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Feedback comments for LD53
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| Timestamp | Since previous | Game | snesgaard's comment | |
|---|---|---|---|---|
| May 1 11:43:42 | Octo Arms Deliverance | ♥ 1 | Very cool art and rendering style. I feel like it was a bit hard to tell whether I was hitting the enemies or not. Maybe some feedback in terms of flashing red or shaking or something would have been nice. | |
| May 1 12:22:39 | 38m 57s | Deliver Unto Dusk | ♥ 1 | I love the sound effects and mechanics and story! Hitbox is a bit larger on the spike, but other than that it is perfect! |
| May 1 12:25:58 | 3m 19s | Taent | ♥ 1 | Hi tried to get your game running on Linux without luck. Maybe it's because I'm on a laptop without Vulkan support. |
| May 1 12:43:15 | 17m 17s | NICE DELIVERY INC! | ♥ 1 | AAWWW YEAAAAA ERNED DAT SWEEAT CASXH MONEYZ!!!1! |
| May 1 13:04:19 | 21m 04s | Shadow Thieves Delivery | ♥ 1 | Man loved the look, but this game is way too hard for me. I liked the whole visible/invisible mechanic, but feel that the enemies make it a bit too unfair. Sometimes you just makes things visible and die instantly because an enemy was on-top on you. Also while I did get the game running on Linux using Wine, there's issue with the pathing. Specifically the data folder, which needed to be renamed to shadow_Data. |
| May 1 13:17:25 | 13m 06s | Highbird | ♥ 0 | For anyone having trouble running this on Linux, you just need to install libglfw3: ```bash sudo apt install libglfw3 ``` |
| May 1 13:22:32 | 5m 07s | Escape The Delivery | ♥ 2 | On Linux you need to install .Net 6.0 to run this: ```bash sudo apt install dotnet6 ``` |
| May 2 04:59:26 | 15h 36m | Moon Kiss | ♥ 1 | SpaceX ain't got nothing on these guys! |
| May 2 05:30:07 | 30m 41s | Hellfire Pizza | ♥ 1 | Loved the artstyle. Really wished there was a marker/beacon for the pickup spot, was kind hard for me to find my way back to pickup new deliveries. |
| May 3 11:15:41 | 29h 45m | F. Ragile | ♥ 1 | Loved the look and sound. Found it really hard to hit the package delivery lines. Not sure if I missed it, but some way of controlling the angle of throw would be nice. |
| May 3 11:22:58 | 7m 17s | Dragon Express | ♥ 1 | Hi I'm trying to get it running on Linux and am getting a new error: ```bash LD_LIBRARY_PATH=. ./DragonExpress ./DragonExpress: error while loading shared libraries: libtiff.so.6: cannot open shared object file: No such file or directory ``` |
| May 3 11:31:55 | 8m 57s | The Convoy | ♥ 1 | Just as hard as a real NES game as well :) Also you made this in assembly!? How many lines of code did it take? |
| May 3 11:41:55 | 10m 00s | Sambar Scamper | ♥ 1 | Very cool, like an NES Death Stranding. Run this on Linux with WINE no problem. Some of the runs failed upon being initialized because the physics just dropped the stack. But could be an artifact of running it with WINE. Anyways, very creative take on the theme. |
| May 3 11:47:33 | 5m 38s | And now what ? | ♥ 2 | Ran this with WINE on Linux and it worked out great. Expect it crashed on the end, but whatever. Really great atmosphere. |
| May 3 11:52:55 | 5m 22s | Mail owl | ♥ 1 | Really great atmosphere and art. Thought the puzzles were just the right difficulty. |
| May 3 12:03:31 | 10m 36s | Delivery Bros | ♥ 1 | This either the best or worst Ludm Dare game ever, I don't even... XD Very interesting "take" on the theme! |
| May 3 13:29:24 | 1h 25m | Deliver Us From Evil | ♥ 1 | Very nice take on the theme. Was a bit confused as to what the goal was initially, but eventually figured it out. |
| May 3 13:36:35 | 7m 11s | Pack-Man | ♥ 2 | Very well done tutorial, made it easy to grasp the core mechanics. |
| May 4 02:09:50 | 12h 33m | Bagelseeker | ♥ 0 | Cool platformer, nice artstyle. Feel like some initial level design where you can fall down without dying would have been a great way to teach the mechanics (e.g. the triple jump). |
| May 4 02:24:45 | 14m 55s | Space Delivery | ♥ 1 | Fun little game, but very random. Maybe capping the top speed would make it possible to react to the astroids in time? |
| May 4 02:46:29 | 21m 44s | Witch's Familiar | ♥ 1 | Very good puzzler with good aesthetics! Found the first 5 levels were a good introduction to the mechanics, preparing you for the big last level. Couldn't get the music to play though. |
| May 4 06:10:05 | 3h 23m | Orbital Delivery | ♥ 2 | Fun game, fun mechanics. Not sure what the end goal is, other than increasing the score as much as possible. Maybe some sub-goals would be nice? |
| May 4 06:21:05 | 11m 00s | Demon Lord's Catboy Pizza Delivery Service | ♥ 1 | Loved the grappling hook, really well executed! |
| May 4 14:16:39 | 7h 55m | Potion Delivery Service | ♥ 1 | @ottos you're using RPGmaker right? Any chance you could provide a Linux build? Tried to get it running with WINE without any success :( |
| May 4 14:31:19 | 14m 40s | Super Buffed Delivery Service | ♥ 4 | Oh man I was not ready for the last bit! So good, worst thing is that there are no more missions! |
| May 5 01:34:55 | 11h 03m | The Dirty Inbox | ♥ 2 | Ran this on Linux wit WINE no problem. Loved the whole design and interface. Did get kinda stuck though on the second invitation. Seems like a lose no matter whether I accept or decline, after having exhausted all other options. Probably just me who's missing something. As others said, maybe some checkpoints would make repeat playthroughs less repetitive. |
| May 5 01:47:18 | 12m 23s | Silence is just a pipe dream | ♥ 1 | A very reasonable way of solving the noisy neighbor problem 10/10. Also loved to see Myst-like point and click at Lududm Dare. More puzzles would have been nice :) |
| May 5 05:27:31 | 3h 40m | Santa's Slip Up | ♥ 2 | Wasn't immediately obvious to me that you should avoid the mountains, even though they have a red aura and the text tells you so XD But since retrying is so fast, I don't see that as a big problem. Only bad thing I could say is that I wish there were more levels! |
| May 5 05:50:04 | 22m 33s | TOWER CLIMB | ♥ 1 | Very solidly executed with good level design. Really liked the repeat dash into enemies design. Only complaint is that the game seems to drop the jump input if pressed just before the character lands or just 1-2 frames after you fall of the platform. Think some forgiveness timers of about 100-200 ms would make the jumping feel even more responsive. |
| May 5 06:04:36 | 14m 32s | PigCulture | ♥ 0 | Good atmosphere. Kinda creepy vibe. Wasn't really sure where I was suppose to go or what I was suppose to do, so didn't really get far. |