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burnedkirby

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TimestampSince previousGameburnedkirby's comment
Apr 17 07:37:11 archmage ♥ 0 Good job on having the core gameplay working well. Didn't seem to have any issues with bugs either. I did accidentally skip the first "base-upgrade" because the next-level-warp appeared next to me. Nice work!
Apr 17 07:49:09 11m 58s The Summoning ♥ 1 This game feels pretty addictive, until the levels get harder. The game feel is nice, as the sounds and graphics are satisfying each time you defeat a monster. This can also help kids with math I think, and it could apply to more than just sums. Good work!
Apr 18 06:46:17 22h 57m Unnamed summoner's quest ♥ 1 Ah, a Raylib game. I used to use Raylib until I got tired of rewriting the same setup-from-scratch code for things like Ludum Dare, which is why I switched to Godot for this Ludum Dare game jam. The game is pretty neat, but I found it hard to continue because I would reach a point where my summons would spawn camp the enemy units once they appeared. I'm not sure if I needed to play longer for more difficulty, or if the difficulty remained the same. I think adding some sort of progression system would've been nice. A point system or number of enemy units defeated would've been cool too. Good work!
Apr 18 06:53:38 7m 21s Mjolnir ♥ 1 Love the humor of the audio. Makes up for no music, because of the sound of my laughing. All jokes aside, this is a game with good gameplay. Kind of weird that you can't really die, but the point system makes it a good game for getting high-scores and replayability. Good work!
Apr 19 06:53:17 23h 59m Shadow Summoner ♥ 0 Neat puzzler! I like how the levels had progression such that new gameplay mechanics were introduced in a way that it became intuitive to learn them. Good work!
Apr 19 07:13:30 20m 13s Spring Must Come ♥ 1 Feels like a puzzler, but it becomes more like a management kind of game, juggling the other spirits. Interesting concept, but it kind of gets a bit stressful later on. Neat idea though. Good work!
Apr 19 10:04:24 2h 50m Magical Summoner in Fishing Vacation ♥ 1 Took a while to realize to aim for the given percentage, not 100%. I think. After dropping due to lack of mana a couple of times, I finally was able to figure out how to be sustainable. Interesting game. Good work!
Apr 22 07:42:37 69h 38m Summoner's skirmish ♥ 2 The game gets pretty hectic as more enemies spawn. It seems having a bigger screen gives more of an advantage I think. Being able to stop moving with spacebar is a nice quality-of-life touch. There doesn't seem to have much incentive to summon the helpers since they also come with "curses", and I ended up with the poison-removing one only. Maybe if there was some kind of "overuse" system instead of direct pros-and-cons I think would improve the game. Good work!
Apr 22 07:52:56 10m 19s Fire Festival ♥ 1 As was stated earlier by others, this game is quite the fever dream. All the audio being basically acapella and strange quips further lends to this vibe. I somehow won, but I'm not sure if I did it properly, as I ended up being chased everywhere by wolves and I wasn't able to defeat a single summoner. Other than that, before things got hectic, I was able to round up some sheep to the house. Good work!
Apr 22 08:36:07 43m 11s High-Bird 2: The Summoning ♥ 0 This game has a relaxing vibe to it, thanks to the music and fog. Funny easter-egg with the audio there, but the pitter-patter-voiced sfx is a little harsh on the ears sometimes. A little difficult to navigate and to view the world, but once I figured out the wisps, it was just a matter of time to find the destination. Good work!
Apr 22 08:45:10 9m 03s Bloud ♥ 1 This game has a pleasant vibe thanks to the music and sfx. I almost didn't notice the result-timer-time since it was part of the game-over text without any highlighting. Neat game, good work!
Apr 22 08:49:56 4m 46s You have to summon a [slime] to pass the final! ♥ 2 I like the silly results and flavor text for each thing that gets summoned. Fun game to pass the time with and to experiment with the summoning process. Good work!
Apr 22 08:57:16 7m 20s Resisting Summons ♥ 1 Despite the simple look, the story is charming and the gameplay evolves each time around. Good work! (and thanks for the Linux build)
Apr 22 09:10:58 13m 42s Against the Titan ♥ 1 The graphics are really good. I really like that at least one of the hand gestures are just silly (in favor of more sillyness, but I guess it is enough). My first go at this game was a literal flop, but the second go I managed to flush away the danger. Interesting choice of inputs for this game, though it kind of makes sense as you need to input "commands" and using both arrow-keys and WASD-keys fits. Good work!
Apr 22 09:32:43 21m 45s Age of Research ♥ 1 No bugs, great graphics, and the RTS-style-gameplay is not hard to grasp. It was unclear how to harvest the gas from the area until some trial-and-error. After a long while, managed to reach 100% research, which was satisfying but was also an abrupt end to the game. Good work!
