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Feedback comments for LD56
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| Timestamp | Since previous | Game | InitialPosition's comment | |
|---|---|---|---|---|
| Oct 7 11:27:34 | Morsel | ♥ 1 | Really nice game, very good graphics and I loved the sound design. The color palette and artwork is incredible and set a really nice, dense atmosphere. The heartbeat was also a really nice touch. I was a bit overwhelmed by the tutorial but the game is very self explanatory, so no problem there. I think the music loop could be longer and I purchased so much attack power that I had no problem staying alive so some balancing could be done, but a really fantastic game overall, especially for a one person game :) | |
| Oct 7 11:45:15 | 17m 41s | RestaurANT | ♥ 1 | The soundtrack was an absolute banger, I loved the concept and I think the concept is really nice. I loved how hectic the game feels and everything is very intuitive and well made. I got stuck on a corner once for a bit, but otherwise I had no problems navigating and I loved how the ant cook sometimes walked sideways or backwards, somehow that added a lot of personality for me. I had incredible difficulty getting the daily money goals because even focusing on the nearest character and serving them over and over results in not meeting the goal. Perhaps make the money scale a little slower or introduce other dishes that are maybe more complicated to build but give more money. A time indicator for when the day ends would also help a lot. |
| Oct 7 11:57:15 | 12m 00s | Ladybird Samurai | ♥ 1 | Really nice game! Took me a second to figure out, but man is the slashing satisfying. I also love the bonus objectives and extra challenges in each level and that the currency you get is skill based. With a bit more content and overall polish this could be made into a full game I'd pay money for. Really well done! |
| Oct 7 12:34:12 | 36m 57s | Michael's Grand Escape! | ♥ 1 | I was in a panic from the moment I started the game and I mean that in a positive way. Understanding the enemy mechanics was a fun thing to do, trying to sneak past everyone was fun as well. The controls are nice, the movement feels fluid but maybe a bit slow overall. I love the characters you develop and I had a good time. The only thing I would change is to introduce some kind of checkpoint system because it felt incredibly punishing being caught a bit into the level and having to start all over again. Other than that, great stealth platformer. May Michael get his freedom. |
| Oct 7 12:45:35 | 11m 23s | Ant Smasher! | ♥ 1 | I don't even know what to write here. It's a simple tower defense that works and has nice upgrade mechanics but the fact it's made in Desmos blows my mind. I can't even begin to comprehend how you made this and you can be sure you get full innovation points. Well done. |
| Oct 8 12:31:51 | 23h 46m | Tiny Galaxies | ♥ 4 | Incredible game, I had a lot of fun for the first round, then the leaderboard opened and added such a massive aspect of competitiveness that I played for way longer than I planned for. Art and music are both fantastic, the difficulty scaling is perfect in my opinion and the battles feel fair and rewarding. I also love that you got achievements and difficulty settings in, this game truly delivers content for hours. The one tiny nitpick I have is that the popup that tells you what upgrades when you collect three of the same item is a bit too far out of my peripheral vision, which means I mostly missed it once the game gets more hectic and chaotic. That is such a small nitpick though that I decided to not give you a point penalty for that. I simply love this game. Great job all around :D |
| Oct 8 12:45:37 | 13m 46s | Keyba | ♥ 2 | Incredible game idea, love the roomba and music especially. Also, the roomba does a spin dance when you clear a level. I mean, come on. How could you not love that. I also loved your level design, pretty much every level brought some new idea to the table, explored it for a bit and then moved on. A great difficulty curve too. The sound design was incredible as well, the clicking of the keys was incredibly satisfying every time and really helped with immersion. I don't really know what to criticise here that hasn't already been criticised, I also had a different keyboard layout than the ingame keys, but still managed to find the keys I needed fairly quickly. If I develop hand cramps from trying to press 12 buttons at once while moving the roomba with my nose I will report back :) |
