Foon → Ludum Dare Explorer → LD56 → Feedback comment stats → damdoshi
Feedback comments for LD56
damdoshi's games and stats for all events →
| Timestamp | Since previous | Game | damdoshi's comment | |
|---|---|---|---|---|
| Oct 9 13:33:34 | Ant Ter. | ♥ 0 | Graphics are nice. I really liked your drawings. The game is quite simple thought, but overall, it is quite polished. | |
| Oct 9 13:44:55 | 11m 21s | Squirrel puncher | ♥ 1 | It is simple but I liked the humor inside it. It is fast and can be challenging. I admit I would have prefer to loose when I fall. x) |
| Oct 9 14:29:01 | 44m 06s | Gloomies | ♥ 4 | It is fun. The creature is cute and the mechanics are righteous. I'll share it with my teams, it is a nice game to play. |
| Oct 9 14:34:00 | 4m 59s | smolHunt | ♥ 1 | The set up is nice and there is a certain softness in the graphic models which has its charm. I don't really know what else to say x') |
| Oct 10 15:56:57 | 25h 22m | Night at the 8th Warehouse (八号仓库奇妙夜) | ♥ 1 | A very classic game with a very interesting atmosphere. You had me hooked when the music started x) The way the control works make me think you used the builtin physics. It does not serve well arcade-like games, frictions is something you should avoid (except for the one your feet provoke - this one is classic enough to be added) If you plan to do this kind of game again... you will need something more **primitive** as physic x) Nice contribution. |
| Oct 10 16:09:09 | 12m 12s | Humanely Haunted | ♥ 1 | Nice and complete. Easy enough to be done, with still got some challenge. Graphics are nice and funny. I would allow arrow keys, mainly because using WASD + E is not very comfortable, and I think you could avoid using the mouse. x) Nice contribution. |
| Oct 10 17:29:09 | 1h 20m | ZIB ZAB ZOUB !!! | ♥ 2 | Pour ce problème de clavier, vous pouvez gérer WASD et ZQSD en même temps sans problème. A et Q pour gauche, W et Z pour haut - comme ça, tout le monde est content. Je teste votre jeu dès que je suis de retour sur Windows et vous écrit un commentaire. |
| Oct 10 19:38:40 | 2h 09m | Leafling builders | ♥ 4 | Nice. I was wondering which game to play and was certainly expecting something with ants and stuff to hit... and then I've remembered your comment on our game and came. I was not expecting to chill, and then it happened. Your game is pretty, I would say, comfy too. I liked the music but also the objective: it is something gentle and soft. I wouldn't have thought I would appreciate a game like that years ago, but things have changed and I'm more enclined to play things to feel - in physical term - good. It is a little like a small window from which you can see holydays. |
| Oct 10 21:49:09 | 2h 10m | GLOW | ♥ 3 | What a strong atmosphere. I have started by playing a cute game and a few screens later and an underground passage, I was vibrating like when I played Burnhouse Lane the first time. Your music and sound effects are very efficient. Your graphics are nice too, they're pretty and your character design is interesting. I have shared your page. I may play again later. Good work! |
| Oct 11 13:35:40 | 15h 46m | Bugged Off! | ♥ 2 | Your concept is a pretty nice finding. It would certainly deserve you to go on with it on a more polished version (not that this version is rushed or something like that, we're doing a game jam and this is neat in this context) There can be a lot of levels and additional concepts. It is fun and relaxing - while being hard enough to not be boring. Good job. I'm gonna share it. |
| Oct 11 13:49:09 | 13m 29s | Tara | ♥ 2 | Very nice and versatile concept. Cute graphics and music. I like your game. I think this is my favorite in this jam so far. As other people said, "more levels". x) There's so many items that could be used to extend your concept that I really wish you will go on after the jam. |
| Oct 11 15:51:31 | 2h 02m | MetaCells | ♥ 0 | Well. Tell us when you're ready. |
| Oct 11 16:05:48 | 14m 17s | Pill Sub | ♥ 2 | First game was quite short but the second one got me halfway. Patient cured 149 killed on third game. I like the concept of having to manage a ship. Mechanics here are simple but efficient - and more important - they give ideas, they are inspiring. Graphics are nice - but maybe a little too small x') |
| Oct 11 19:38:58 | 3h 33m | Bermuda | ♥ 1 | I can't say I'm able to enjoy it but that's mostly for an interface reason: I'm not a native english speaker it is hard for me to perfectly understand you. I'm able to get most of your speech but I've missed one explanation and was not able to solve the puzzle. I have tried again, paying attention specificaly to the part I missed - but you get my point I think. You should consider adding text to ease our understanding. I will glady retry your game later. |
