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Feedback comments for LD55
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| Timestamp | Since previous | Game | ultrarat's comment | |
|---|---|---|---|---|
| Apr 16 03:07:06 | Poizon Pets | ♥ 1 | I got all 10 creatures. I like the cats. The hitbox for the red potion is a bit big, I accidently clicked red when I meant blue a few times. It'd be nice to have more reminders about what combos I already tried and some kind of mastermind style number of guesses until failure. | |
| Apr 16 03:17:56 | 10m 50s | The Gateway | ♥ 1 | hm, I downloaded the exe from here and similar to silverice above I could only talk to people and shoot lasers. I tried some buttons randomly to see if there was an inventory of some kind but even the scientist on the bottom didn't seem to offer me paint. I do love me some expanded lore though. |
| Apr 16 03:26:39 | 8m 43s | Process Server | ♥ 3 | Dog name reveal got a sensible chuckle out of me. I wish it was a bit more forgiving on when interact would work, I felt like I needed to be really on top of everyone instead of at a reasonable talking/serving distance before Spacebar would work and didn't have any prompts that it would |
| Apr 16 03:35:33 | 8m 54s | Summon & Chill | ♥ 2 | Very much "Games to lofi summon to". Word throwing physics felt responsive without feeling like a frantic pace, good job. |
| Apr 16 03:45:59 | 10m 26s | Summoning Salesman | ♥ 2 | Very nice game. I can see all the systemy design that came with it and it has a nice zen tone. It's a bit hard to get a sense of "progress" without some sort of UI letting me remember all the combos. I like that the cards have an immediate sense of rarity, very clear. I'm not sure I felt rewarded enough when I combined 3 cards instead of 2. |
| Apr 25 05:50:40 | 218h 04m | Demonic Summoning Simulator | ♥ 2 | The atmosphere is very cool everything really fits together well. I Could use a bit more prompting on the controls. I was accidently ending with space a lot. |
| Apr 25 06:17:15 | 26m 35s | The Duke's Cartographer. | ♥ 2 | Very nice game. The game feel is very nice to use, I was happy to see my character just path around the stumps if I held a direction down. Because of the square grid shape it took me a bit to realize I was mapping the edges and not the tiles, but then was able to stamp stuff down. |
| Apr 25 07:55:02 | 1h 37m | Three Sigils | ♥ 0 | Very interesting. I didn't make an immediate connection between the shape implying the rules, but was able to figure it out. I'm glad there was a way out of The Eternal Suffering room first as they was the first thing I did seeing the text. |
| Apr 25 08:06:17 | 11m 15s | Summoners Word | ♥ 1 | Fun puzzle, glad you were able to finish something. and cool someone else used bevy! I was able to get past the first few levels but kind of got stuck. Would really like some first letter limited hint to at least get on the right track although I realize starting/ending letters is the primary clue it's easy just to feel stuck. |
| Apr 26 07:39:47 | 23h 33m | Pictomancer | ♥ 2 | Fun game. I wish the sfx audio had a bit more variety as it did get kind of scratchy when I kept being a perfectionist and redrawing. It's not something I usually think about how much harder it is to draw slight curves with a mouse than any lines. |
| Apr 26 08:17:22 | 37m 35s | Burn with me | ♥ 1 | Very nice! Thank you so much for the design decision to do the math for me and show the + green numbers before placing a card. |
| Apr 26 08:24:51 | 7m 29s | Necromatcher | ♥ 0 | Well crafted puzzles. I realize this is probably part of the difficulty but man, my kingdom for an undo. |
| Apr 26 08:29:17 | 4m 26s | Super Pal Summoner! | ♥ 1 | Nice game. I'm always so happy when I see time for little polish optional features in jams, "Bubbles On" forever. |
| Apr 26 08:41:05 | 11m 48s | Stars Align | ♥ 1 | Well done, feels different but still knowable. The levels pacing feels right for concept introductions. |
| Apr 29 04:30:49 | 67h 49m | Illusions of Grandeur | ♥ 1 | Nice puzzle. The showing the cube in the right preview position feels really good under your cursor when in a valid position, but when in an invalid position the lack of snapping made me feel like I was guessing and floating a bit. |
| Apr 29 04:40:24 | 9m 35s | Shadows of the Devils | ♥ 1 | Wow, you have a lot of layers that got in, very fun. Really impressed with getting all the connective bits like the map and choices together for a jam. The main thing that seemed missing was not having a way to view my current health and candle status on the card choice screen. |
| Apr 29 04:48:56 | 8m 32s | Unpacking Armageddon | ♥ 1 | I win! Fun and lets me get out years of anger at the entire sokoban genre of puzzles. I do wish there was a separate animation state indicating the character was in a "pull" state though. This is the first game I've seen using Defold, how do you like it? Was thinking of trying it next Jam. |
| May 1 03:04:46 | 46h 15m | Crypt Decrypt | ♥ 1 | Fun puzzle, your screen transitions look polished. Tip for folks playing after me, the summon HUD button is offscreen until you fullscreen on the itch webgl build. |