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Lazzor

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TimestampSince previousGameLazzor's comment
Apr 16 22:20:26 The Game With Forced Financial Competitions Featuring Wizards and Demons ♥ 1 Well, that was a wild ride I guess :D Even though the single elements like audio, graphics or gameplay might not be the absolute best, I still think they fit together nicely, making for a coherent piece. I agree that the gameplay is a bit slidey but for me that was fine. What got me more were the wall pieces that stuck out of the wall, making me crash once or twice.
Apr 16 22:44:49 24m 23s Ghost in the Filesystem ♥ 1 Great out-of-the-box-thinking! This is exactly why I love game jams - seeing you guys come up with all sorts of cool game ideas, that i wouldn't even think of. And on top of that, the puzzles are nicely hidden in the general storyline and integrate really well! Fantastic job!
Apr 16 22:52:54 8m 05s A Particularly Slow Broom Summoning ♥ 4 Once you get the hang of the controls I think it controls rather nicely :D Sadly there is little content, because I enjoyed the content that is there!
Apr 17 10:47:58 11h 55m Into the Oven ♥ 2 I agree with @bigbossman in that it can be quite hard to understand what to do at first. The idea that I should place the pizzas on the black spots was pretty clear but since 1. the black spots don't show an indicator to interact when you go near them and 2. you also have a mechanic to drop things (right mouse button), I struggled for quite a while to understand I have to interact with the black spots using "E" even when there is no indicator for it. For me, this is a thing of expectations when learning a new game. Since most of the spots I can interact with with "E" have a clear indication that they are interactable (by having a message next to them), I as a player expect that every interactable component is marked as such in some way. Since the black pizza spots are not marked, it is at least not obvious at first, that you have to interact with them. But other than that, I like your combination of different concepts and gameplay! Also it's cool that you managed to add music and sound effects. Those are things that unfortunately always have the lowest priority in my own games, so it's nice that you found the time to make the game feel complete with audio! Overall, nicely done! :)
Apr 17 11:02:09 14m 11s Necrocraft ♥ 1 Great job, your game feels really polished and is overall very enjoyable to play! A smooth experience from start to finish. The only thing I struggled with for a bit was understanding the cost and how i got more mana but that's only because my eyes were drawn to the bottom of the screen to watch the battles.
Apr 17 14:19:56 3h 17m Eulerian Demons ♥ 1 VERY creative game concept and really nicely executed. Everything feels responsive and as a player you get instant feedback as to what works and what doesn't work. Great job!
Apr 17 14:28:17 8m 21s Fill the Void ♥ 1 While the graphics are not that great to be honest, the audio, atmosphere and overall feel really make the game! Also, nice use of different text effects at the start. Even though it was just text, it made the intro feel a lot more dynamic.
Apr 17 14:44:13 15m 56s Cadence Crisis - Ludum Dare 55 ♥ 4 Wow, I'm bad at rhythm games :D But yours is fun nonetheless! The graphics are nice all around and the sound as well! I think it would be an improvement, if the message wouldn't just say "Press P to start next round" but instead what the player will actually do in the next round. E.g. "Press P to start jamming", "Press P to place turrets" and "Press P to defend against the enemies". I imagine that could help understand the game loop in the first playthrough and what you are supposed to do. Also, the turret spots could be highlighted in some way. I walked to the portals first in search of a place to put my turret and only then realized that there were designated places for them. But, as I said, great job from all of you! :)
Apr 17 14:58:01 13m 48s Let's Cook Enough ♥ 2 Hey, I like you game idea and most of the execution as well! :D Interacting with the different objects felt responsive and the graphics are nice! I think the combination step in between picking up the "raw" demon and feeding the resulting ingredient to the screen needs a bit more thought though. While I like the mechanics of it, currently there is no way to know for the player that the demons have to be cooked in the portals. That can only be found out by experimenting. Now that might be your desired gameplay behaviour and that's totally fine but I think a little help for the player would greatly enhance getting into the game. But nonetheless, great job! :)
Apr 17 15:23:14 25m 13s Dwarven Escape ♥ 1 Nice game, though i first had to familiarize myself with the controls. I agree with @kuggenhoffen that it is not very clear that you have to mine all of the rocks. I thought i just had to get to the bottom as fast as i can, primarily in a straight line. But i liked the overall responsiveness and feel of the game!
Apr 17 15:36:58 13m 44s Summon Inc. ♥ 1 Oh nice! I have not even played Papers Please yet, but this instantly reminded me of what I think Papers Please is :D The atmosphere is great, everything feels a little worn down and gritty and the demons themselves are nicely designed. The only thing that i didn't like were the demons taking so long to leave my desk but that of course is only a minor inconvenience. Overall, great job!
Apr 17 15:49:26 12m 28s Summoning Bridges ♥ 1 This is fantastic! Such a simple concept but it works really well. I especially like the translation from drawing on a 2d surface to summoning the bridges in 3d. Also, the clean and minimalistic interface just fits perfectly. Great job!