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Feedback comments for LD55
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| Timestamp | Since previous | Game | ilbini's comment | |
|---|---|---|---|---|
| Apr 19 00:17:02 | Spirit Stone's Summon | ♥ 2 | Really nice entry, i loved the idea of protecting the forest being a fairy. I think the progression in these kind of games is really difficult to achieve, i felt i was doing poorly in the early game and then after one of the waves i struggled and in the late game i was unstoppable with my tigers and foxes. I completed the game and it got me engaged till the end. As othes mentioned here it could be interesting to explore the idea a bit further with more waves, scenarios and upgrades. Overall a great entry! | |
| Apr 19 00:31:38 | 14m 36s | Zoo Fantastica | ♥ 2 | The graphics are really good, and the ambience is great. The puzzles are a bit hard if you just want to play without reading (like some people do). The instructions are not so clear at least ingame, maybe include some easier puzzle to make the player recognise the patterns. Also maybe some feedback during the puzzle to understand if you are doing things right or wrong. Besides the gameplay the idea is good but maybe needed more time to introduce players better. Good luck! |
| Apr 19 01:02:14 | 30m 36s | Mobius | ♥ 2 | I liked the graphics and the audio, the mood overall is very well made, made me feel like DOOM aesthetic and as an outsider summoned in another world. I thnk the world building is a bit tedious and distances felt too long, i had one encounter with somebody that i killed instantly and didnt felt like a fight. The walljumps and movement mechanic was good and the jump fx on skinpolene were well polished. I had some troubles understanding what to do and where cassetes were, also could not follow the lore behind but i liked that you guys used voices to tell it. Good luck! |
| Apr 20 17:03:00 | 40h 00m | Summoned Assault | ♥ 1 | Cool idea, i think it lacks some polish for the UIs and effects. But the concept works. Some creatures had the same stats and i was able to play with only one type of creature, that could require a more complex design on how damage affect each creatures so you could adapt the creatures to the environment. Good work! |
| Apr 20 17:24:17 | 21m 17s | Bug Mage | ♥ 1 | Good entry, i killed the bee everytime until i completed the game and read the description. Maybe a little more feedback in game for that could work. Also i had troubles with the insect that kept multiplying, it got me in an almost stuck state where it took me long to defeat it but it was impossible for them to kill me unless missclick (which happened for trying to speedrun that kills), so that could be improved also. My deck was 2 vines, 2 fireballs and 1 wind. The graphics and sounds are great, i had fun so good work! |
| Apr 21 19:44:59 | 26h 20m | Wonder Woods | ♥ 1 | Really good work with this entry, incredible how you made a stardew valley in a weekend. I managed to complete the game ignoring almost every item and spell so maybe that its my feedback, the visuals and sounds are great, i love how the world turns darker as vitality is low and music also changed. Maybe the gameplay was what needed more polish, try to find use for spells or items and if there is no use, better to keep them off the game, i understand there is a lot of work befind all of that and is tempting to show it for the visuals, but could be confusing to start playing having like more than 10s fruits and boxes everywhere to only need a few. I read the disclaimer so i guess you know what im saying. The scope seemed huge for a solo dev so congratulations for trying out and really awesome work despite reducing the scope, maybe also for next time, think of a smaller scope and then increase it so you get the mini gameplay working right before adding all the cool stuff. Congratulations again on this great entry! |
| Apr 21 20:01:35 | 16m 36s | Ballad of Lead Shroud | ♥ 2 | Nice atmosphere, a very narrative entry, i like the tension it creates with the story, maybe the missing opportunity here its the sound/ambience. I felt that could have added more to the atmosphere, all the interactions were making that piano sound (maybe adding more interactions, door sounds, the objects, etc), the piano in the background its the same in the complete history, even in the most tense part and in the end, so that could be an improvement to create more engagmenent with the narrative. I think the story could have been a bit longer, or maybe adding some flashback or something else like more interactions, but i know there is no much time for a bigger scope. Overally the concept is good and well done. |
