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Feedback comments for LD55
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| Timestamp | Since previous | Game | GoogleFrog's comment | |
|---|---|---|---|---|
| Apr 17 01:05:02 | Do the thing | ♥ 2 | Screenshot 2024-04-17 105818.png I like the feel of summoning blocks into the void and the 3D aspect really adds to the mood. I got locked early on my first attempt because I naturally went for ground rather than water. On my second one I have a bit of an economy, but my gold goes up very slowly, and everything I haven't build costs belief, but I generate no belief. I don't even know if I could generate enough belief since my town is almost dead. At this point the blocks almost cost more than my maximum storage of them, and things I could build to expand my storage fail to pay for the block they would need to be built on. So the economy needs some work. It was also a bit opaque as to how my houses etc drain my food. Making the terrain itself for a city builder is a neat idea though. | |
| Apr 17 03:07:31 | 2h 02m | Summoners of the Rings | ♥ 1 | Very cool. The balance of attack vs. defense and the various upgrades will make or break this sort of game, and here it seems close enough to balanced to work. Having previous players act as the opponents is great and keeps the opponents fresh and challenging. I wonder what the opponents will look like in a few weeks time. |
| Apr 17 03:30:16 | 22m 45s | Helldrivers | ♥ 1 | It was fairly confusing at first. The people on the side of the road could wave, or something, and there could be more warning. But I got the hang of it. The best score seemed to come from squashing the big bugs. |
| Apr 17 04:21:08 | 50m 52s | Summoning Salesman | ♥ 1 | Excellent. I wouldn't change anything, except that on the last day you shouldn't be able to buy anything. I got to the end with just over 1000 gold, but seeing the shop I thought I had another day to go for a better score. So I bought a few cheap cards, clicked "0 Days Left" button, then lost. Otherwise, things like the way the requests come in during the day, and the lack of any aid for the summon tree, are great. |
| Apr 18 10:40:04 | 30h 18m | Summons Racer | ♥ 0 | I like the idea, but something about the way the background moved made me nauseous. |
| Apr 18 11:24:07 | 44m 03s | Yokai Summoners | ♥ 1 | I like it, quite a tight game with a lot of polish around it. I would have been nice to have some UI transitions that emphasised the fact that the two non-selected tiles were kept for the next round. Also, the icons in the weakness square look a bit dissimilar to the creatures on the board, which caused one or two unforced errors. But it's great overall, those are the only two issues I ran into. |
| Apr 19 13:30:34 | 26h 06m | The Summonator | ♥ 0 | It's a nice punchy game with smooth movement. I was impressed by the power of the simple effect of the shadows/buildings, as it gives depth but doesn't get in the way. In terms of pacing, perhaps the final summoner could have gone berserk and turned into the final boss or something, because otherwise the game gets easier as you progress. |
| Apr 19 13:32:34 | 2m 00s | Splinter Self | ♥ 4 | A great puzzle game. I like how there is a mix of physics and more restrictive door-based puzzles. I think I "broke" a few puzzles by absolutely spamming dudes, but that was half the fun. |
| Apr 20 15:19:12 | 25h 46m | Franz Bardon's Practice of Magical Evocation | ♥ 3 | After hours trapped in the karmic cycle, I came to prioritise organising my problems over solving them. Screenshot 2024-04-21 011337.png Things I learnt: - Sometimes problems solve themselves. - Spinning around in a circle while looking at the sky is not entirely random, but not entirely reliable either. |
| Apr 21 11:46:24 | 20h 27m | How to summon your lost dog from the space between spaces | ♥ 2 | The movement mechanic is very interesting. |
| Apr 21 15:14:28 | 3h 28m | Mycelium Runner | ♥ 2 | A great game that got even better when I realised upgrades could be combined, then machine gunned the last few waves. I'm really impressed by the variety of upgrades and mechanics that you came up with over three days. Spores and fruiting. There isn't just an economy upgrade, but three distinct economy upgrades. The upgrade that boosts neighbours was a bold move but very satisfying, and switching upgrades around was great. |