Foon → Ludum Dare Explorer → LD55 → Feedback comment stats → jacobingalls
Feedback comments for LD55
jacobingalls's games and stats for all events →
| Timestamp | Since previous | Game | jacobingalls's comment | |
|---|---|---|---|---|
| Apr 18 01:37:22 | Forge Lord | ♥ 1 | Summoning was super satisfying! I felt like it was a bit to easy to get killed when one of the three minions didn't attack something, and then there is nothing to do. | |
| Apr 18 01:46:56 | 9m 34s | Jelly Rush | ♥ 1 | Screenshot 2024-04-16 at 11.57.53 PM.png That was really cute! I really like the art style with selective color, and how clear it made what you can do. The turrets felt really impactful and scary, the interplay of the multiple mechanics was really good. Nice entry! |
| Apr 18 03:32:26 | 1h 45m | A Clash of Horns | ♥ 3 | Nice game! Felt very polished with all the text effects and art. I do wish that there was a cursor or something to help me follow along with the opponent as I felt confused for the first few turns, and a description of the units once they are placed would be helpful. Good job! |
| Apr 20 01:37:08 | 46h 04m | My Occult Therapist | ♥ 0 | Cool game! I found it really hard to go to the next demon because I think the button is hidden for my monitor's aspect ratio and in the WebGL version. (That or the button is really well hidden) |
| Apr 20 07:07:05 | 5h 29m | Crystalline | ♥ 1 | Screenshot 2024-04-20 at 12.01.32 AM.png Really fun! Got some nostalgia from the jump precision challenge, real GBA vibes for me. Music and art was great, and I really liked the progression of levels. The shift from platformer to physics puzzles was an interesting twist. Though I was a touch frustrating to be one shot killed by the flying bugs... at least it resets quickly. Nice entry! |
| Apr 20 22:56:08 | 15h 49m | The Grand Summoner ... of Lifts | ♥ 1 | I had a good time playing your game! I really liked how the complexity and franticness built over time depending on your upgrade choices. I do with there were keyboard shortcuts, that would make the game easier for me (trackpad user). But that is also a balance thing, since you wouldn't have to stop pounding the button to initiate an upgrade, so I get it. Screenshot 2024-04-20 at 3.50.55 PM.png Not the high score, I know, but I still had fun. Cool entry! |
| Apr 20 23:21:19 | 25m 11s | Zodiac Legends | ♥ 0 | Nice twist on war. I like the addition of summons here as they give me agency to improve my deck, but I don't feel like there we plusses and minuses to the summons like I would expect. e.g. Why wouldn't I take 100% more energy on losses? Perhaps a passive doubles the value of all cards, but halves your deck too. (I assumed that the colors of cards were like elementals with strengths and weaknesses, but that didn't seem to have an impact (perhaps I too busy winning to notice 😄 ) |
| Apr 21 00:12:44 | 51m 25s | Ethereal Tower | ♥ 2 | Nice game! Beat all the levels, though the last two I had to play twice. I think they were balanced well, especially once you get Wind. I like the trade off between collecting money or placing another tower down; though I with I could pick up the money by clicking a dragging to make it slightly faster. |
| Apr 21 00:19:02 | 6m 18s | mouche(s)? | ♥ 0 | Man, the particle effects go HARD |
| Apr 23 02:20:57 | 50h 01m | Summon Inc. | ♥ 1 | Spoopy! I had no idea what I was doing, but I seemed to get all them right. Or did I.... The music was very good and established the mood very quickly. The lighting affects also worked very well with the off-kilter graphics. I had no idea what the other section was that sometimes had junk and the word summon to remind me that you know what the theme was 😄 (I think every game I've played has) Great entry! (Thanks for rating my game too!) |
| Apr 26 00:35:30 | 70h 14m | Duel of the Summoners | ♥ 0 | I hope y'all don't give up after this jam. It looks and sounds great, and there are a few micro interactions that are really polished. Like how when selecting a card the others go away for a little bit confirming the one you picked, and then animating. And how when summoning a critter they have different sounds. But I think it might be good to reflect on what went well, and what didn't. I know a trap that we run into in our games is knowing where to spend our time, and it can be easy to over invest in one area or another. Hope it was still a fun experience! |
| Apr 28 03:19:18 | 50h 43m | Summon Auto Pets | ♥ 0 | Screenshot 2024-04-27 201856.png Cool idea! Took a sec to realize that the items had levels. Not sure if there was scaling for a full fire/grass/water build, but that seemed to work. It felt like I should have lost the game when I ran out of summons on the field, but I was able to keep playing all the way up to lv. 300. p.s. this would have been a great entry for LD54 "Limited Space". |
| Apr 28 21:37:04 | 18h 17m | Sacrificed | ♥ 1 | Perhaps more of a comment on the engine than the game... but it felt really performant. Very little input latency, and somehow there was an even faster option! Nice entry! |
| Apr 29 00:49:00 | 3h 11m | The Dispatcher | ♥ 1 | Neat take on the team, it was refreshing to not be in a dungeon with demons! I played the game a few times, the first time I played I didn't know what buttons I was supposed to be pressing. Since I was always getting a exclamation mark triangle i thought I kept getting the same scenario, but it would be correct sometimes and wrong most times. Frustrating! But coming back here I found that you can pan the camera, but you should mention you can zoom too! Zooming in let me see that there is actually stuff under the symbol. But it quickly gets covered up by the alert, so it would be better I think if the alert button either goes away, moves out of the way, or at least goes to 50% opacity. Then I think I could feel like the speed dispatcher you want me to feel like. The zooming does feel a bit jank though, unity is bad at scrolling IMO. I like the title screen, reminds me of games of yore, but it isn't discoverable since they are too well integrated into the scene. Also, congrats on doing a traffic sim for a Jam! (Our first Jam game tried it, at it didn't go well...) Good job! |
| Apr 29 01:09:36 | 20m 36s | DURO | ♥ 4 | Came here because of all of you in your matching wizard robes left a comment on [The Dispatcher](https://ldjam.com/events/ludum-dare/55/the-dispatcher). Really cute touch! Really neat puzzle game. I thought it was going to be about moving your dudes around, but turned out to be really challenging (at least for me). The difficulty spike going from the tutorial levels to the real levels was severe since it there weren't many "You only get one" levels in between. Also, the water and ice looking very similar, but being delt with by both ice and fire was very confusing to me in the first real level. (And also how the spells can't cross the chasm was unexpected) Really nice entry! |
| Apr 30 05:54:19 | 28h 44m | Brew Mages | ♥ 0 | Feel like a APM of the AI should be slower as it seems impossible to both summon and direct troops as fast as it can. And with the way damage is calculated, it feels like APM is the most important thing here. Maybe it was supposed to feel like that, but to me it felt like I needed to get lucky with the path traversal. |