| Oct 8 13:38:22 | 52m 45s | Animal Golfing | ♥ 3 | I am a big fan of almost everything in this. The music is nice, the artstyle is fantastic and the different powerups are a nice idea. The controls are good and work, the gameplay is typical good golf stuff and was enjoyable. I encountered a very unfortunate bug though because when I completed the first level, the level summary opened but I couldn't click anything because my golfer just spawned in the hole so I was only able to hit the ball around in the hole. This happened twice in a row so unfortunately I can't play beyond level one. Also my freecam is apparently incredibly short sighted because every time I tried to get an overview of the course, it got incredibly blurry, as seen here: getGlassesPlease.png I also couldn't remember what the different balls do and had to go back and forth between the game and the tutorial several times. I think having a short summary (like "Extra Jump" or something) in game when you switch balls would solve that problem immediately. I think there is incredible potential here, if you iron out the bugs this is a fantastic game. |
| Oct 8 13:47:55 | 9m 33s | Creature Falls | ♥ 1 | Nice game idea, I liked having to pay attention to several things at once and micromanaging everything. The graphics are nice and build a very nice high contrast world. I also liked the addition of the gold token and it creating new tokens every checkpoint because damn did I need them. Sometimes the tokens get completely stuck in some parts of the course and tilting them free is either really finnicky or will inevitably destroy some other tokens, which felt a bit unfair at times, but just focusing on getting the gold token through was a good counter strategy. Also I missed sound in this, just a few tiny sound bits for impacts or deaths would add a lot of atmosphere probably. |
| Oct 8 16:32:21 | 2h 44m | Save Nebuville | ♥ 3 | The wizards from Bluepin Studio did it again. We got a simple arcade game with nice to look at graphics, an absolute banger of a soundtrack and a firing sound effect that gives me a dopamine kick every time it pitches up after buying a fire rate upgrade. It's also so satisfying to just fire a deadly cloud of projectiles that I intentionally never upgraded accuracy. To be fair, that almost made me lose the final wave but it didn't so I stand by my decision. Overall fantastic arcade game, get some different enemy types in, maybe some additional maps or something, and you can put this on Steam. GG. |
| Oct 9 14:39:56 | 22h 07m | Hamster Run | ♥ 2 | I really liked the general premise of your game and how it encourages speedrunning which is one of my favorite things to do in general. The controls felt nice, the art is good and the soundtrack is fitting, maybe a bit repetitive. I like that you had different collectibles with a risk reward system and how you placed them in the level. Finally, the leaderboard is a great addition for competitiveness and I had to try a few rounds to get a good score. Nice work :) |
| Oct 9 15:22:57 | 43m 01s | Tiny Poopers and You | ♥ 1 | Took me a second to figure out the creatures leave poop behind and I'm not supposed to hoover them up. Art is nice, the sound effects fit and I like the controls and that you can rapid fire deposit by button mashing. I was sad that there are only two levels, I think more content and some enemies (maybe something that makes you lose stored poop) would turn this into a full, cute game that could be put on some online stores. Very nicely done :) |
| Oct 10 11:33:46 | 20h 10m | Skyfall | ♥ 1 | This game gets incredibly hectic after approximately 0 seconds. Had a blast (pun intended) immediately, took me a second to figure out that S is the most important key in the game, but managed to play a few good rounds afterwards. I had around 275000 points on my best attempt, had a lot of fun and will now wait for my blood pressure to return to normal. GG :) |
| Oct 10 22:49:06 | 11h 15m | It Ant possible | ♥ 1 | Nice game. Had a good time figuring out the optimal path through the levels and actually caught myself stressing out over my ants not building bridges fast enough. I like the tileset you used, even if you can scroll past the enclosing walls to expose the game world. Honestly, I thought that was charming in a way. It would be nice to have an indicator about which drops are survivable and which aren't because I had to guess (wrongly sometimes) where I could drop. |
