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GoogleFrog

Feedback comments for LD54

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TimestampSince previousGameGoogleFrog's comment
Oct 5 01:43:46 Park King ♥ 1 There is a good amount of variety. I think by the end of the game I had driven each type of car, which was nice. I thought the ice level was nasty, then I became a policeman.
Oct 5 02:46:36 1h 02m Towerfull ♥ 3 Great game. Very polished graphics and I'm a big fan of unusual shapes for tiles and abilities. The limited space is really felt. The thing I would improve is to make it more obvious what portals do. I thought each portal produced a certain number of critters, and I just needed to have enough portals to man all my towers. I only learnt how they really worked when I placed a tower late in the first level and saw each portal generate a single critter. So the mechanic is at least somewhat discoverable. Screenshot 2023-10-05 131932.png Also I am not sure how the game ends. In each of the levels the king dies and a horde appears, but nothing happens afterwards. Waves come but I seem to be able to defeat them forever. I got to around 100k mana in the first level then deleted a tower to lose.
Oct 5 03:31:03 44m 27s Limited in Space ♥ 0 Nice take on asteroids to really limit the space. By level 8 I started wondering whether collision damage was needed at all (except when crushed against the bottom of the screen) because pushing through is hard enough. I beat level 10 but then couldn't see what changed in the "+" levels.
Oct 5 03:42:12 11m 09s The Shrinking Screen ♥ 2 The soundtrack works really well and the variety of enemies and upgrades is impressive. The stage generator is very capricious though, sometimes being fairly harmless and other times essentially killing you. A more static progression could help.
Oct 5 04:06:48 24m 36s Loop Bots ♥ 1 The subtleties of the jump command really make this game. Impressive.
Oct 5 04:21:17 14m 29s Antigravity Cat Orbs ♥ 2 It is a little dizzying. The audio is very nice. I found something weird happens with bounce physics if push a cat sideways, are they attracted to the edge?
Oct 5 13:09:34 8h 48m Star Step ♥ 3 Neat game. Shooting to propel yourself around felt good. I didn't realise there were keyboard controls until I checked at the end though. Not rotating the screen with the player was the right choice. I would be sick within a minute if it rotated.
Oct 5 13:28:33 18m 59s Avoider ♥ 1 I like the soundtrack and the movement is good enough for dodging. Sometimes I felt like RNG killed me though, by blocking off part of the level with a removed tile, so some control over which tile disappears would be great. For example, the tile beneath the player could disappear to incentivise using the edges early to preserve the middle.
Oct 14 04:14:58 206h 46m A Shared Earth ♥ 1 Neat game. I managed to get a good ending on the post-jam version by focusing all my attention on South America. It has a good grouping of countries that can support one or two colonies, to spread out the hostility. I mostly made embassies and colony claims. Screenshot 2023-10-14 142941.png I was only able to do this with a bug. It was still a fun challenge though, as in this state as it seems just barely possible. The embassy balance is pretty fine in this region, too many and people starve, too few and colonies get destroyed. Anyway, the bug is that Establish Covert Base, Establish Embassy, and Claim Colony can be done without the required resources. The resources are still spent if you have them. Also, Trade Minerals for food and Negotiate Colony only check the resources at the start of the turn. This meant I could do two Trade Minerals with 10 stored minerals and receive 20 food. It is also possible to do Negotiate Colony twice with only 15 minerals banked, although I ended up not using this since Claim Colony is mostly free. With this in mind my strategy was as follows: - Trade my first 10 minerals for 20 food. - Place embassies in countries I will want to claim colonies in, ensuring all my embassies overlap Brazil (there is a spot which covers Ecuador and Brazil). - Claim about five colonies as the first ships start to arrive, because this action is only free when you have zero minerals and settlement generates minerals. - Combine early fleet settlement with Mine Asteroids, to give me at least 10 minerals to turn into 20 food next turn. Otherwise large fleets will starve when they arrive. - Claim colonies here and there when my minerals hit zero, filtering in extra embassies when countries get a bit too hostile. - Make sure I can settle large fleets in one go, as they drain a lot of food in orbit. I might have found two other bugs, or they might have been intentional. The first is that fleets in orbit seemed to cost food and starve even if they are being settled that turn. This contradicts the Elder text that says fleets will starve unless settled. The other possible bug is that doing two settle actions with two fleets in orbit will only settle one fleet. The second action seems to do nothing. Oh, and the UI seems to break a bit. I sometimes had a country tooltip stuck in the top left of the screen, and things that I didn't mean to place would sometimes end up under the buttons in the top right. In spite of all this, I still spent a few hours playing around and trying out different approaches. So the game holds up underneath. Using the real earth is a nice touch as it lets people use their geography knowledge.