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cureja

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TimestampSince previousGamecureja's comment
May 4 09:19:33 Mailure To Launch ♥ 1 Really liked the level designs and the game feel! I think some subtitles for the intercom would be awesome, missed some of the dialogue that was said, and that's a shame since it seemed funny. I really enjoyed how much personality the robots had~
May 4 09:41:03 21m 30s Left to Do ♥ 2 It was fun to explore the world and see the comments made about the deliveries. Found the canon ending... I think? The screen turned black. I really enjoyed the mood of the game!
May 4 16:42:44 7h 01m Void Scion ♥ 0 The combat was cool! I wish I got to use them more in a more difficult setting or that the final boss was a bit harder. I also wished that the between combat/finding an enemy was more streamlined. The spear and melee attack felt good to use! Nice fun game~
May 5 01:52:51 9h 10m RAT-TAT-TAT ♥ 1 The game was very tense and exciting..! I was constantly on my seat worried about where the next bugs would appear to attack my pizza. I only wish that there was better indicator on where the new bugs would appear since you needed as much time as possible to position yourself and shoot~ Rat paws and rat pizza~
May 5 07:17:21 5h 24m Lost & Found ♥ 1 I really enjoyed how the rendering, character designs and music came together to make such a unified, cute experience. Track-One Lost is a bop! The gameplay is a bit lacking in depth, but everything else makes up for it. I hope you expand it and flesh it out more after the jam!
May 5 08:29:58 1h 12m Theater of the Dead ♥ 1 The surprise with the moving rooms based on items was a cool unexpected mini puzzle. I do wish there was more combinatioins to make the hotdog/popcorn combo, but maybe thats a mini puzzle in itself. Cool interpretation of the theme!
May 5 09:14:18 44m 20s Belt Rush ♥ 1 Super polished game! As someone said earlier, I think having a bit more warning, maybe visual like a brief flashing warning icon, before the switching would be awesome. Messing up because you clicked as it switch, but needing to click to live feels bad. Great job!
May 6 10:29:20 25h 15m KnighToad ♥ 1 Fun and good feeling mechanic! Level design was simple, but felt nice to play. Good job on your first game jam!
May 6 15:53:18 5h 23m Wasabi Whiskers ♥ 2 Very polished and fun game! My only very minor gripe which might not be correct, is that I was only able to solve lvl 7 via live editing while the game was being run. If that is the case, or is a mechanic of the game, I wish there was a level describing that mechanic more in detail and that it was a little less harsh when doing so (cant move a plate that stops moving). Really enjoyable game and level design!
May 6 17:17:16 1h 23m Storm Dove ♥ 2 Sweet game, love the theme! I liked the idea of the temporal stuff, but think it either needs to come at you slower to give the player time to adapt or have a brief period when switching temporal directions of no obstacles. It felt bad to get hit almost immediately after temporal switching on higher speeds. It would also be nice to see how many levels there are for a sense of progress, since the visuals/gameplay are very similar between levels. I think Level 3(temporal) was a bit slow, but things quickly picked up pace with the new packages which I really liked. Ifeel like it is a bit counterintuitive to save mail for the last boss. The difficulty slider is a really nice QoL and overall a very well thought out game!
May 7 23:27:00 30h 09m Bagelseeker ♥ 1 Untitleda.png fun time! i really like trying to figure out the location~ My phone was too old, so i wish it was easier to find the windows version in that case. I also wished that if you got to an area which for sure needed it, like the second key, that there was a hint to look at the qr code. Awesome compo game!!
May 7 23:37:02 10m 02s (H)armless Delivery ♥ 0 Fun to mess around with the ball and level! Wished the controls were a bit more consistent and that right clicked also allowed camera rotation~ It would be cool if you could fling any or more objects into the switches. Good job!
May 8 09:06:34 9h 29m TipsQuick ♥ 0 Cool idea, might be more fun if you had more cars(?) to move so you can keep the pace going while cars(?) are being stopped at red lights since that happens quite often. A chill game regardless~
May 8 09:33:46 27m 12s Deliverance ♥ 1 Fun game, the levels seemed well thought out! Camera was a bit wonky for the precise movements needed sometimes, but all in all a good time~
May 8 09:49:58 16m 12s OverspeedMealDelivery ♥ 1 Fun idea and good execution!
May 8 10:06:44 16m 46s the postBIRB ♥ 1 Short and sweet game~ After initial troubles with understanding the game, quickly caught on after some playing. Good job!
May 8 18:13:27 8h 06m Rat Delivery Service ♥ 1 Cute game! Very atmospheric with the music, tone and mice. Would love to see the game expanded past its free play state.
May 8 18:23:35 10m 08s Verses & Vibes ♥ 3 Amazing!! I really loved the game. This is a really clean execution on the theme and I hope more poems are added. Maybe a percentage of how many people got your own right and a recording right would be cool as well. One of my favourites from the jam! Would love to be able to send my friends my recordings as well or/and have a maybe a personal bank of attempts with the different tones. (I am moop hehe)
May 8 23:51:01 5h 27m News @ Doorstep ♥ 1 Got to 720, before the pace became very very fast. Fun little arcade game~
May 9 00:58:16 1h 07m Fast Fruits ♥ 1 Beat the game! vi.png For anyone wondering, you need 10 bottles of juice to proceed to lvl 2. A hint to do so is to make sure to keep getting fruits from the bricks and aim at the edges of the bins! A bit more control on how to shoot would have been nice, and I think having instructions for level two show up would have been nice, since its pretty easy to forget at that point, with no way to relook at them. I liked the idea of the two different levels, it was cute.
