I was not quite sure how to hatch the egg, but was rewarded for hitting the ball in new places, so it's all good. It eventually hatched on around 222,000 points. The end screen could have shown a score.
Oct 10 08:50:35 3h 25m Soul's Descent ♥ 1 Great game. I really like how the frantic pace keeps things moving and makes me just go for jumps. At one point I thought checkpoints would be nice, but the stage is short enough that I figured they weren't needed. The platforming can be tough, but not unfair (with one exception), and by the end I found that I was breezing through most of the game. I had some trouble with the air vent at the start. It wasn't clear what was going on, why I was going up, so it took a few ties to figure out the mechanic. Something that might be solved be some visuals. But once I figured them out, the air vents were interesting to use. They often meant that approaching from below was the better option. I particularly liked the puzzle with the first sun. Some sort of ending would have been nice, but it is perhaps the least important part of the game. It was also not clear what the powerups did. I figured out that the caduceus gave me a speed boost, but I don't know what the meat or the suns did. I tried collecting all three suns and winning, since there was a giant sun at the end. This gave me the one bit of platforming that felt a bit unfair: the third sun. In terms of bugs, I was unable to die to Imps and Tridents, however this was a plus, because if those were active the game would probably have tipped over into being too hard for me to persist. Overall though, it's the most fun I've had with a platformer so far.
Oct 14 14:05:19 101h 14m Goobers: Escape from Lab 8 ♥ 2 Very cool. I like the environmental storytelling that unfolds as you explore the rooms.