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Feedback comments for LD55
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| Timestamp | Since previous | Game | TentacleDream's comment | |
|---|---|---|---|---|
| Apr 16 21:55:23 | Dungeon Overlord | ♥ 0 | I really liked the summoning system comma It’s a pity that the game is so short comma I would play it a little more | |
| Apr 16 23:56:48 | 2h 01m | Faust | ♥ 3 | I also liked filming the attacks and character design. It’s interesting to play, even if the physics may sag in places. In any case, I happily completed the game to the end) |
| Apr 17 00:02:18 | 5m 30s | Succubi Slayer | ♥ 2 | when I entered the game I saw very interesting gameplay, a lot of FPS and, in principle, it was interesting to destroy enemies. how sad I was when I found out that in this game there is no purpose for other types of enemies and types |
| Apr 17 00:32:57 | 30m 39s | Summito | ♥ 2 | it was very interesting to play I passed the 50,000 quota But unfortunately it doesn’t fit Jem’s theme at all |
| Apr 17 00:43:22 | 10m 25s | Ascension | ♥ 2 | I really liked the sounds of this game and especially its voice acting was a little boring to play, but the main thing is that the mechanics are well done |
| Apr 17 00:50:03 | 6m 41s | Warlockry | ♥ 1 | Okay this game is very simple but all the mechanics work.I like the simple drawing style and working with particles |
| Apr 17 00:59:30 | 9m 27s | Harvest Havoc | ♥ 2 | your implementation of this mechanics was very good I really liked it and I completed the whole game as a whole and the graphics and technical components of the game are very good, give spam broccoli!!!!! |
| Apr 18 21:50:00 | 44h 50m | Grid Land | ♥ 1 | looks interesting, and I also can’t help but praise the cute art |
| Apr 18 21:51:43 | 1m 43s | The Summonator | ♥ 0 | the basic movement mechanics are done very nicely, but unfortunately I didn’t really understand the meaning of using the call |
| Apr 18 21:53:26 | 1m 43s | To our hell | ♥ 2 | I really enjoyed the game's humor; it was a clever concept. However, I found it frustrating to construct buildings close to a road without the snap-to-grid feature. It's a pity that there is no web version |
| Apr 18 21:55:08 | 1m 42s | Welcome to the Summoner's Shop | ♥ 2 | It's impressive that you accomplished this within our time frame. However, I found the rituals challenging to complete. Personally, I would have appreciated having UI components on the screen to remind me of the ritual steps instead of having to memorize them from the book. It's a pity that there is no web version |
| Apr 18 21:57:09 | 2m 01s | Genie Cleany | ♥ 2 | The letter is a commendable implementation of the mechanics, everything works smoothly and without problems. but I won’t say that it was very interesting to play, but perhaps it’s worth changing the basic idea of the plot? |
| Apr 18 22:11:58 | 14m 49s | Thalatta's Grand Heist | ♥ 2 | very beautiful game And also I liked the level design, something reminiscent of a metroidvania |
| May 2 13:00:26 | 326h 48m | Ocarina Summoner | ♥ 6 | I took quite a while to navigate through the pages, but I must admit, it's an intriguing concept. While it's not typically my cup of tea in terms of gaming preferences, it's evident that a significant amount of effort was invested in it. The artwork is impressive, and the overall polish is commendable. Well done! |
| May 2 13:00:49 | 23s | Fidget's Familiaria | ♥ 1 | The art and music are fantastic, and I appreciate the unique approach to the theme! However, I found it a bit challenging to grasp the mechanics initially. Nevertheless, I particularly enjoyed the concept of familiars aiding both in dungeon crawling and fulfilling orders. It adds a dynamic element to the gameplay. |
| May 2 13:01:24 | 35s | He Who Sleeps | ♥ 1 | The game has some cool vibes, especially with the different areas being zoomed in or out, giving it a cinematic feel. I'm also relieved that I didn't have to trek back with my sacrifice every time! The art style is a definite plus as well. |
