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Feedback comments for LD53
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| Timestamp | Since previous | Game | TeddyReid's comment | |
|---|---|---|---|---|
| May 3 11:42:49 | WitchDelivr | ♥ 3 | Controls are good. Just the right amount of intertia when trying to turn around in the air. A neat upgrade would be the ability to dismount in midair so you could fall to street level and walk to deliver a package. Pixel art is obviously extremely strong here - great stuff. Getting big Kiki's Delivery Service vibes from it. | |
| May 3 11:50:42 | 7m 53s | Dante's Delivery Service | ♥ 3 | Well, I didn't expect that, that's for sure! Really well made entry. Art is great - for both day and night. The NPCs during the day are cute as shit, love that. The gunplay in the night cycle is decent too. More oomph on the shotgun would be nice though! I love *and* hate when Ludum Dare games have an upgrade loop because I end up getting stuck playing the game for ages trying to get everything :D Great job, guys! |
| May 3 12:42:52 | 52m 10s | Cerberus | ♥ 1 | Good entry, this. Controls are nice and precise, the combat feels nice and chunky. Love the screenshake when you kill a monster, really hammers home the fact your are hitting HARD. The risk-reward ratio of pressing on or going back to the pool to drop of your souls is nice, decently balanced as well. Really like the fact the numbers go up, because I'm one of the fiends who lives for that shit - wish there were upgrades to buy! |
| May 3 12:52:33 | 9m 41s | Infobahn | ♥ 1 | I now work with people who are too young to remember Teletext and it's making me feel so, so old - at the ripe age of 30 🤣 This is a dope entry. My opinion is coloured by the fact I enjoy endless runners anyway, but this one is cool. The graphics are good, the menu is AWESOME, and the music is perfect for the game. Instant trance like state on this one. The delivery mechanic doesn't really add that much to the experience, it seems like later when the game really speeds up it's better to just ignore deliveries and just pay attention to not crashing. Despite that, love this one. Obligatory high score post: 1.png |
| May 3 14:29:26 | 1h 36m | Package Panic | ♥ 1 | Brilliant. Always a handful of Tetris twists per jam, but never seen one this competent before! The modifications on the basic rules make perfect sense - the new pieces are good additions - and the use of theme is the best I've seen so far this rating period. Graphics and sound all very good. All in all, really well done. Complete digital crack as well, had a half dozen games :D |
| May 5 11:44:50 | 45h 15m | Reigning Race | ♥ 2 | Every jam there is one guy I stumble across that produces a work of mad genius - and this time it's you, congrats! This is excellent, although very difficult. I think to make this appeal to non-CS nerds you'd need to smooth out the runway a lot. Unless you know a lot about Game of Life it would probably be very hard to even get your guys off the starting green area. A decent addition would be a "stamp" mechanic, where you can select a common GoL shape and place it down all at once (assumming you can afford it). You could even add some kind of arrow to it, showing you the estimated path of traversal for the shape you selected. Outside of accessibility issues though, this is absolutely fantastic & unique. Hat's off to you even being able to think of this idea, never mind implementing it so quickly in a highly competent way! EDIT: I played your last game as well and was really impressed with the creativity of that too. |
| May 8 17:44:07 | 77h 59m | A Bag | ♥ 1 | It got a laugh out of me, which basically means it was a complete success! 5/5 for humour. |
| May 8 18:00:03 | 15m 56s | Hell'o-Cargo | ♥ 5 | Great work. Really high degree of polish - which I this is the best measure of a team's skill in a game jam. Art and animations obviously very high quality. The little touches like the "vibration" of the laser source and the contact splash it makes with the ground really add a lot to the atmosphere. Player controller is also really well done. Right amount of upward speed and gravity, always felt 100% in control. Could do with some coyote frames though! Game design also really good. Tight, simple puzzles that give you a good eureka moment when you realise what you have to do. Great entry. Expect to see this somewhere near the top! |
