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Feedback comments for LD53
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| Timestamp | Since previous | Game | Martta's comment | |
|---|---|---|---|---|
| May 3 13:34:59 | Delivery Cannon | ♥ 1 | Yay, I got 1005 points! :-) I really liked the fact that you could boost yourself by shooting in the opposing direction, made the gameplay so much more fun. The graphics and sounds are little basic and the game did not scale to fullscreen on web, but solid entry still. Keep up the good work. I think there could have been some sort of highlight on the house that you are currently delivering to. | |
| May 3 13:45:14 | 10m 15s | A Wolf's Riposte | ♥ 1 | Fun game. I did not like the fact that the attack consumed HP. It is like punishing you for fighting, but also you are not able to run away. The music + fast movement felt good. Graphics were ok and did the job. Really liked how you showed where the enemies are going to attack next turn. Also overall the grid based battle was very well made and polished. The gameplay loop was little bit weird: You need to find a letter that is in a random place and then deliver it to a random place. Feels like that the pick up point or delivery point should always be the same or at least some actual place like building. |
| May 3 14:08:20 | 23m 06s | Boxlin | ♥ 2 | I have to grive strong credit to innovation! Original idea! :-) The music was little bit repeating and loud, but it was nice. Graphics were great. Thos large boxes really got me. Plenty of stuff that could have been added, like some feedback for damage, but there is always things to add in LDjam game. :D |
| May 3 14:18:52 | 10m 32s | Dead-Livery | ♥ 3 | You probably know the main problems with this game, so no need to painfully point them out. One piece of advice: The hitbox for player should be much smaller (Design philosophy is called advantage of the player). The graphics, music and sounds were great and the game was actually playable! Glad to see that such a large group of people got together and greated something great! |
| May 3 15:41:01 | 1h 22m | A Backyard Scramble | ♥ 1 | I liked the graphics and sounds. The graphics were very consistent and also sounds. It was also short and sweet. Was there some sort of reward for delivering more than 1 egg? |
| May 3 15:52:51 | 11m 50s | International Relief Corps | ♥ 0 | I had the same experience as @its-capp. According to other comments there are NPC that you could find, but I did not find any. Graphics were nice, but the lack of instructions/guidance/pointers was lackluster. Also there were no sound. |
| May 3 16:14:25 | 21m 34s | Gecko's Deliverance | ♥ 4 | This was probably the best game I have played so far! Really cool to see RTS game in Ludum Dare. However it breaks my heart to see the lack of polish in the controls. I wish you had spent less time on the awesome graphics and sounds and focused little bit more on the gameplay. Maybe you could have even removed one of the levels to polish the controls little bit. Also it felt weird that your soldiers were scattered all around the map. But still this game is damn impressive. |
| May 3 18:17:24 | 2h 02m | Same-Day Delivery | ♥ 1 | Some sort of menu would have been great so that I could make the game screen little bit bigger before my mouse gets locked to the window. But solid entry! Music was good, although little bit too loud. Sounds were the weakest part of this game as there was only the gun firing sound which did not fit the 2 barrel shotgun. Graphics were excellent. |
| May 3 20:04:03 | 1h 46m | Monster Bunker | ♥ 1 | I really like the idea! Always could use more polish, but the idea was very innovative. I feel like the repair tools should have been scrapped and maybe there could have been some skill based movement mechanic. Really nice musics and sounds |
| May 6 05:01:51 | 56h 57m | Danger Dash | ♥ 1 | Cool game and I appreciate the effort to build it from scratch without any engine. We made game with same idea using Godot 4.0, you deliver packages while there are zombies. :D Too bad there was no audio and also I think some balancing would be needed to make the game more fun. |
| May 6 05:10:42 | 8m 51s | Just Wait! | ♥ 0 | The movement felt annoying, there was some weird acceleration going on. Also the game felt little bit laggy on my PC (GTX 970). I liked that there was no handholding, you had to remember who ordered what. And luckily the customers were not from Finland and were brave enough to say that "this is not what I ordered" :D Music and sound effects were good. |
| May 6 12:10:48 | 7h 00m | Cleopatra's Pizza | ♥ 1 | I got 556 points, yay! :-) I really liked the graphics and gameplay. It was nice that you could immidiately try again by pressing space. The art style is great and the ancient egypt is really cool. I think the music did not fit the egypt theme and the very long fade out for the music did not fit very well as the music was looping anyway. Also there were no any sound effects. I would have been so radical and would have made few sound effects for jumping and dying with ChipTone and remove the music. Also the map was little bit weird as it was floating in the air. The game would have been more immersive if the environment would have been little bit more "realistic". But however this is really nice entry and I enjoyed playing it. It looks and plays very good. |
| May 6 12:19:40 | 8m 52s | Cargo Chaos | ♥ 1 | Nice game, but there are several problems. Glad you took the time to fix most of the issues after the jam, but I am afraid that I need to review the game based on the original version, as you added several new features to the game from the feedback. The rules allow only bug fixes and ports to other platforms after the time has ended. The game was however very balanced experience and I did not notice any bugs, so it was good quality! |
| May 6 12:26:01 | 6m 21s | Arcana Express | ♥ 1 | Very innovative spell casting mechanic! With little bit more polish this could be a great game! |
| May 6 12:35:30 | 9m 29s | Deliwar | ♥ 4 | Thanks for awesome game <3 The twitch integration was really cool idea, maybe in next Ludum Dare we will see some extended use of it?? :o |
| May 6 13:13:19 | 37m 49s | Ludum Dare 53 | ♥ 2 | I think you overscoped and the game is lacking polish. You should have went for something smaller. But I really like that you spent the time to search for nice sprites and music and implemented all basic features. Also some sort of tutorial would have been very helpful. Those mines and wizards were very confusing! But it was still solid entry as you managed to make a playable game with graphics and sounds, it is actually quite impressive when you think about it outside of Ludum Dare community. |
| May 6 15:25:10 | 2h 11m | Resources | ♥ 1 | Great game, quite similar to our game. I did not like the darkening of the screen as it made hard game even more hard. It was also frustrating to look for the random spawned delivery points in unknown city without map or anything. Some guiding arrow to the delivery points would have been great. Also I got stuck annoyingly on some parts of the level, maybe the player hitbox could have been little bit smaller. But the graphics, sounds and gameplay was othervise great and this is one of the better games I have reviewed so far. The shop system and weight system was really nice. |