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TeddyReid

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TimestampSince previousGameTeddyReid's comment
Apr 17 13:21:53 Squiggle Sorcery ♥ 2 Good to see other teams making card games! Took me a few minutes to work out how the game determines who wins, but once I did I was able to win. I got to a point where I was able to keep playing cards and swapping them out, but there were no more demons to fight. The art on the cards is really lovely.
Apr 17 13:37:10 15m 17s archmage ♥ 0 I really liked this one. There is something about games where you can make yourself increasingly large armies that just makes the happy chemicals flow for me. I played through it twice, first time just to experience it, second time to see how many soldiers I could summon before the frame rate starting tanking! 5zKlwaZ.png I'd love to see a stats board at the end of the game. How many soldiers I had, how many died, how many enemies I killed etc. Aesthetic all lovely, no complaints from me. Easy to understand, easy to control etc as well. I wish the player character didn't move when it comes into contact with friendly units. I would just treet the PC as collisionless with allies.
Apr 18 09:45:49 20h 08m Just Another Tuesday ♥ 1 Really, really enjoyed this one. The visuals are absolutely superb. I love that sort of "80s futurism" style, like a HD Ultima overworld or something like that. Aesthetically the rest was great too. Good sounds, good art. Game feels nice to play, almost kind of an Isaac-like in a way. I wish the weapons lasted a bit longer! I wasn't able to beat it even after a few gos, but that's because I am bad at games 😃
Apr 18 09:55:02 9m 13s The First of the End ♥ 0 Good basis for expansion. The spell system is really nice. Mapped to a controller I think it would be way easier to pop off specific spells under pressure, and even easier to remember the recipes needed for them. I like the rock-paper-scissor element to the combat as well, making sure you are using the right attacks against the right enemies. I think the controls were fine, once you get over the fact you need both hands on the keyboard its perfectly OK!
Apr 18 15:43:24 5h 48m Bloodrites ♥ 1 Really enjoyed this one, love the concept, also reminds me of Age of War. I have spent lots of time playing Flash games a bit like this so was instantly having fun! Was a bit hard to work out what everything meant initially but once it clicked it was smooth sailing.
Apr 19 18:45:11 27h 01m Ancestor Rain ♥ 3 Came for the cute froggy art, stayed for the strangely beautiful music and odd atmosphere. A really good entry. Art and sound obviously top notch, the notes diagram was implemented really well, and the beats align properly with the song which is usually what ruins LD rhythm games! Great work.
Apr 20 09:14:17 14h 29m Gerald the Blind Butler ♥ 1 This is brilliant. Haven't seen a unique take on these sokoban style puzzles in years! Sound and graphics all great, but the most important thing about these kinds of games is slowly ramping up the difficulty from first principles, which you've also achieved well. Would like to see some real brain scratcher levels using this concept!
Apr 20 09:37:34 23m 17s Night 333 ♥ 1 The control of the car is great. Feels really tight and satisfying. If I could change things I would add some kind of win state and I'd reduce the HP of the other cars, takes ages to siphon all their health away. Graphics are great. Really atmospheric entry. Played for way longer than I meant to just locked into the flow of the driving.
Apr 20 09:45:22 7m 48s LD 55 - The Great "Sum"-moner! ♥ 1 Nice core mechanic. It's like a much more interesting version of the quick math games my kid gets at school. It can actually get really stressful when the numbers get really large but the digits available to you are all small. A really awesome extension to the concept would be the ability to add symbols to the sum, that way you could do multiplication, division, subtraction as well!
Apr 20 14:03:07 4h 17m Vampire Summoners ♥ 1 Nice entry! The movement controller felt fine, was able to be pretty nimble in my efforts to avoid the bad guys, and only got caught when I got too cocky and spammed RMB too many times. I think the abilities are nice conceptually, but I would have reduced the cooldown on the LMB attack to be basically 0 and nerfed it's damage to compensate. The feeling of doing constant DPS in these kinds of games really adds to the juciness.
Apr 20 14:09:10 6m 03s Goku's Wish - Summon the Dragon. An hommage to Akira Toriyama ♥ 2 Good fun, well executed. I don't know anything about DBZ though so I don't understand the connection to the theme 😭 The music is good and the actual implementation of the Guitar Hero mechanics is really well done. One simple criticism is that you can just mash all 4 keys at the same time and still get the score, but given how hard it gets nearer the end it's probably good this exists or I wouldn't have lasted 60 seconds 😃