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Feedback comments for LD55
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| Timestamp | Since previous | Game | bigbossman's comment | |
|---|---|---|---|---|
| Apr 16 06:51:28 | Summoned Assault | ♥ 1 | Nice concept of reversed TD game | |
| Apr 16 06:59:34 | 8m 06s | Bug Life | ♥ 2 | Gameplay is good, swarm ability is insane On the try switch screen, the cursor remains on the playing field without pressing the button) |
| Apr 16 07:23:46 | 24m 12s | Adiego | ♥ 4 | The concept is very cool! But in my opinion, the procedure for creating the desired golem is rather opaque. If you want this to be a game about experimentation, then the crafting rules lack consistency. Some elements can be combined, some cannot, some can be crossed with another golem to obtain new ones (which is extremely unobvious), some cannot. I tried to create coal for 10 minutes, and I still couldn't... In any case, the idea is very good, I think it has potential :) |
| Apr 16 07:33:27 | 9m 41s | Spaceship Shooters | ♥ 2 | Hello! Unfortunately, it was not possible to understand what the player’s goal is in your game, nor how the controller works. I figure if it's not in the game, it would be wise to at least write that information on this page. Best wishes! |
| Apr 16 08:15:56 | 42m 29s | Summoner Hunter | ♥ 2 | The gameplay is ok, but it really lacks at least some development and at least a couple of additional features. Good job anyway! |
| Apr 16 10:20:40 | 2h 04m | Crazy Court Summons | ♥ 4 | A very solid and complete game. The gameplay is a little lacking in development, but the physics are well designed for such a short development period. The car does not drive backwards well and freezes, but I did not find any critical bugs. Good job! |
| Apr 16 10:37:35 | 16m 55s | Let's Boogie | ♥ 4 | Very good game, the best for me at this jam so far. The mechanics are interesting and have development, good level design, there is even a boss fight that utilizes the core mechanics. The only thing is that I didn’t understand how to pass the sixth level - did I not guess or was it a bug? Great job. PS u can flip to walls, but I suspect that you know this, since there is a mechanic of death when falling off the screen, for which special thanks! |
| Apr 16 13:07:21 | 2h 29m | Gravenguard: Rift Protectors | ♥ 2 | The economy seems to be completely broken: you can pump up units even if there are no resources for it. However, it is unclear whether it works or not: you can’t pass the second level even after leveling up to 50lvl in each category. Also, it is unclear what kind of strategy there might be in the game, given the complete mirroring of the forces of the conflict, coupled with the absence of any additional mechanics. |
| Apr 16 13:12:25 | 5m 04s | Into the Oven | ♥ 2 | In my opinion, there is not enough learning to make pizza: I tried to carry it to the ingredients, put the pizza on the floor, assemble it there, and only after about seven minutes I realized that it needs to be placed on the black spots. Even after that, I tried to take the pizza to the oven and fry it, not realizing that you just need to press the oven. And in a fight with kobolds, you can simply go off the map, and they will never get you. But the idea is cool and fun! Good luck! |
| Apr 16 16:43:38 | 3h 31m | Overtime | ♥ 2 | A cute game with a very solid aesthetic. The mechanics are simple, but working, it’s a pity that there is no development. Interesting interpretation of the topic. Good job! |
| Apr 16 17:02:16 | 18m 38s | Veles Book | ♥ 1 | Прикольная игра, графика и изобразительное решение для джема очень на уровне) Жаль, что подлагивает, но понятно, что оптимизация - это время. Музыка хорошо работает на сеттинг. Радует, что у игровой механики есть развитие по классике: база, усложнение, комбинации. Левелдизайн грамотно вокруг нее выстроен, но мне показалось, что запутывающие тупиковые пути лишиие, хотя и могу понять это решение, ибо нужен же в рамках джема челлендж) Забавно, что в нашей команде тоже была идея на призыв элементов, которые "достраивали бы карту" Спасибо за проделанную работу и удачи! ЗЫ стоит оформить эту страничку, а то как-то непрезентабельно, игруха то норм, надо рекламить) ENG google translate Cool game, the graphics and visual solution for the jam are very high) It’s a pity that it lags, but it’s clear that optimization takes time. The music works well with the setting. I'm glad that the game mechanics are developed according to the classics: base, complication, combinations. The level design was cleverly built around it, but it seemed to me that the confusing dead-end paths were unnecessary, although I can understand this decision, because a challenge is needed within the framework of the jam) It's funny that our team also had an idea to summon elements that would “complete the map” Thank you for your work and good luck! |
| Apr 19 14:28:00 | 69h 25m | Burdemon | ♥ 4 | Nice entry |
| Apr 23 12:44:38 | 94h 16m | Hell-Sent Messenger | ♥ 2 | Ive liked a concept |
| Apr 23 12:54:28 | 9m 50s | Banisher | ♥ 2 | I think good and bad sigils have to little difference in color. Also, you can click on sigil many times and complete game in like 15 sec) Anyway, concept is fine, art is cool, game is fun. Good job. |