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Feedback comments for LD56
Gametrodon's games and stats for all events →
| Timestamp | Since previous | Game | Gametrodon's comment | |
|---|---|---|---|---|
| Oct 7 22:01:50 | Cheddalier | ♥ 1 | Would love to see more upgrades, and a bit more diversity in combat, but otherwise great. Like other folks mentioned, it felt like there was one super dominant strategy for just upgrading everything and pushing through, but overall quite neat! | |
| Oct 7 23:03:55 | 1h 02m | Shrink & Slime | ♥ 2 | Neat idea! One small thing, I had an issue where I my controller was constantly drifting left. Not sure if anyone else had something similar, this was while playing in a web browser. |
| Oct 7 23:11:49 | 7m 54s | Up to Gnome Good | ♥ 4 | Neat game! It might help to let folks know that you can't be seen while a human is moving to investigate, took me a bit to figure that out on my own. |
| Oct 7 23:15:27 | 3m 38s | The Seven Guorts | ♥ 3 | I don't know why, but I really enjoyed the random slapping... Congrats on your first entry! |
| Oct 7 23:24:21 | 8m 54s | Tripping Hazard | ♥ 2 | Every now and then, I'll have video game nightmares, dreams where nothing quite makes sense, but I'm playing a game I cannot seem to win or succeed at. You seem to have ported that experience into my waking life, so congrats on that. I am deeply unnerved. |
| Oct 7 23:32:08 | 7m 47s | Quantum Swarm | ♥ 1 | This is really cool! I do wish there was a cheat sheet/reminder in the corner or something I could pull up. It's hard to actually remember what color does what when I'm building out a board. |
| Oct 7 23:37:30 | 5m 22s | Teeny Tiny Mouse Adventures | ♥ 1 | Hey, just a heads up, it looks like the embed is broken. You may need to host it somewhere else like Itch instead. |
| Oct 7 23:43:31 | 6m 01s | Head'quarters | ♥ 1 | This was neat, but for some reason some of the symbols weren't showing the "whole" symbol for me? Not sure if that's part of the mechanic, or a bug. |
| Oct 8 18:51:58 | 19h 08m | Kill It With FIRE | ♥ 4 | This was neat! That said, I got a freezing issue whenever I would kill an enemy on level 1 for the first time. Not sure if you can preload the gibs animation or something, because I had to restart 4-5 times before it actually loaded once peroperly. |
| Oct 8 21:08:11 | 2h 16m | ANTventure Time | ♥ 2 | God I am a sucker for clicker games. |
| Oct 8 21:18:59 | 10m 48s | Tiny Balance | ♥ 2 | That was an odd little take on an infinite runner. I do wish there was a bit more of a tutorial/explanation of how the cars worked though. |
| Oct 9 01:40:12 | 4h 21m | tiny little league | ♥ 2 | I feel like this is a cool idea, but has some room for improvement. The S-Rank AI seemed to move almost too fast trying to control the ball, and I really wish I could change the volume in game. I loved the animated cards though, and the effects on them! |
| Oct 9 02:00:50 | 20m 38s | Bees Save Themselves | ♥ 2 | This is awesome. Like other folks have said, I'd like to see more upgrades, or some sort of reward for finishing with a lot of honey. This is a really cool structure for a roguelike you have on your hands here! |
| Oct 9 02:07:07 | 6m 17s | Clocked In | ♥ 1 | Few quick thoughts: 1. The audio could be a bit difficult at times. An audio slider would be nice. 2. You gotta fix the bug with clicking causing a softlock at some point. 3. Writing was decent. |
| Oct 9 02:12:24 | 5m 17s | The Witch's Offspring | ♥ 1 | Good job for it being super new! One small piece of advice I'd give is to try to think about how the experience will be for the player a bit more. In your case, even just mapping one button to put the player back at the start would make a big difference, so that anyone who falls off won't have to refresh the whole game, and let it reload. I really liked the little drawings and story-boarding, they were very cute! I hope you get to continue to make stuff. |
| Oct 9 02:24:25 | 12m 01s | Ant Samurai. Polergus | ♥ 1 | This was really cool. The tone was also really unnerving. It would have been nice if there was an option to select unlocked levels, I accidentally clicked the wrong button and got sent back the main menu at one point... |
| Oct 9 02:48:41 | 24m 16s | Fear of the Ungnome | ♥ 2 | The art is absolutely killer. I would have loved a small hint at the start, it took me quite a while to figure out what I was actually supposed to be doing, but once I understood it was a "spot the difference" sort of thing, the rest went much faster. |
| Oct 9 04:59:08 | 2h 10m | Miku's Minion Madness | ♥ 1 | Hey, so as someone who isn't a Miku fan, it would have been helpful to know more about what the cards did, either on the card, or somewhere else. It took me quite a while to figure out that the Lama and Lemon are ranged units. It would also be nice to be able to tell what enemy units were, the only thing I had to go off of was that bigger units were better. It was fun, but I think I would have had a better time if I'd been able to figure out a stronger strategy and knew more about the units I was using. |
| Oct 9 05:02:37 | 3m 29s | In the Depths | ♥ 2 | 5/5 for mood, honestly freaked me out a bit too much to really play more of it. |
| Oct 9 05:28:40 | 26m 03s | It's A Bees World | ♥ 1 | It feels like you have a really cool structure here, but I found it quite frustrating that I had to restart each time I built the wrong thing. I know that there is a tutorial, but it doesnt' feel like there is much point if you have to make the same few starting buildings, or nothing works. I also could never get soldier production to work. Not sure why that was the case, but even with every building type created, I never got a single soldier bee. |
| Oct 9 18:28:39 | 12h 59m | Fry Quest | ♥ 3 | This was very cute, that said, there were a few places that confused me a bit. 1. When it came to plucking things off Grandpa's head, I was sure if I was supposed to clicking, using arrow keys or something else. 2. During the flying sequence, it would have been nice to have the controls somewhere on the screen. Also, it wasn't obvious to me that I was supposed to avoid clouds. 3. Same thing was true for the laser sequence with the cat. It took me a bit to figure out what I could click on, and also where I was supposed to be getting the laser... it wasn't clear to me why getting the cat to jump off the counter wouldn't have been a success, so I ended up just clicking everything randomly. |
| Oct 9 18:38:26 | 9m 47s | Fishfestation | ♥ 1 | Ah yes, my favorite part of Shadow Over Innsmouth, when the fish walked up onto the and spun in circles! In all serious, I did like their design, even if was a bit goofy. It might have been a good idea to make the player marker/indicator point a bit bigger, or maybe have a shadow or something though? I found that I lost track of where it was in larger levels, especially when the mob got desynced. |
| Oct 9 18:46:51 | 8m 25s | Don't Wake me Up | ♥ 2 | Hey, would you be able to host this on something like itch.io? I'm having some real issues with the embedded version, and this looks really cool, but I just can't get it to play right, even with full screen. |
| Oct 9 18:53:59 | 7m 08s | Green Shell | ♥ 3 | Hey, I liked the idea, but for some reason the controls felt very sluggish. I would have also liked to see some more checkpoints, it felt frustrating to just drop off a cliff, and have to start the whole thing over again. |
| Oct 9 18:55:06 | 1m 07s | Tiny Adventure | ♥ 0 | @kuadret I think you might have your itch.io page still in private/draft mode! You may need to update that so that we can see the game. Right now, when we click, it doesn't show anything for us to play. |