| Apr 22 23:03:05 | 27h 01m | Parmigiano Rolliano | ♥ 2 | Great entry, i enjoyed the game and had fun playing it! I tried to just hit start but couldnt do nothing so good idea to include that help button there. |
| Apr 22 23:30:38 | 27m 33s | Blood From a Tome | ♥ 2 | I enjoyed the game, i have to say im a big fan of inscyption and card games in general. I understand that for someone who dont usually play card games the introduction may seem a little bit hard with all the keywords and events. Overall a really good entry, awesome that you could achieve all this in a weekend so congratulations and good luck! |
| Apr 23 00:19:41 | 49m 03s | The Fifth Ritual This Week | ♥ 1 | Great work, the visuals are great and the audio is well polished too. I had some troubles to understand what i had to do until i read something about a cupboard. Also there were one item that was quite hidden too that cost me some time to find but anyway it felt good to discover those things. I think the biggest problem was grabbing and placing objects as i had to drop them on the spot and it wasn't easy sometimes. But good job overall, i had fun playing it! |
| Apr 25 23:14:20 | 70h 54m | No Tea Time for Slimes | ♥ 0 | Fun game! I enjoyed the level design and the traps, very well done. Maybe some improvements could be more decorations to the levels, add more sounds and fx, a little more polish to the game feel, i know there is no time but thats just my thouhgts on how this could have been a better entry. Anyway this is great, it was fun and it looks really good. Congrats! |
| Apr 25 23:26:16 | 11m 56s | Siela | ♥ 0 | I liked the direction this was going, the idea was good, maybe the scope was big. I felt if the game felt darker and with some challanges to go through the souls, could be an improvement, maybe not only enemies, could be easier to make the terrain difficult to walk, obstacles or things that could kill you, and i would low the dark and try to focus on the ambience. More sounds fx (voice was cool tohugh). The low poly was on point and the idea was there, i felt polish and make the exploration interesting was whats missing. Congratulations anyway! |
| Apr 25 23:37:40 | 11m 24s | Summoning Sun | ♥ 3 | One of the best games i tried, really refreshing. The idea is cool, loved the graphics, the music and the use of the theme. Really original guys, congratulations on this great entry! Loved it |
| Apr 30 22:53:36 | 119h 15m | Containment55.bin | ♥ 1 | Good job, i managed to complete the game. I always wanted to do some terminal game so was curious about it when i saw the portrait. The experience was good, i think some improvements could be: - Sound effects, maybe when pushing codes or opening files. Could add more ambience to it. - More files / commands / actions the user has to make - Improve terminal navigation (remove files extension to make it easier to type, or include tab autocomplete function) At least some things i think could improve the game. |
| Apr 30 23:14:14 | 20m 38s | Ghostly Notes | ♥ 0 | I think the visuals are really good, didnt expect that with just the portrait. The piano scene was well polished and felt nice. I think the game is kind of boring to be honest because its too simple. Some feedback in case you find it useful: - the menu is nice but felt a different game with that different style, the piano scene is awesome, could replace the menu with some intro in that same piano scene that looks better - include some more details in the piano scene, maybe in the background, to give more ambience and decoration something moving in the background or i dont know, to feel that the piano is somewhere not in the middle of nowhere - some challange to avoid making the same simon game, maybe include more interactions, timings notes, colors, tips in case you dont know which note is coming, something to make me feel to try another match because i think i could do it better (my favourite ghost was the italian one) |
| Apr 30 23:29:27 | 15m 13s | The Acolyte's Errand | ♥ 2 | The graphics are great, i loved the art. Some things i would improve: - I felt the controls were weird, maybe expecting to attack while jumping and move a little faster, also im not sure about jumping with space, maybe arrow up and changing summon ability with z, dont know - Some sfx were missing also, on damage and receive damage at least, the music is great though - As others mentioned, some enemy stuck inside my hitbox also and thats annoying - On restart dont execute all introduction, i want to restart as quick as possible - Maybe (this is really personal but anyway), give two more hearts for really bad players like me who tried a few times and died and miss the opportunity to see the game end, its a game jam after all and you want people to be able to finish the game beyond their frustration |