May 9 01:40:58 42m 42s Dungeon Delivery ♥ 1 Loved the design and looks! Wish I could have enjoyed the game design with either a less punishing death system or more forgiving jumps, like adding coyote time as mentioned by others. It feels bad to lose everything, especially in a game where the progression seems pretty randomized. I would also suggest giving easier to more difficult routes, as its hard to get in the game when the first jumps are pretty difficult. The memorization of the map as a mechanic was cool and I hope you expand it~
May 9 02:02:36 21m 38s Saving Captain Cino ♥ 0 Cute graphics! I wished the compass just showed one direction for clarity. The map design was cool!
May 9 18:21:02 16h 18m Feathered Envoys ♥ 2 Beat the game in 61 days! (got lucky with a human envoy in the end hehe) Lovely game, great theme. With some more polish for the gameplay, I can see this game being The tips were a very good idea for guiding the player. Finding out what the events did at the beginning of the game was fun. I found that obtaining bird seed through pigeons to be too risky to do after establishing connection to a location, due to the amount gained being pretty low compared to just waiting for a random event to gain seed, time spent/risk of death involved/losing out events that boost the pigeons, and the lowish impact of having seeds. Maybe having the events be a bit swayed dependant on what the player needs would be nice as well, I found myself waiting for the aviatory upgrade until day 30 I think? (I could be wrong though) I also think that letting the player if they get no events, getting a thematic but very weak/luck dependant event would be nice, since the events help fuel progression/world building and helps keep you into the game while you wait. Great job on the game and the feel! (Theoretically I think you could have kept your game as a Jam game since I think certain bug fixes are allowed, post jam, which i think yours was since it was a critical bug. https://ldjam.com/events/ludum-dare/rules) "Certain Bug Fixes are allowed. You can’t add new features, but if something broke or didn’t work correctly as you were finishing up, you can fix this after the deadline. You are asked to highlight the changes you make in your submission (a short change log). You probably wont get a 2nd chance with some players, but at least it wont be a problem for future players." Here's a chick art, hope it looks good enough c: 5b7e4.png
May 10 04:30:40 10h 09m Panini ♥ 0 Great game! Really liked how it ramped up, got to 19 points~ I think that that making it a bit easier on the later levels or giving a bit more time rewarded would make it a bit more sustainable to play~ Overall a fantastic time!
May 10 19:21:05 14h 50m Catch it ♥ 1 Cute and fun game! The way you stylized the game is awesome. I wish that the timer would be adjusted dynamically so its actually possible to do some of the deliveries as it feels like if the truck's distance from you and the home distance happen to be very far, you don't have enough time even if you are going optimally. Good job on the sweet game!
May 11 08:20:44 12h 59m Entrega ♥ 1 Love the feeling of the game! Wished there was a better way to clear the enemies, feels like they eat up a lot of your health even if you are able to make every delivery (melee attacking them via moving felt fun but not sure on balance on it) Love the tilting and flow of the game, good job~
May 11 17:31:13 9h 10m Am a drone (◕‿◕) ♥ 2 Cool game idea! Took a while to get used the controls, but enjoyed planning out my path~
May 11 19:10:29 1h 39m Lo-Fi Pizza Delivery Guy During Armageddon Trying To Earn $10000 To Buy A Car ♥ 1 omg at first I thought it was a real time game and was gonna comment on how the meteors seemed unfair haha. (somehow managed to score decently as well on that run) Also couldnt buy a car when i did reach 10000 and above? Very cute game that has a strong gameplay loop!
May 11 19:23:19 12m 50s Post it! ♥ 3 Very cool! Each level felt right and I liked how well they were balanced. The only thing I wish is that there was a bit of time in the beginning to read the numbers you were supposed to sort. Great job!!
May 11 19:49:09 25m 50s Hemophilia ♥ 0 Fun game! I wished dashing was a bit more snappy, like instead of going towards your current direction, only took into account the compass rose directions from immediate input to allow for a better feel of control. The narrator was written well~
May 11 21:43:16 1h 54m Dimensional Delivery ♥ 0 Very cute and lovely~
May 12 22:25:21 24h 42m Manhole Mailman ♥ 1 Cool game! The visuals and theme are great and the gameplay is fun and intense. I wish the game was a little more forgiving, in packages missed (like lives) and that there was a bit more space for the player horizontally as one slip up makes you crash. There was also a lot of spread out controls that I wished were a bit more condensed, maybe having jump binded both to w and space as well as putting lmb and rmb be different packages? Or even just W as jump and space as pkg switch. I noticed as well that sometimes as I was trying to slide a package in it wouldn't register. I liked the concept and execution of the game in the end though~ Good job!