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TeddyReid

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TimestampSince previousGameTeddyReid's comment
Oct 10 09:04:38 runner ♥ 1 The combat is a bit too hard, needs a tuning pass for balance. The gathering is absolutely fantastic though. Getting a big train of gatherers going and just deforesting an entire area is so god damned satisfying. I think if there were larger clumps of rocks like we sometimes see with the trees the combat would be easier as it would be far simpler to replace large numbers of combat units. Very unique central mechanic as well, with the train of units following the mouse cursor. Nicely implemented too, you always feel in control. Love the graphics as well, really striking, effective art!
Oct 10 09:12:02 7m 24s PODVAL The Game ♥ 3 Really moody atmosphere. Good implementation of the flashlight as well, and some great 3D art. Definitely needed that death screen though 😄
Oct 14 11:50:32 98h 38m Tiny Fate - Lost Ruins ♥ 0 Good effort. Visual are lovely, nice pixel art. Sound also pretty good. Love seeing voice acting in LD games! I actually didn't mind the controls at all - they remind me of DOS-era platformers back before every game controlled exactly the same. Perfectly easy to control within the bounds of what the game asks of you! I thought the gravity ball was a neat mechanic, but as other commenters have said it could feel a little tighter. I can think of lots of ways that mechanic could be extended as well (chaining them, using them as velocity multiplers to break through obstacles, using them as a weapon against enemies etc) so there is definitely scope to flesh out the idea if you want to keep adding to it. I think this game would work well on a gamepad, you should have a look at that before the next LD as it's actually quite easy to get up and running! Nice work for a first submission, hope to see more!
Oct 14 12:02:56 12m 24s Cell la vie! ♥ 2 Absolutely love this. The graphics are amazing, and the ambient soundscape is lovely. So relaxing. The deep *thwump* when cells pop is 🔥 Really high level of polish on everything here. Menus looks great, game looks great, controls and game design are all really refined. Great entry.
Oct 14 12:12:21 9m 25s Cellspace: Cellular Automata Sandbox ♥ 2 This is awesome, easy 5 stars in innovation. I've said last week in a blog comment here that I've been trying to gamify cellular automata for ages but can never come up with something that non-programmers would enjoy. I think this possibly falls into that criteria as well, but this is a good basis on which to build something fun. A "simple" change that would make it more accessible could be rule definition templates you can apply that make various things happen without the player having to truly understand the ruleset.