Foon → Ludum Dare Explorer → LD55 → Feedback comment stats → Vary
Feedback comments for LD55
Vary's games and stats for all events →
| Timestamp | Since previous | Game | Vary's comment | |
|---|---|---|---|---|
| Apr 16 02:56:17 | Dance Dance Summoner | ♥ 6 | What a fun idea. I love the artstyle, keeping the colors super simple was an excellent decision, otherwise I can imagine it gets visually cluttered. I also really love the dancing sound effects, got a good giggle out of me. I also quite like the different sized enemies, multiple times I've had a slime sneak up on me because I was too focused on the top of the screen looking at upcoming elements and the keystrokes required. Overall a fun entry, great job! | |
| Apr 16 03:06:53 | 10m 36s | Summoner's Emporium | ♥ 3 | Cute game! Neat take on a factory style game with a summoning theme. |
| Apr 17 02:41:28 | 23h 34m | Summoning | ♥ 1 | Oooh! I really like this, it's a simple idea executed really well. The puzzles weren't super difficult, which I appreciate. I really love the visuals and the audio, it's so atmospheric. Great job! |
| Apr 17 04:10:44 | 1h 29m | FRIED AWAY | ♥ 4 | ohh the art style is so charming. The audio is wonderful too! I love the sounds the drawn chickens make and the defeat tune is excellent, that kept getting a giggle out of me. |
| Apr 18 00:57:00 | 20h 46m | ⸸ INVERSIO NEGOTIUM ⸸ | ♥ 3 | Holy this is my favorite entry so far. Everything is so well thought out and put together, complete with several very appreciated QoL features - a very clear icon over your mouse so you can always keep track of your character, flashing lights to indicate the slow effect wearing off, the latest lit candle being a different color, having defensive spells that still do damage so it doesn't feel like a waste - I am just so incredibly impressed. The gameplay loop, also, while simple and difficult, was satisfying once I realized I had the rituals memorized and could adapt on the fly to the immediate situation I was in. I also LOVE the audio! The music is perfect and the chanting fits so well. Really amazing entry! |
| Apr 18 01:13:04 | 16m 04s | Deceptive Summoning | ♥ 0 | Very interesting concept. I agree with the previous comments suggesting a slower escalation of difficulty to make it a so the player gets more familiar with the different symbols by encountering them. Neat proof of concept though! |
| Apr 18 03:55:00 | 2h 41m | Cat Summon Simulator | ♥ 1 | Really nice puzzle game! I like the ramp up on the difficulty with the introduction of the inner spots and the line mechanic, and I appreciate having a "check" mechanic to learn what the symbols mean with trial and error. I can definitely see how this kind of game can ramp up. Great entry! |
| Apr 18 04:04:42 | 9m 42s | Midnight Mage | ♥ 1 | Neat concept! For some reason the game wouldn't full screen for me and my mouse would leave the game window, preventing me from being able to fully turn around haha. I still played a bit and once I figured out how the magic works, I quite like the idea here, it's an interesting take on a survival game like this! |
| Apr 20 01:24:06 | 45h 19m | Stellar Fishing | ♥ 1 | Neat little game! The voice over was very nice and I like the setting of fishing in this fast starlit ocean. I appreciate the different fishing mechanics, it reminded me of dredge. Nice job! |
| Apr 20 01:42:54 | 18m 48s | Summoner substitute | ♥ 0 | This is neat! I liked being able to figure out what to do without the instructions being spoon-fed. The actual mechanics are simple once understood and it was satisfying to progress. I kept making chickens and checking the book after each one expecting it to change and in the process had a chicken drop a feather, which immediately made me realize there must be more rituals and I pressed some buttons and got the page to change. I also liked that the rituals weren't exactly in order, it rewards the player for paying attention. I wish there was some audio! Even just a quiet tune in the back and simple sounds for picking things up, processing them, and the ritual would have added a lot. Overall great job! |
| Apr 20 01:55:58 | 13m 04s | The Rise of Copil | ♥ 2 | I like that you took the time to implement different builds! I played through twice, first with the wasps and second with the locusts. The summon cap removal upgrade feels op haha. I do wish there were either a bit more enemies or that the player wouldn't get teleported to the next room once enemies are defeated, it feels a bit jarring. Overall great job! |
| Apr 20 02:14:08 | 18m 10s | Real Time Demoning | ♥ 2 | The webcam bit is quite funny. I also love the audio of the units, the "you got it" pitched different didn't get old. I did find the webcam-man audio a bit low compared to the rest so I didn't get to hear some of his lines. Overall neat idea, I haven't seen an rts being made in one of these before! |
| Apr 20 23:16:33 | 21h 02m | Butler! Summon the Imps! | ♥ 3 | idk what to add that hasn't already been said. This is so polished and well done. It's a neat twist on an existing game, with the addition of shooting more than one "imp" at a time, and there's a surprising amount of mechanics added on top of it. The audio is also very well done, I especially appreciate how smoothly it transitions from the losing theme to the in-game theme. The art also is very charming and I really like the expressiveness of the characters. Great entry! |
| Apr 20 23:21:42 | 5m 09s | Sigil | ♥ 1 | What an excellent entry! It's a great blend of nomograms and sudoku with the addition of candle hints. I actually didn't realize you could undo placements and got to like level 6 before going back and rereading the rules and I've since gotten to level 9 a couple of times. As someone else pointed out, I've had a couple of puzzles where my solution made sense with what was on the board but it didn't register as correct. I know I could check my solution with the candle hints but them being a limited resource makes me feel like I should save them until I get really stuck. I'm not sure a good way around that.. maybe a permanent single candle for each level just to check? Not sure. Either way, amazing job, and I'll be returning to this to try to beat it! |
| Apr 20 23:34:14 | 12m 32s | Deathless Sentinel | ♥ 2 | Very neat concept. I like the puzzle-y-ness of it, kind of gives me Portal vibes but with an interesting thematic twist. As someone else mentioned, following the dialogue was a little bit difficult due to the lack of character names, but I think even just color coding the witch and the knight would fix it. Awesome job, I would definitely play this if you decide to develop it further! |
| Apr 21 00:05:29 | 31m 15s | Demon Chalk | ♥ 2 | Very neat game! Once I got over the initial hump around when I unlocked the squad (can get swarmed very easily), it's smooth sailing, especially once goblin towers get unlocked. I was expecting a boss fight or something but seems like it just keeps going which is completely fine for a jam game! As someone else pointed out, I wish you can get a bit closer to enemies without taking damage, it's a bit difficult to tell what their range is, but other than that, really solid foundation and great entry! |