Foon → Ludum Dare Explorer → LD55 → Feedback comment stats → wo_ri_gou_le

wo_ri_gou_le

Feedback comments for LD55

← LD53   LD56 →

wo_ri_gou_le's games and stats for all events →

TimestampSince previousGamewo_ri_gou_le's comment
Apr 15 10:14:22 Build-a-Golem ♥ 0 adorable little golems! I found that make a water one along with a fire one is very powerful. (the enemy witch only taks one damage at once even if I send two golems... this could be designed better
Apr 15 10:26:10 11m 48s EMPLOYEE OF THE MONTH ♥ 1 OMG this is so good and completed, has some really playable vibe in all 3 minigames?! (But the first two are toooo sllipery (not that frustrating though.
Apr 15 10:46:38 20m 28s Summalot ♥ 0 The idea is really interesting. But gameplay is a bit plain, specially when I ran out of cards. Cards are not catching up, but are amost meant to be used out of. if there was more divercity in cards, like allow me to draw extra cards, it will definately be fun to play.
Apr 15 11:08:23 21m 45s inner vacant- ♥ 1 Really really good, so far the most impressive one. The gameplay is unique, the feeling is unique, like a action movie... But because its new, it takes some time to understand how to play properly.... I think this can be easily fixed if, maybe add a defence block in the very first encounter, so that the player only need to press E, then there's no blocks they would realise that maybe they should use mouse scrolls.(at first I had no idea that I suppose to use mouse and E in the same time! ) Or add a blocking effect to the bullet line, when it can be blocked, the light will be blocked, too. Or simply indicate that mouse is also needed.(Update: I replayed on this issue and found the not-very-visible little mouse icon...It doesn't looks like mouse....)
Apr 15 12:27:21 1h 18m The Kid And The Mud ♥ 2 "Oh, its so nice that gives a option to skip intro? Who'd need that" 10 minutes later "I seeeeeeee"(super gooooooood and is like: "Why such good game dont have a screenshot uploaded?" "oh, that's huge spoiler on such dedicated story telling" 😆 👍 (update: I wish I had 10 years of piano practice for this. And seriouly speaking, if the movement is handled by mouse direction, we could spell, no summoning while traveling, that might be cool, and smooth
Apr 16 08:05:54 19h 38m Devotion - A fairytale ♥ 1 Graphic is amazingly polished! It could be a smooth++ experience, if click and clickables show some feedbacks, outlines or sound form ones
Apr 16 08:09:10 3m 16s No Time ♥ 1 best SumoNing ever update: laugh for 2 minutes, cant handle
Apr 16 08:21:39 12m 29s Sum on! ♥ 1 Nice graphic design! Strategy is a bit narrowed due to the same generation style and limited play, but on the otherhand, it is minimalistic and nice game to play serval times!( most red dots only gives negetive feedback..Maybe I was in bad luck.. little bug: rarely but I got 2 bubbles in basically the same position, cause I went there, and ate a small hidden one first. or it could be some trigger issue to the big one, idk
Apr 16 08:33:08 11m 29s Moth Magic ♥ 1 The flower generation is too limited, many times I found it hard to get one in the entire map... so many particles here, nice feeling, but a bit distracting, idk if this engine supports, but it will be better to be in background and have a dimmer color. the tiny followers on the ground is confusing in the beginning. but, the idea and touch is really unique, I really like the vivied feeling on such limited pixels
Apr 16 08:45:23 12m 15s The Great Salmmoning ♥ 1 OMG, this game has way more devils and evils than a devil theme summoning game.. And all you do is just feed hungry bears little salmons! the idea of salmons and bears is so catching (would be nice if the control is mouse direction based.. it's a bit stuck (the water effect is amazing!
Apr 16 09:03:37 18m 14s Salmoning ♥ 2 Dont swin into schools but mastered in multi dimension physics, nice salmon!
