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InitialPosition

Feedback comments for LD55

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TimestampSince previousGameInitialPosition's comment
Apr 15 23:15:00 Sumo & Ning ♥ 2 Absolutely loved the rolling mechanic and how it was just the right amount of floaty to be a perfect risk reward system. Took me a while to understand the cooking mechanic but once I did I had a great time.
Apr 15 23:52:29 37m 29s Unpetrify ♥ 2 Had to get the hang of things first, then had a wonderful time raising my army of undead gardeners. 10/10. Would play again.
Apr 17 13:10:39 37h 18m Unholy Sanctum ♥ 1 I like the general concept of using health as your summoning resource. You said you didn't have any time left to implement healing/absorbing mechanics and that is a shame because I believe your idea needs some way to heal. Right now, you basically just cast things at the enemies and hope that they will be stalled for long enough to not destroy your base in time. If you added some way to regain health, be it by collecting things the enemies drop or a slow heal over time, and made the controls a bit less floaty (because once you run out of summons you can kind of distract the enemies for a bit by distracting them and the controls make that very hard), I see a very nice top down defense game here.
Apr 17 13:17:10 6m 31s Limbo Solutions inc. ♥ 2 I don't know if I did anything wrong but I could usually make out my target by their physical description alone. I tried using all the other items but could not really tell what they were doing or if they were doing anything at all. From day two, I just read what they looked like and summoned the only person that matched the description, so some balancing could work in this games favor. Otherwise, I really enjoyed the artstyle and calm music :D
Apr 17 13:41:24 24m 14s Kitchen Nightmares ♥ 2 This is what I imagine psychedelics feel like. I didn't really understand what I was doing and didn't manage to finish the game but I had a good time exploring the map and I loved the voice acting. I also discovered you can do prop surfing with the meat chunks :D I fell out of the map at some point and wasn't able to get back in. If there was a category for artistic value this would absolutely get full points from me.
Apr 17 13:46:23 4m 59s Sorcerer's Army of Summons ♥ 2 I love this! It's a very nice balance between movement and summoning, having to collect XP for upgrades is a nice touch that forces the player to move into action to level up and the progression feels incredibly nice. I eventually always got swarmed by enemies but I had a lot of fun with this.
Apr 18 12:58:58 23h 12m Cooking Mana ♥ 2 Short but really fun minigame collection! Loved the gameplay of every single one but a short countdown or instruction on what to do before the games would be nice, I initially lost some games because you lose if you don't do anything for half a second. Once I understood the games, they immediately activated my S-rank hunting mode so you did everything right otherwise :D The artstyle is really nice, the sound effects work well and the UI is easily understandable so I have no complaints there. Some music would make this game even better but it's impressive what you pulled of as is :)
Apr 18 13:15:55 16m 57s My succubus girlfriend ♥ 1 First of all, I loved the game a lot. The art style is gorgeous, the calm music is a perfect addition in the background (and that you can change the song is a great feature) and I found the item gathering to be really well done with just the right amount of item combining and searching. However, I immensely struggled with the actual summoning part because in my opinion the 8-ball is way too strict with the circle drawing. Don't get me wrong, I love the idea, but the drawing part almost made my hand cramp and I was under incredible stress in this otherwise very relaxing and calm game. It took me about 3 or 4 attempts every single time, I just couldn't figure out the correct way to do it. I think this is made more difficult by the fact that the line does not originate from the top of the chalk which makes it incredibly hard to stay in the marking, especially in the lower left quadrant of the circle. I think a more forgiving circle detection or an indicator where exactly you draw your line would immensely improve accessibility. Other than that, this is an incredibly well polished, very nice looking game that I had a lot of fun playing :)
Apr 18 16:29:58 3h 14m Summoners Rift ♥ 1 It's really impressive just how much content you managed to create in such a short amount of time. I loved the interactive tutorial, how well the different mechanics worked together and the voice acted sound effects put a smile on my face multiple times. I think however that the game is a bit too long. About 10 days in I started just going through the same motions every time and managed to win with that. I think either reducing the amount of preparation days or having some really strong cards that take one or a few days of your time would balance this game to perfection :)
Apr 18 16:48:55 18m 57s Nectar Nexus ♥ 1 Very good, surreal experience. Took me a bit to figure out how exactly my flowers can influence the bees path but once I did, I got completely immersed in the sounds, colors and levels. Very simple principle but paired with the excellent level design it makes for a challenging but incredibly rewarding game. Loved this.
Apr 20 17:44:41 48h 55m You Have Been Summoned ♥ 1 I did not expect to see a visual novel in this jam. I like the interpretation of "summoning" you went for, I loved that you used the UI for story relevant elements such as the summoning letter and I definitely commend your extra work in drawing all the scenes. I think the story would benefit from some more choices because as is, the story gives you a few options to change what happens and if you manage to find the main route (shoutout to the skip button), you end up on a final decision that ultimately more or less leads to the same ending.
Apr 20 18:00:15 15m 34s Puddle of Death ♥ 2 A very short, simplistic game that gives you one clear end goal and then just lets you figure stuff out on your own. I did like that you had different monsters to summon, even if I could not tell what the difference between them was. I mainly spammed imps which seemed to work for most of the game as the humans never even got close to my base. The graphics are nice, I enjoyed the soundtrack, only the camera was a bit hyperactive and panned around a bit too much for my taste. As mentionend before, it is very easy to break the difficulty by reusing resources from further back and the game ending was a bit sudden for me.
Apr 20 18:48:01 47m 46s Summonion: A Legal Tale ♥ 2 I had a lot of fun with this game. The different mechanics worked together perfectly, the scaling was just right to never feel over- or underpowered, the level design and layouts were fantastic, everything felt solid, I honestly don't know what to criticize here. I unfortunately ran into a bug where some letters made it to the portal but apparently missed it and left the map which softlocked the game but I had a fantastic time until that happened. If this got more polish and work put into it I would buy this.
Apr 29 21:36:13 218h 48m Sinful Scoops ♥ 2 Honestly one of the best games I've played during a Ludum Dare. Like, all of them. I loved the difficulty progression, the symbol detection sometimes got my drawings wrong but that was only until I noticed you could draw your shapes in any rotation so pride for example could be a right side up pentagram and still count. Audio was great, graphics were _fantastic_ (excellent use of particles btw :D ) and gameplay overall was incredibly fun. I kind of want to speedrun this game. I don't know why. But keep it up.