Foon → Ludum Dare Explorer → LD55 → Feedback comment stats → Vegeo
Feedback comments for LD55
Vegeo's games and stats for all events →
| Timestamp | Since previous | Game | Vegeo's comment | |
|---|---|---|---|---|
| Apr 14 23:44:59 | Lonely Hearts Demonology Club | ♥ 0 | Had a lot of trouble figuring out the concept of the game. The card game part took a few turns to actually figure out but it was a bit of fun! The whole dating side of the game is still very confusing to me and I had trouble figuring out the relevance of it. A couple minor fixable things I had concerns about is that the audio is really heavy on the bass, and the flashing between turns is quite jarring. | |
| Apr 14 23:52:17 | 7m 18s | Summoner's skirmish | ♥ 1 | Took a little moment to figure out what was going on. Realized that you could summon all of the divinities whenever, you just get one of each. The movement and bullet hell was fun. I made it to the boss fight, but died immediately. Overall pretty good! |
| Apr 15 00:01:52 | 9m 35s | Penguin Rock Collector | ♥ 0 | Really fun casual "number-go-up" game! Played it for a while, but then 2 of the AIs got stuck on eachtother. I like how you have different behaviors for each penguin too! |
| Apr 15 00:13:08 | 11m 16s | The Last Ritual | ♥ 1 | Link doesn't work |
| Apr 15 00:23:54 | 10m 46s | Advanced Algebra IV | ♥ 1 | This was hilarious and a lot of fun! I love it! |
| Apr 15 02:43:14 | 2h 19m | Helldrivers | ♥ 1 | I was actually pretty surprised with this! Actually pretty fun to play and manage. I now understand why the "fix bugs" strategem exists. Though, I would recommend tuning down the audio, it was pretty grating some times. |
| Apr 15 03:00:54 | 17m 40s | Imp Master | ♥ 1 | These were some interesting puzzles! It did take a bit to actually figure out what does what. At first I thought you had to try to carefully preserve your imps and try to avoid burning them. |
| Apr 15 03:12:05 | 11m 11s | 6 Kadabra Resurgam Ocus | ♥ 2 | A really interesting idea! Today I discovered that the Steelseries Apex 5's N-key rollover has an asterisk, but I really like your concept! The thing I would say is that it feels a little slow in both the symbol animations and the hand animations. I feel like the hands should be more responsive so you just have a better idea of what finger you're moving. |
| Apr 15 03:26:03 | 13m 58s | Soul Purpose | ♥ 3 | This was a really funny play! I got the Candice ending, and ended up summoning Dave 7 times. I did encounter a bug where I had -1 candles. I think it's because I tried to buy 2 candles, and it only gave me 1? Not exactly sure, but on the first day I was too slow to even do 1 task. The office portion does go by quick, but you did address that in your post. |
| Apr 15 03:26:51 | 48s | A Particularly Slow Broom Summoning | ♥ 1 | Download doesn't work |
| Apr 15 03:38:29 | 11m 38s | They Ran Out Of Flying Spells So Now I Summon Platforms | ♥ 2 | Really enjoyable simple platforming game! Takes a little bit to get used to the timing, but I really appreciate the notched you added to the UI so you know when to jump! |
| Apr 15 03:45:45 | 7m 16s | Fiend-Zone | ♥ 1 | I really like the different mechanics you came up here. I think they worked pretty well with their pros and cons between the different fiends. |
| Apr 15 04:06:02 | 20m 17s | HEXX | ♥ 2 | This is a really good chess-like game! I really like the concept and strategy, and well done on the visuals! I did manage to find a exploit immediately against the computer. Basically all I had to do was keep sacrificing to gain more ground and take over the 3 spawn points. That allowed me to just skip the other player's turn. Though, it did manage to crash 2 turns later. |
| Apr 15 04:14:18 | 8m 16s | Sorcerer's Steps | ♥ 2 | This was pretty fun to play! Though, the lack of textures and lighting made depth perception made it a little difficult. I also realized that the colliders for the platforms appear immediately so they are invisible. I thought the physics felt a little weird because of it. But fighting off the pestering crows was pretty fun! |
| Apr 15 04:19:15 | 4m 57s | Cast Time | ♥ 1 | Neat little game to test the reflexes! It felt a little less responsive than it should've been, but I'm not exactly sure. Also, the moving pink bubbly background was very noisy and made it difficult to see. After playing for a while it caused a little bit of eye strain. |
| Apr 15 04:26:54 | 7m 39s | Amazing Gamble Life | ♥ 1 | This game wasn't really feeling it. I'm pretty certain that the assets used weren't made in the 48 hours. If they were, then man, you'd have the skills to make everything else *not* a white cube. With compo submissions, the requirement is that the project is all you, in 48 hours. Also, the controls are unintuitive and hard to get used to. Also, missing a way to exit the game without alt+f4. |
| Apr 15 04:39:02 | 12m 08s | Hell's Empty | ♥ 2 | Took me a bit to actually figure out the actual summoning bit. The platforming was alright, but gliding around everywhere made it difficult to parkour and dodge bullets. Though, I did notice you added coyote jumps, nice touch =) Also, pretty cool to introduce that you can build platforms for the dog to walk on. |
| Apr 15 22:45:10 | 18h 06m | Summon Swarm | ♥ 1 | A fun little game of testing your dexterity! I would've liked to see more variations for the summoning paths on the left maybe! |
| Apr 15 22:48:48 | 3m 38s | Summoner: The Greatest Wizard | ♥ 2 | Didn't look like much going on. It's the start of a project that could go absolutely anywhere. But I do love the goofy walking animation! |
