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GoogleFrog

Feedback comments for LD57

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TimestampSince previousGameGoogleFrog's comment
Apr 8 06:24:59 Dig in, Gus! ♥ 2 Nice entry! I like how the abilities are tuned, with jumping being nice and high, and the hook having a bunch of uses. There is a decent amount of strategy involved in digging such that you'll be able to return without too much trouble. I was a bit incautious at first, but eventually made it all the way through.
Apr 8 06:30:28 5m 29s Depth Cores ♥ 1 I like the aesthetic. The embedded game was bit choppy in my browser though.
Apr 8 08:04:16 1h 33m SINKING ♥ 3 Great game. On one hand it is a speed puzzler, but on the other the music and vibe feels quite relaxed. I like it!
Apr 8 08:57:54 53m 38s Too Fishy ♥ 3 The fish and environments are great. I was not sure how to defeat the blobfish.
Apr 8 09:23:51 25m 57s Eurydive! ♥ 3 Amazing entry! I like the push-you-luck aspect of gathering souls on the way down to absorb damage on the way up.
Apr 8 10:04:51 41m 00s Oh No!! Astral Warp ♥ 1 Cool use of the theme for a puzzle mechanic.
Apr 8 10:16:55 12m 04s The Misadventures of Sir Delaware Jones: In the Temple of the Wooden Skull ♥ 2 I like the look of the game, but it doesn't run. With the command line: ``` Exception in thread "main" java.lang.UnsupportedClassVersionError: view/DepthsDisplay has been compiled by a more recent version of the Java Runtime (class file version 65.0), this version of the Java Runtime only recognizes class file versions up to 52.0 at java.lang.ClassLoader.defineClass1(Native Method) at java.lang.ClassLoader.defineClass(Unknown Source) at java.security.SecureClassLoader.defineClass(Unknown Source) at java.net.URLClassLoader.defineClass(Unknown Source) at java.net.URLClassLoader.access$100(Unknown Source) at java.net.URLClassLoader$1.run(Unknown Source) at java.net.URLClassLoader$1.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) at java.lang.Class.forName0(Native Method) at java.lang.Class.forName(Unknown Source) at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(JarRsrcLoader.java:61) ``` My Java seems to be up-to-date. java -version: ``` java version "1.8.0_441" Java(TM) SE Runtime Environment (build 1.8.0_441-b07) Java HotSpot(TM) Client VM (build 25.441-b07, mixed mode, sharing) ```
Apr 8 10:36:52 19m 57s Diggy Diggy Shroom ♥ 2 Nice game. The messages teach the game well and the controls are no more complicated than they need to me.
Apr 8 11:43:18 1h 06m Diving Belle ♥ 1 Excellent entry. I died to a crocodile around day 4 or 5, then tried again and made so much more money. It really is a rich-get-richer situation, but it was still lots of fun zipping around depopulating the ocean on the last few days.
Apr 8 12:59:00 1h 15m Bedrock Rush ♥ 3 Great game, and I am also just impressed on a technical level. The physics is really well tuned and the procedural generation does not look easy.
Apr 8 13:14:35 15m 35s Pack ♥ 0 Wow, extremely cosy. I really like the subtle humor in the placement of items, just when I thought I had repacked the cat dolls for the last time.
Apr 8 13:33:04 18m 29s PARALLAX MOON ♥ 3 Very elegant. I liked just scrolling around and watching the art.
Apr 8 14:23:19 50m 15s The OPERATOR ♥ 6 What a great idea, and well executed. From a design perspective I love how much of what happens in the game is text and audio (plus one ominous camera move). Squads taking longer to reach new areas, closer to the end, raised the stakes. It added more tension, I like it.
Apr 9 00:48:12 10h 24m Worm Quest ♥ 2 I really like the puzzle mechanic. The platforming got a bick tricky for me by the time I had three dashes though, so I only got to near the end of screen two.
Apr 9 01:04:08 15m 56s Plumb Bob Rescue ♥ 1 Very nice. The launch controls felt good and I liked the extra twist added by the rope. The cute music fit the visuals perfectly.
Apr 9 01:25:11 21m 03s What the bag! ♥ 2 Really well put together. I spent a while trying to move the dinosaur with the mouse. The extra challenges were a great way to have the player explore the game a bit more.
Apr 9 02:13:00 47m 49s Serp-slurp (Spicy hot chocolate 3) ♥ 1 I get an "out of stack space" popup. ``` B:\Games\LudamDare\LD57\SerpSpicyHotChocolate>java -jar game_win2.jar WARNING: A restricted method in java.lang.System has been called WARNING: java.lang.System::load has been called by org.lwjgl.system.Library$$Lambda/0x000001935f00ce00 in an unnamed module (file:/B:/Games/LudamDare/LD57/SerpSpicyHotChocolate/game_win2.jar) WARNING: Use --enable-native-access=ALL-UNNAMED to avoid a warning for callers in this module WARNING: Restricted methods will be blocked in a future release unless native access is enabled WARNING: A terminally deprecated method in sun.misc.Unsafe has been called WARNING: sun.misc.Unsafe::objectFieldOffset has been called by org.lwjgl.system.MemoryUtil (file:/B:/Games/LudamDare/LD57/SerpSpicyHotChocolate/game_win2.jar) WARNING: Please consider reporting this to the maintainers of class org.lwjgl.system.MemoryUtil WARNING: sun.misc.Unsafe::objectFieldOffset will be removed in a future release java.lang.OutOfMemoryError: Out of stack space. at org.lwjgl.system.MemoryStack.nmalloc(MemoryStack.java:321) at org.lwjgl.vulkan.VkExtensionProperties.malloc(VkExtensionProperties.java:208) at org.lwjgl.vulkan.VkInstance.getAvailableDeviceExtensions(VkInstance.java:82) at org.lwjgl.vulkan.VkInstance.getInstanceCapabilities(VkInstance.java:45) at org.lwjgl.vulkan.VkInstance.<init>(VkInstance.java:29) at Kartoffel.Licht.Vulkan.VulkanTools.createVulkanInstance(VulkanTools.java:1267) at Kartoffel.Licht.Vulkan.VulkanInstance.create(VulkanInstance.java:254) at Kartoffel.Licht.AGGraphics.AGVGraphics.create(AGVGraphics.java:224) at Kartoffel.Licht.Main.main(Main.java:325) at Kartoffel.Licht.Main.main(Main.java:46) B:\Games\LudamDare\LD57\SerpSpicyHotChocolate>java -version java version "24" 2025-03-18 Java(TM) SE Runtime Environment (build 24+36-3646) Java HotSpot(TM) 64-Bit Server VM (build 24+36-3646, mixed mode, sharing) ```
Apr 9 03:25:07 1h 12m DEPTH CHARGE ♥ 2 Awesome game. I like the little mechanical extras, such as ongoing explosions still being deadly, and blocking torpedoes. As well as the way depth charges can be turned after firing them. The controls were a bit tricky to start with (I ended up on WSAD and <>/), but I eventually managed a score of 7598.
Apr 9 04:42:13 1h 17m CoreBreaker ♥ 2 Great game. I really like the movement speed, the powerful rocket really rewarded planning out good mineshafts. It was a bit hard to control at times though. The progression early on was also really good, one of the best paced digging games I've played so far. I had two problems though. The first is that the hitbox for the emergency warp was really tight, so I lost a load of ore or two, and then was so cautious that it took me a bit of time to find the upgrade shop. The second is that I couldn't buy mining upgrade four, which might be why the latter half of the game dragged a bit. The yields got so high that I ran out of things to buy.