| May 2 13:02:30 | 1m 06s | Ocean Summons | ♥ 1 | I agree, the ending did catch me off guard a bit, and it felt a tad abrupt. However, I must say, the art throughout the game is absolutely stunning! As for the gameplay, I found constantly pushing space to call the fish a bit tedious and unnecessary. |
| May 2 13:05:08 | 2m 38s | The Saint Of The Great Sorrow | ♥ 1 | Ah, I apologize! It was fun and very good-looking, yes? I admit I got stuck for a bit looking for the 'magical stone' (didn't realize it could be the crystal!), but I managed to finish it. There's also a fun way you could build upon this, like adding a horror element on your way to each item, something being mad that you're performing the ritual and trying to stop you |
| May 2 13:05:44 | 36s | Endrun | ♥ 1 | It took me a bit to get used to these controls and the way the game worked, but it was fun, yes? I liked summoning, attacking, getting into formations, leaving some of my people behind, etc. It was a nice loop, although it felt slightly slow overall. Sorry for any language mistakes, still learning! |
| May 2 13:06:40 | 56s | Sokoban Summon X | ♥ 0 | It sounds like you're making progress, but perhaps there's a specific method or approach needed for interacting with the circle. Sometimes the solution might not be as straightforward as pushing things onto the circle but could involve interactions within or around it. Exploring different tactics or examining clues within the game might provide some insights. |
| May 3 14:18:55 | 25h 12m | Isekai Hussle | ♥ 3 | Nice pixel art, unique game design and interesting idea. Writing and jokes fit the theme well. Only criticism: pacing. Game feels overwhelming at times, or slows down waiting for the next truck. Apologies for any language errors! |
| May 3 14:19:39 | 44s | Sigils Of Abyss | ♥ 1 | Cool concept. Figuring out each sigil combination is fun, but it took a while to find the one that damages enemies. With more development, this could be a great game! Apologies for any language errors! |
| May 3 14:26:42 | 7m 03s | Summoner Tycoon | ♥ 1 | Great work! Impressive multiplayer for a jam! basic mechanics are interesting. Feels like a fun, cozy game, which is cool. Combat options could be added, but focus on interaction, hijinks, building options, and mechanics that encourage collaboration, customization, and self-expression. That's the way forward! Apologies for any errors! |
| May 3 14:27:25 | 43s | SomeMorningStars | ♥ 2 | Inputting the melodies by targeting objects in the world was fiddly and frustrating. There were times when I knew the pattern but kept clicking the wrong thing or not clicking in time. Sorry for any mistakes! |
| May 3 14:27:55 | 30s | Deep State | ♥ 0 | Good effort to make a game by yourself in 72 hours, and bold choice of topic, though I don’t think this one exactly turned out. Definitely good effort though, it’s not easy doing these, especially solo. |
| May 3 14:30:55 | 3m 00s | Hoops | ♥ 0 | Pretty fun! A little confused on how it fits the theme, but gameplay is solid. Liked that the physics on the objects were a little out of whack, lol. Nice work! Apologies for any errors! |
| May 3 14:31:36 | 41s | Worst Day in Hell | ♥ 1 | Fun! I reached the fishing ending If I were to suggest one change, it would be to add a map to be a little less disorienting. Sorry for any language mistakes! |
| May 3 14:32:26 | 50s | Sorcerer's Army of Summons | ♥ 2 | I must say, you've created a lot of models for a jam game. The game is fun. I also like the twist on the Vampire Survivor formula and adding tile-based movement. My only complaint is that it becomes harder to control the character after you've played for a while. Apologies for any language errors! |
| May 3 14:32:58 | 32s | SumMon - A Summoner's Monster Pet Shop | ♥ 1 | Well, you sure did a lot. Great stuff, the graphics are nice, and the gameplay is good. Sorry for any language mistakes! |