| Apr 15 22:52:43 | 3m 55s | Summoning | ♥ 1 | I like the way it looks, but so far it's just a short typing exercise. Would've liked to see any sort of a timer, or goal, or variation. The summoning theme really exists here as a theme for the words you type. But also, if you lose, you have to close the game and reopen it if you want to retry. |
| Apr 15 23:04:20 | 11m 37s | JK Summons! - 2D Platformer | ♥ 1 | This felt not too bad to play. Figuring out the hitboxes was a little weird. I noticed a few interesting level design tricks that I liked! I think a lot of this could have benefitted from some animations and more clear hitboxes! |
| Apr 15 23:11:08 | 6m 48s | Diemancer | ♥ 1 | This was super cool! I could definitely see this being expanded upon. I really like the strategy that comes with the limited inventory and the different abilities! |
| Apr 15 23:25:39 | 14m 31s | Eyesore | ♥ 0 | I love the beautiful pixel art! It's really charming, and well done for 48 hours! I like the gameplay idea and I'd like to see it evolve! It was a little annoying having collision with the eyes, but I'm not sure if it's part of the design. If it is, I'd recommend having some sort of reaction or something for the collision to make it obvious that you can't walk through their space. |
| Apr 15 23:34:12 | 8m 33s | Summoner's Dilemma | ♥ 1 | This was a pretty interesting play! Seeing the animations of your previous versions reminded me of baba is you, but I've never played it so I can't say any similarities beyond the look. But this was pretty fun! I liked coming up with the strategies to try to survive longer and longer. |
| Apr 15 23:40:10 | 5m 58s | Duck Spawner | ♥ 1 | Screenshot 2024-04-15 173934.png Is indeed a duck spawner. Super cute, starts to break down at around 500 |
| Apr 16 00:48:46 | 1h 08m | BIG BLOK | ♥ 0 | A pretty fun little game! I definitely feel that the general feel of the game could be better. I kept getting stuck in the ceiling and trying to attack enemies felt a little clunky at times. |
| Apr 16 00:55:30 | 6m 44s | Forward Crystals | ♥ 1 | It's an interesting chess-like, and I really like the visuals. Played a little bit against myself to get an idea of how it works, but I feel like it may be pretty easy to get in to a stalemate. |
| Apr 16 00:57:42 | 2m 12s | Arcane Arbor | ♥ 0 | Game doesn't seem to work |
| Apr 16 01:06:16 | 8m 34s | Shadow Seeker | ♥ 1 | This was a really charming little game! It was fun exploring and running in to ghosts. Though, I feel like you could've done more with the summon mechanic. I ended up just pressing E, clicking, and pressing E again super fast to shoot at something. |
| Apr 16 01:20:13 | 13m 57s | gladiatorium | ♥ 3 | This is such a lovely game! It's so relaxing to watch and play, but you still gotta pay attention. The sounds and visuals are just great and the design is fun! One thing I think need adjusting is the size of the area to click on the gladiators. I ended up missing a lot of them because they are tiny. |
| Apr 16 02:12:11 | 51m 58s | The Rise of Copil | ♥ 3 | Was a lot of fun to try out different builds and progress! I also really liked the retro style and the overall mood of the game. The movement and gameplay is also very satisfying. Otherwise, the only things I would say is that the flying visual effect along with the mana orbs visual effects don't really fit with the other visuals. Also, I think it would be more intuitive to be able to switch summons using the mouse wheel instead of Q/E. Also some of the levels don't give you much of a chance to comprehend what the level looks like before you die. Really minor easy fix things. Meaning good game! |
| Apr 16 05:00:17 | 2h 48m | Infernal Refreshments | ♥ 1 | This was a really fun play! The puzzles are so interesting! And it's all so well polished so I am very impressed. |
| Apr 16 05:07:44 | 7m 27s | VOC | ♥ 0 | I really like the type of puzzle you thought up! But it seems a little finicky in understanding the direction they will definitely go. I know there are arrows, but I'm thinking if this idea was expanded upon such us thinking up challenges that restrict your movement, working around walls, and blocking their movement with your own position, it would be better if there was some way to well define the direction that a block would move. But, if you're clever with it, I can definitely see this going somewhere. |
| Apr 16 05:16:21 | 8m 37s | Summoner Under Attack | ♥ 1 | This games feels really good to play! The visuals are pretty nice considering the pixel/3D style of it. I would definitely like to see what it would look like with more stuff going on. Like if there was a base you had to defend and you could build stuff, have more options for summoning, or change how you could fight. I think the game would also look really cool if there were props to fill out the scene more. |
| Apr 16 05:32:35 | 16m 14s | Demon Well | ♥ 1 | This was a lot of fun! The voice lines and everything was just hilarious! I tried to speedrun it a little bit, but got hung up on cutscenes slowing down my flow. But all round awesome! |
| Apr 16 05:41:55 | 9m 20s | Deep | ♥ 1 | What a charming little game! The music didn't feel off-putting repeating which a nice success there. The inventory management was a bit of a hassle with throwing items all over the ground though. Otherwise, it felt really good to play! |
| Apr 16 05:53:58 | 12m 03s | A small ode | ♥ 1 | I like the style that's started here! The movement is smooth and feels good. Would like to see where this goes if you choose to continue it! |