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drinkycode

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TimestampSince previousGamedrinkycode's comment
Oct 11 08:17:37 Critter Switcher ♥ 0 Really cute game and the little animal flourishes with small unique interactions was pretty neat. Definitely hit a bunch of dead ends going about, but still got through and beat everything in 16 minutes. I also had the weird audio distortion issue playing itch.io browser, but it added to the game in a weird way I felt (like you were going deeper and deeper in the labyrinth and getting lost). Great job!
Oct 11 14:55:27 6h 37m Creatures of the abyss ♥ 1 Pretty nice for starting mid-Sunday and learning a new engine! One note is that the dither for the sea does cause a little eye strain on my part.
Oct 17 05:15:51 134h 20m Cheddar Chaser ♥ 1 The scale of the mouse really worked, also man this house/office has a ton of cats.
Oct 17 05:20:50 4m 59s King of the Hill ♥ 0 Had a nice Pikmin-esque look to everything. Do wish the camera was not so zoomed in though, with the fast camera action it's pretty easy to get lost while looking around.
Oct 17 05:30:38 9m 48s Bacteria Bashers ♥ 2 First few games were a rough, but once I got the hang of the loose controls this was pretty neat. Really enjoyed the look of the world and liked how it felt like you were building up a big swarm by the end. Only issues was that I wished there were more enemies and difficulty and the audio for killing the bacteria would clip a bit.
Oct 17 05:45:00 14m 22s The Wriggling Path ♥ 1 Really interesting physics platformer, loves how it really worked with the theme on tiny creatures and how each creature had its own function that built up into different puzzles. Definitely had some of that classic physics jank where some puzzles were finicky, but nothing that I really got stuck on. Good stuff!
Oct 18 04:21:04 22h 36m Lucky Lefty Loves Lofty Little Lodges ♥ 2 Definitely a super interesting take on the theme and city (snail?) builders? Love the twist on having the city survive different forms of travel, would have loved stuff to get even more extreme later on (earthquakes? extreme wind?). Very original!
Oct 18 04:29:10 8m 06s Squirrel Insulation Thieves ♥ 1 Way harder than it looks ha, there's definitely something interesting with the risk vs. reward of chewing before the current hits you. The squirrel's hitbox does feel a little janky, wish it was just a tad easier to navigate especially in tight spots. Also felt bad for the little dude whenever they get shocked.
Oct 18 04:44:00 14m 50s Get Souped! ♥ 3 There's always something fun about being a big monster stomping on buildings (even though that wasn't the main point). Agreed with others that I sometimes forgot the main objective was to get people in the soup and not just stomp infected people though. Cute designs for the monster too!
Oct 18 04:52:21 8m 21s Azulina's Night of Sprites and Fright ♥ 1 Lots of props on the atmosphere for this, it was appropriately creepy and unsettling (and fit well with the low-poly look of everything). Had a few times I fell into the level geo and got stuck and man is the monster aggressive, wish there was a little more leeway in terms of it noticing you.
Oct 18 05:10:56 18m 35s The Best Laid Plans ♥ 2 I sadly was also defeated by the plough level, although I thought the journey up to that point was fascinating. The voiceover work was great and there was a good mix of different kinds of platforming challenges. The way the mouse scampers visually was really well done also. I just wish the last level wasn't so tough and the camera was just a tad more zoomed out and not as touchy when moving around.
Oct 18 07:29:12 2h 18m Hamster Hamilton's Cardboard Quest ♥ 1 Loved The Incredible Machine vibes, although getting used to the physics-driven nature of everything took a bit. One thing that would have been nice is a way to speed up the little hamster dude, going through the levels takes a touch too long when retrying solutions because of how deliberately its paced.
Oct 18 14:53:57 7h 24m Pumpking ♥ 1 Snakes definitely felt like the best option to go overall, but the bones of a bullet heaven survival game are definitely there. Good funky music too!
Oct 18 23:24:42 8h 30m Blobbies ♥ 0 Moving around the little blobbies feels so smooth and the pop sound is very satisfying. The ramp up is really interesting too, I wish there was a way to auto-pop the chains just so you could have just a bit more control, but I realize that's part of the balancing act as the difficulty ramps up. Excellent entry!
Oct 18 23:57:48 33m 06s Shrimpy ♥ 4 Man this sure is a very long mouth... but really cute idea and great overall execution. Really liked the small touches like the background jellyfish and bubbles and how the food was tiny nigiri or little sushi rolls.
Oct 19 05:07:09 5h 09m Slimeow Game ♥ 1 Really enjoyed this, it feels like this could easily be expanded into a fuller game based on the time I spend maxing out this version already. Would love to see even more building options and enemy types, it definitely hit a point where the game almost became an idler but honestly not a bad thing. Great job!
Oct 19 05:24:23 17m 14s Lil Wrangler ♥ 1 Really wanted to play this on my Playdate, but wildly couldn't get it to run in simulator based on the same error trying out on Windows and Intel Macbooks too... but I finally did the sideload via the Playdate website and that worked out! Really cute idea, definitely a little early and it was a bit confusing that you could walk into the holes in the ground and end your game immediately. The sprites for your herd dog and the sheep work really well in all their monochromatic dithered glory on the Playdate.
Oct 19 05:33:44 9m 21s Ant Infestation ♥ 1 Cute sprites for the ants! I do feel like at a certain point it didn't feel like you really needed to use the special abilities, throwing rocks was more than good enough to even get rid of the "boss" ants. Good work!
Oct 19 05:45:35 11m 51s Fat Bear Fumble ♥ 1 Really interesting idea, the concept of having the bear be like a weird bowling-like object that needs to go around and cause havoc (but not too much havoc) in order to knock trees down while still collecting and building resources is fascinating. There's a lot going on, almost too much honestly, but I admire the ambition here and keeping in the Halloween/spooky season spirit too with the pumpkins and ghosts!
Oct 19 05:53:27 7m 52s Slurp'em all ♥ 0 Definitely got the softlock when growing too large like others have said. The art is really cute, but I do think there could be a little more lerping between movement targets, as a whole it feels very jumpy when the slime "snaps" onto the targets or its own lure in a way that doesn't feel good. The sense of scale as your grow is nice though, I wish your enemies also scaled with you too since at a certain point the game just ends up playing itself. Still nice work to the team!
Oct 22 07:18:11 73h 24m Sea Beckons ♥ 1 Definitely a lot going on here, can feel the ambition really bursting at the seams for this jam game. Like others have said, there's a lot that would feel really cool in a more developed title. The combat/shooting for the ship feels really fun and tactile already though. The map is a bit confusing and it took me a little bit to realize it was worth stopping to pick stuff up at most anchor points, but still really good stuff for a LD jam!
Oct 22 07:48:32 30m 21s White Blood Shells ♥ 1 Pretty awesome! Had a lot of Chex Quest vibes (of course with the Doom/boomer shooter setup) and there were a lot of neat little touches like hearing the audio for the room doors reopen everytime you entered an area, good gib particles on death, and so on. The only thing I really disliked is your walking step sounds, it's so squishy in all the wrong ways (but maybe that's intentional). Great job!
Oct 25 05:12:47 69h 24m FOREST CLEARING ♥ 1 Great gameplay loop and there's something sinister about needing to willingly sacrifice your own herd for meat.