| May 8 18:14:22 | 14m 19s | Stork inc. | ♥ 1 | Really nice entry. Some slick touches in this one. The fading out of the day, the nicely done difficulty curve, the (IMO) really lovely background art. A really solid foundation to which you could add more clicker mechanics, like upgrades, automatic play unlocks etc. |
| May 8 18:33:04 | 18m 42s | News @ Doorstep | ♥ 2 | Like the central mechanic, once you get into a rhythm with it and you learn how to predict the speed and trajectory you can get quite good at it. It is very, very hard though! Took me a good 10 minutes to even get past 100 points, and then another 10 to get past 200 🤣 I think that might just be a me problem though! |
| May 8 18:49:01 | 15m 57s | Verses & Vibes | ♥ 2 | This is an incredible bit of work, and a *genius* interpretation of the theme. Visually there is obviously not much to go on - but it's a very nice bit of web design. Very clean. The poem choices were very good. When I woke up this morning I didn't think I'd be doing a rendition of The Rime of the Ancient Mariner, that's for sure! My pick of the jam - easily, and my only 5 star rating! I am so deeply sorry for shitting up your game with my frankly embarrassing voice acting 🤣 |
| May 9 18:28:20 | 23h 39m | George and Deliverance | ♥ 1 | I played this on an iPad which actually seemed ideal as I was getting quite good at it by the end of my time with it. Like you say above, putting your foot (finger?) to the floor on straights and carefully turning is the best plan, but it is possible to be a bit more reckless once you get used to it. Good level of polish mechanically and visually. For reasons I can't quite articulate it remind me a little of a GBA racing game called Driven I played a lot as a kid 😋 The music is great. Good driving beat! The into to the post-jam version is great. Good laugh from that. |
| May 9 18:41:01 | 12m 41s | Artifact | ♥ 1 | This is brilliant! A lot of people have mentioned how good the aesthetic is so outside of saying "great job" I won't go into too much detail there, but the design here is something else! A lot of times LD puzzle games either escalate far, far too quickly, or fail to escalate at all. You end up at a complete loss 3 levels in, or you see the solution immediately on every level. This scaled really, really nicely. From totally simplicity to proper brain teasing. A couple of the levels got an audible "holy shit" out of me when I realised what I had to do 🤣 You have something here - definitely worth expanding on I'd say if you are inclined to do it. |
| May 9 21:08:01 | 2h 27m | Popcorn Odyssey | ♥ 2 | Extremely good. Fantastic mix of something like Desert Golfing or Angry Birds and something like Bean's Quest on iOS where the optimal path is obvious, but the execution demands near perfection. Simple mechanics compounding to make something far more complex usually equates to a great jam game, and that is definitely what has happened here. I think some people may be turned off by the difficulty wall, but IMO the fact it gets constantly harder makes it more engaging. Other people obviously agree given that there are speedrunners in your comments. Sound was really good. Effects on the character are really cute, definitely softens the blow of the frustration in the later levels 😋 Music also high quality, especially the rap at the end! Graphics are decent, nice tileset, good animations, everything is nice and clear. Player controller is great. The main aim-and-release mechanic feels spot on, and the subtle influence you have over the popcorn's trajectory adds a whole other layer to it. I'd like to see more levels that require double-jump and `WS` movement perfection! Great entry - easily a top 50 competitor IMO. |
| May 9 21:43:57 | 35m 56s | Dungeon Delivery | ♥ 1 | Took a few goes to get my head around the map. The mazes especially were pretty frustrating in the beginning, but once you get your head around the layout its much better. I really like that there isn't a mini-map. Having to actually engage with the environment is something that is sorely lacking in a lot of games. I found myself giving parts of the maps names to remember them better! Graphics and sound is amazing here. Can't believe this is a compo entry! Absolutely love the lighting and the ambience. The little guitar flourishes when the delivery drops is great. A lot of really nice little touches here. The platforming itself is also pretty good. A high degree of precision is possible after a little bit of practice. Good entry! |