| Oct 10 22:58:23 | 9m 17s | Homunculi | ♥ 1 | You didn't just make me play Getting over it again. The platforming in the first levels was a bit slow but once the arm got involved I was moving around at speeds never seen before. I also have to commend the incredible voice acting and sound design overall. As others have mentioned, the game eventually gets frustrating. I had to give up after trying to get past the wizard about 15 times. I think resetting the player to the beginning of the stage on hit is a bit too unforgiving and demotivates once you get sent back after some progress again and again. Maybe introduce some sort of checkpoint system or a less harsh punishment. |
| Oct 10 23:06:13 | 7m 50s | Tiny Bio Computer Virus | ♥ 1 | I really liked the art in this and the sound design created a crazy dense atmosphere. I also really enjoyed your particle effects, they worked really well with your artstyle. It was hard to figure out what I had to do. I managed to extinguish a fire in the server room and found the simulation computer where I figured out what the different shapes do and made some money but I failed to see the end goal of the game. As far as I can tell, I can make money, buy food and drinks and basically play for as long as I can but I don't see any win condition. |
| Oct 10 23:16:03 | 9m 50s | Tiny Skweek plays Breakout | ♥ 1 | Very unique take on the breakout genre, as others have mentioned. I had to get used to placing blocks in front of the player (and missed more than I want to admit) but eventually got it down. I of course got pranked by unpredictable collision bounces here and there but nothing that took me out of the zone. I like the idea of making it easier for the player by slowly breaking the last blocks by themselves over time, the fact it's running in your own engine is incredible and the only thing I can criticize is that the game doesn't fit the theme toooo much. Otherwise, nice :D |
| Oct 10 23:33:44 | 17m 41s | Tiny Warfare | ♥ 1 | Evolve wings, camp in a pond, slaughter enemies left and right. Life is good. I am impressed you got a progression system working here, the art is nice, sound effects are missed but technical problems during a game jam are kind of expected so what can you do. This game basically reminded me of a demake of Brotato where you have to activate your weapon yourself. However... I do think the wing powerup is too strong. Not only can some enemies just not reach you when you are in water, making them a free kill, you can also leave the map which is probably not intended. I never got close to dying or even taking damage and eventually let myself get killed after about 8 minutes. If you add some more progression and balance the difficulty a bit, you have a really nice game. |
| Oct 10 23:52:48 | 19m 04s | Fridge Life | ♥ 1 | Incredible experience. Loved the different characters and the overall setting, the puzzles were nice (even though I think the first one was the best, we had a lot of fetch quests afterwards), the sound design was nice, the story was good and the controls were nice, even if I managed to glitch into several places I was probably not supposed to be at. The story was also told nicely and it was cool to see the different levels of the fridge. Very nice game. |
| Oct 10 23:58:38 | 5m 50s | Rat Game | ♥ 2 | A story that will make you laugh, cry, feel joy, despair, hope and dread all at the same time. The art was fantastic, the sound design was good, I enjoyed the random traps you could die in but I wasn't too much of a fan of the controls. I was also sad when the game ended so fast, I really wanted more :) |
| Oct 20 16:57:42 | 232h 59m | Impish Descent | ♥ 1 | It's impressive that you got a full roguelike progression system into a compo game and had enough content to not make it feel repetitive. I also felt that the current different options already allow some interesting synergies which is a good indicator of good game design. I thought that the enemies needed more variety because almost all enemies I encountered used either homing bullets or some bullet pattern in their proximity. I would have loved to see some more attack patterns, maybe even different damage types if the time would have allowed. I also encountered some technical difficulties because sometimes an enemy spawning in or shooting bullets froze the game for about 10 seconds. Still an incredibly impressive entry though! |
| Oct 20 17:16:28 | 18m 46s | Checkmite | ♥ 2 | Very nice autobattler! Had a great time coming up with different combos to make it through the game, although I had to do most of it through trial and error since I couldn't remember what all of the different classes do. Maybe having that information as a small on hover popup in the main game would be a good idea. Otherwise, the art was great, the strategic depth is incredibly impressive for a jam game and I thought it was over way too soon which is of course a great sign. Great job! |