Apr 16 13:32:24 4h 28m Summongrel ♥ 2 I like how everything works, cute dog and flying wizard, the enviroment, sound design, everything is just fits everything! (also nintendo ish shortcuts are really cool, and multi use case in the last level, cool, too! ps: it's sad that ancient wizard's magic hamsterball can not prevent his little pet from high tech lazer..
Apr 16 15:07:18 1h 34m archmage ♥ 0 吸血鬼幸存者每当数值崩坏的时候,刷怪机制也会更着崩坏,因为无限怪所以很酷。关卡制以后就只有数值崩坏了,就是在点然后慢慢等怪被磨死(牧师回血快到在前面当坦。。)主要是召唤没有任何损失,假设改成用一格血召唤一个兵,打怪掉血包之类的,可能玩起来会更动脑子一点。(不过单单是看着奇奇怪怪的小兵就很有趣了!颜色非常舒服 (用网上很多那种免费音乐网站,还是按音乐类型分类的,数量也很庞大,还有在线音效简单生成网站,很好用,可以增色很多!
Apr 16 16:05:28 58m 10s AkuMAZON ♥ 0 @tiger3018 So youe the doesn't-know-how-to-use-Unity dev? cool.
Apr 17 14:29:20 22h 23m Kitchen Nightmares ♥ 2 At first I really had no idea what this game is about, or the fact that I can actually pick things up.. it would be nice to just have a simple jam style text page as opening. Still cool though, I do enjoy playing it as Doom for the first few minutes. (I was thinking maybe I need to kill like 50 in speed run to get that entrence fee... please add more tutorial stuff, it's confusing.
Apr 17 14:44:51 15m 31s DESUMMONING ♥ 1 The game is so completed. The gradually added gameplay as tutorial is amazing, and even better is the ost, specially when in round three, comes that 13 damage card, and plus that soundtrack, the rock paper scissor game goes really wild! Update: I just got the lemon demon joke seconds ago seen a meme, lmao
Apr 18 11:47:02 21h 02m Doe The Dragon ♥ 1 Sorry, this is really not the game for me... It's cool, and interesting. But I just can't manage my brain through these combos of movement. I understand how I could climb, bounce and jump, but it won't work together. It could have a more beginner friendly control method, for example, do whatever mouse click, generate platform according to the player's facing direction, or do another jump after double jump to call a platform for standing. This will make it easier to start yet still has the deepth of gameplay, like how 3d mario does.
Apr 18 11:54:58 7m 56s my summon game (potatoes) ♥ 2 Idk why but this made me laugh and enjoyed a little bit. If Dva is replace with some cool little guys, like little colorful cubes maybe? To match the entire graphic style, and add a bit a of randomness in there movement, this is really interesting somehow to watch for minutes...(also fix the camera behavior
Apr 18 12:10:21 15m 23s Summon Glow ♥ 1 it get frame drop in like 800.. But that glitchy kind of framerate is much similar to old-modern-city-ish neon light scene shots, and looks cool! {D123EF0A-AE36-43d2-8CFA-19832DC58DDA}.png
Apr 18 12:33:58 23m 37s Principal's Office ♥ 1 For the first time have I ever seen anyone made the itch page into there game as if it is there for it, I want to express my sincere gratitude on the amazingly well-made grapic, as if is made natually off the webpage itself my esteemed principal ❤️ (ps: this feel like me doing the YesPM and Hamphrey is making everybit of his words nonsence 😆
Apr 19 08:45:05 20h 11m Feed the Eggheads ♥ 0 I like their shape and color, as if they are fruit ice bowls and looks delisious. They just wait and no complain, and been cute, really cute game! (It will be cool if I could pay other upgrades like, zoom out camera and has another elevator
Apr 19 08:53:26 8m 21s Shadow Summoner ♥ 0 Cool! Level design has something in it, and is interesting! I specificly like the summon sound effects, sooooo good
Apr 19 13:45:06 4h 51m Blåkulla ♥ 4 graphic and animation is really dynamic, gameplay at first is really cool. A little problem is that the writing animation is a bit slow after first seen, and I have to check it multiple times, actually all the time, cause it's hard to simply remenber all the graphs to draw.
Apr 20 14:40:10 24h 55m Throw Hands!! ♥ 1 Add some punch sound feedback and it can be really fun to keep punching. Art and camera is so stylish!
Apr 20 14:49:12 9m 02s Duck Spawner ♥ 1 Very cute! I changed my plan and made a different game,too! ( although I did have 40 hours left, haha I like when amount raised up, they just turn left or right all together wherever my mouse goes to, cool!