Apr 23 07:13:03 21h 40m Summoned to Another World to Fight the Demon Lord! ♥ 1 Difficult battle, but it becomes clear how to use the mechanics of your options soon enough. Tried twice but failed to defeat the demon lord frog thing (man it's tough). Music is kind of creepy but I guess that suits the enemy being fought against. Everything seems to work bug-free, so that's nice. Good work!
Apr 23 07:31:47 18m 44s Jury Summons - When Duty Calls ♥ 1 The visuals and audio are fun and funny; I like the "handmade-touch" going on (I just wanted to say charming but someone else already said that, so I said something different). My short-term memory (for things that I feel are somewhat arbitrary) is trash, so I did terribly with this game. First go around, I accidentally got rid of the jurors on the defendant's side, but I figured out the game by then. Very interesting concept, and I like the silly options for every question and factoid. Good work!
Apr 23 07:46:52 15m 05s Hell's Empty ♥ 1 Neat game that makes you use the summons (rock and doggo) to pass obstacles and platforming challenges. Satisfying to reach the end, but I kind of felt like more levels would be nice (though its understandable considering the time limit). Good work!
Apr 23 07:57:00 10m 08s Machine invasion ♥ 2 This game felt like a puzzler, as one has to wisely deploy robots and radars with limited resources. Having separate levels helps to ease into the game mechanics. It got a little difficult when some of the enemy robots got stuck in a corner inside of a house, but I managed. Good work!
Apr 23 08:08:23 11m 23s VOC ♥ 1 Neat puzzler. I think you did a good job with the puzzle idea and execution. It got pretty interesting later on when one had to manage the movement of multiple obelisks in different ways. Good work!
Apr 24 03:42:31 19h 34m Game of the Name ♥ 1 I think its pretty brave to use Vulkan for a Ludum Dare Compo entry, well done. Feels like a sandbox game where you set up the pieces and watch them fight. Kind of curious about the heuristics about the names, but I guess it's based on the letters? Neat concept. Good work!
Apr 24 03:48:23 5m 52s Sorcerer ♥ 1 It definitely is a puzzler to get all the nodes activated, but I managed. I think with more time, this could have evolved into a game with more puzzling scenarios or other such things with more game-play mechanics. Good work!
Apr 24 04:39:19 50m 56s Happy Little Demons ♥ 1 Took some time to figure out how to "connect"; I had to read the comments to figure that out. After knowing the basics, I was able to complete the game. I like the "fade-in/out" effects and seeing the progression as the candle by the side. Getting the win condition for each level also increased in difficulty as the levels went on, which helped to ease into the puzzle logic of the game. Good work!
Apr 24 05:02:37 23m 18s Asmodeus Web Summons ♥ 1 Couldn't figure out how to summon, so I checked the comments here for hints. Well, I don't know the language of the instructions (seems like it was upside down and a language I know not of), and I was stuck. So instead of trial-and-error, I just followed one of the suggestions in the comments and perused the source code. I'm sorry for basically cheating, but I could not figure it out otherwise. I think the game itself could use more cool hints to make it more interesting and more mysterious instead of being stuck. Good work!
Apr 24 05:11:48 9m 11s Let Them Cook ♥ 0 Got pretty difficult pretty fast. If there was a way to move the summoned helpers to nearby enemies without having to push them directly, then I think the game would've been significantly easier. I had a somewhat sustainable method going, surrounding my area with summoned blue helpers while I ran around collecting resources to summon summoners, but I eventually got overwhelmed by enemies. I think the gameplay could use some more development (maybe some quality-of-life changes), but 2 days is a tough timeline to balance out things like that. The game was neat. Good work!
Apr 24 07:53:11 2h 41m Summoner's Burger ♥ 1 From short-order chef, to short-order summoner, I like it. More variety might've been nice, but also more variety might've been too complicated to memorize and deliver orders at the same time. Music sets the mood well as one frantically summons orders. Good work!
Apr 24 08:02:25 9m 14s My First Summoning ♥ 1 Difficult to summon, instructions unclear, summoned thing instead. I like how the music makes this what may have been a serious-creepy thing into a silly "lets see what happens" in a whimsical kind of sillyness. I suspect the cut-off words is randomized each time, but I'm not quite sure. Good work!
Apr 24 08:07:14 4m 49s Arise, QWERT! ♥ 0 Interesting take on summoning to change attack behavior. Not sure about the heuristic used on the letters but it was amusing to type random things and see what happens. The presentation was cool too. Good work!
Apr 25 02:59:34 18h 52m Tiny Summoner ♥ 1 This arena-style survival summoning game is addictingly fun once you get a sustainable run going, until it gets too difficult that is. I like how well thought out the 5 summonable creatures are, and I also like the variety of enemies as well. Good work! (And thanks for the Linux version.)
Apr 25 03:52:56 53m 22s Summon Tycoon ♥ 1 As others have stated, it feels like playing Dwarf Fortress, but LDJam COMPO style. You certainly did get a lot of game logic set up in two days, which is impressive. Though, Dwarf Fortress is not my cup of tea, this game is pretty neat. Good work!