| Oct 11 19:45:43 | 6m 45s | BoomSquad | ♥ 1 | Well. It still says "Bomberman" in the bottom right corner and that's the kind of game nobody on earth does not know. I just have a single question: Why not try to add something original? There is so many stuff that could be added that would make a Bomberman game a specific and worth new game. Try to customize it to make it your own. |
| Oct 11 20:30:40 | 44m 57s | Deflummoxer | ♥ 1 | It is a very nicely done simple concept. I like it. I wonder how you could extend the concept. |
| Oct 11 21:02:30 | 31m 50s | Shrimpy | ♥ 3 | Game won, 23. A pretty and very well executed simple game. I like the atmosphere of it. The bubbling sounds, the overall peacefull music... - the fact that it does not become incredibely hardcore after 1min30 of gaming. Nice work. |
| Oct 11 22:43:30 | 1h 41m | Waggle! | ♥ 1 | At the beginning, I was a little surprised by the way we control the bee but after a few minutes, I was fluently moving it where I wanted to move it. If a few minutes only are required to learn to play your game, then, *it is ok*. I don't think I'm the kind of player that is really targeted by your game, because of its initial repetitive requirement *but...* even I, can appreciation several aspects of yoru work. By adding that really strong arcade like movement with the neccessity to collect and then to command in a single game, to fight enemies that are numerous and moving freely... you made something I find more ambitious and audacious than most other games. Indeed, it may be less graphicaly or musicaly (sfxaly :p) polished than others but most games that are very polished are also often very simple, even sometimes, primitive. Your game have nice aspects: the way bees come in and out of the hive is very cool. The magnet you've programmed make fluent the action of going in and out and *yes, at the very beginning, for a minute or two, it was disturbing* but after this ridiculous time of practice it was not a problem at all. I admit I have quite quickly switch to the debug version to see what your game was offering after the first step and I'm glad you are proposing it. I'm also glad you thought about bringing a mute button for the music. Your sound effects are nice, but the music you chose is quite... I would say invasive, even if I understand why you have chosen it. Red arrows are a nice addition that really, helps. I would have like - actually, I thought it would be possible - to enter into other bees hives to attack them. I was surprised to see them enter in my own, and it was a pleasant surprise - even if, yeah, it made me lose the game. To conclude on a specific point, I don't think you need to restrict your game to a more "comfortable and easy" control. I think you should instead search new radical and unusual features to add to the one you already have. Keep things fast. |
| Oct 12 11:42:39 | 12h 59m | Wispering Woods | ♥ 5 | Very good graphics and nice atmosphere. The game itself is pretty simple but well served with all the work your provided on its realisation. Adding elements of contexts is a nice idea to thicken the universe but I admit I would have traded some to an additional game mechanic. Good work. |
| Oct 12 15:34:13 | 3h 51m | Light Cave | ♥ 1 | I think it does not work well on my computer. The action button makes my character teleporting from a side of the spot to the other side before coming back and starting again so fast it is hard to go anywhere x') |
| Oct 12 23:00:32 | 7h 26m | Autopsy Center Simulator | ♥ 1 | It is interesting and well done. A little bug usage have helped me solve a case : p (We can click on bottom right buttons even on the conclusion page) |
| Oct 13 13:28:50 | 14h 28m | Stuart's Perfect Day | ♥ 2 | Nice experience. I can't really consider it a game in the classic sense, but it was pleasant and sometimes, that's enough. Music and sounds effects, as the chosen graphic style enhance the ASMR atmosphere. |
| Oct 13 14:38:02 | 1h 09m | Will of the Wisp | ♥ 2 | Graphics are nice. Concept is simple but can generate rich situations. The atmosphere, wells served by the audio is strong and lovely. It lags a lot and it does not seem right, there not so many particules. When I was with ~100 creatures, I reach around a single frame per second. |
| Oct 14 08:08:28 | 17h 30m | In the end there will be the Number | ♥ 1 | Well made. x) A beautiful test of patience. |
| Oct 14 13:30:40 | 5h 22m | Pot Life | ♥ 1 | It is a nice idea - and the fact we have to manage instead of controlling is cool. Good work. |