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Feedback comments for LD53
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| Timestamp | Since previous | Game | Bit Flipz's comment | |
|---|---|---|---|---|
| May 1 20:48:51 | Age of Mail | ♥ 1 | Highlight: The music Lowlight: The lack of purpose All in all a great entry. I was jamming along to the tune of the music as I navigated the seas; the tune perfectly suits the sea sailing theme. It was missing some purpose to the game loop however. If there was a cost for rations/supplies that gave a reason to deliver mail and optimize your route, I think I would have found it more engaging. | |
| May 1 21:20:09 | 31m 18s | Bloodrush -DELUXE- | ♥ 1 | Highlight: Game concept Lowlight: Collisions Overall a really cool idea of throwing deliveries out of a fast moving vehicle. All the aspects of the game help convey that idea. The slow down time effect was used perfectly to provide assistance to the player to aim but still conveying the sense of high speed. The slippery drifting controls of the vehicle also fit the idea that the car was moving at high speed and made the game feel a bit more fun and silly. I especially love the attention to detail of the trailing red lights behind the vehicle which probably contributes the most in my experience to the feeling for the speed of the vehicle. Having to click the mouse button once to change mode and then again to do the action was an annoyance. I don't see why holding down right click shouldn't automatically put you in the throwing mode and start the throw. As also stated by others, the collisions are a bit too annoying as they tend to cause the car to end up angled in a way that causes them to immediately collide with another wall. The |
| May 1 21:35:38 | 15m 29s | Super Special Delivery | ♥ 1 | Highlight: Menu Lowlight: Gameplay It is shame you didn't have the time to finish the game, but I've got to give praise to the menu. The artwork and transitions are fantastic. In particular I love how the blanket swings around as the stork moves when you navigate the menu. Came back to edit cause I forgot to praise the music too! Very vibing |
| May 1 21:56:41 | 21m 03s | LD53: House Delivery! | ♥ 2 | Highlight: Artstyle Lowlight: Repetitive Overall a great simple game that is coupled with a cool artstyle which is reminiscent of playing on my Gameboy Color. Pixel art looked great and the music adjusting to the speed of the vehicle was a nice touch. I appreciated the in-game prompts at first, but then they became annoying as they continued. Unfortunately, I did find myself getting bored of the game after playing for some time due to the repetitive nature of it. |
| May 1 22:12:08 | 15m 27s | Ultimate Package | ♥ 5 | Highlight: Music Lowlight: Janky Camera I thought the character looked a lot like Moist Critikal and the comments confirmed it. Great easter egg there. As far as the game goes, my initial thoughts went straight to the music. Hands down the best part of this game and the best music out of the games I have reviewed so far. Gameplay left a little to be desired, the enemies while original to make them be boxes, felt a little awkward to fight. My biggest complaint however is that the camera would sharply move around at certain points that did not feel natural. Overall a great game, with a funny setting and fantastic music. |
| May 1 22:28:10 | 16m 02s | The Silver Fleet | ♥ 0 | Highlight: Tempo Lowlight: Unclear Rules A fantastic game that does a really great job of maintaining a tempo. A lot of this is probably contributed by the music, but also the frequency of enemies/obstacles. Having only a single button to press also helped give it a sense of rhythm. The only thing I can really complain about is that I wasn't sure what the rules were such as what treasure did or what stats like heavy swing meant. |
| May 1 22:37:15 | 9m 05s | Delivery Witch | ♥ 1 | Great first Ludum Dare entry, especially given the short time frame! I can see the potential for this concept to be a fun puzzle game. One small complaint is that the audio was a bit too loud. I hope to see you participating in more game jams in the future! |
| May 1 22:49:38 | 12m 23s | Delivery Champ | ♥ 3 | Highlight: Take on theme Lowlight: No penalties I chuckled out loud when I saw that this game was about delivering **babies**! That is a hilarious take on the theme. The gameplay itself was pretty straightforward and the sound effects were good. I played the game three times in order to try to beat my high score so that says something. Only real complaint is I discovered that I could just mash all the arrow keys without penalty. Some background music might be a good addition too. |
| May 1 23:28:17 | 38m 39s | Fast Parcel Service | ♥ 1 | Highlight: Parcel chaos Lowlight: Bugged objects ended run Wow! This is a really great game. It is so simple, yet so addicting. I loved struggling with the chaos of a never-ending stream of objects piling up as you struggle to throw them into the back of the truck. The music was subtle but nice and the sfx were quite funny. Only complaint is my first game, the objects got stuck onto eachother on the ramp and I couldn't get them down which caused me to lose. |
| May 1 23:53:00 | 24m 43s | Crystallium | ♥ 5 | Highlight: Art style Lowlight: Physics glitches A really fun and addicting game to play. The biggest thing that stood out to me is the art, specifically the crystals with the bloom effect and the draping purple floor as it vanishes. The gameplay loop is satisfying though I was confused on my first run as to which crystals I was supposed to collect as I tried running over the ones on the corners. I found the presentation of the score to be a very innovative approach. My one criticism is the physics "glitches" as it doesn't fit with the gameplay where the vehicle is flat on the ground all of the time and then goes flying into the air. Personally, I'd rather have a game over when hitting an obstacle rather than that physics craziness. All in all, a really fun game that I could definitely see fitting in as a mobile game. |
| May 2 00:20:57 | 27m 57s | Mt. Deliverest | ♥ 7 | Really fun and innovative idea to have that climbing mechanic with the mouse buttons! I had a lot of fun trying to get higher, but the falling rocks just don't give enough notice to get out of the way in time. Also the falling scream is hilarious haha |
| May 2 00:26:38 | 5m 41s | Pizza Puzzle | ♥ 1 | Very nice game with decently challenging puzzles. I love the green-pixel art style it reminds me of my Gameboy. One thing that intrigued me is the pixels of the boxes when they move didn't seem like animations, are you using a shader to make the pixelated effect? |
| May 2 00:38:57 | 12m 19s | Treats Inbound | ♥ 1 | Haha did not expect how intense the music would be for a game about cat treats. What a fun take on the theme "delivery". Perspective is a bit tricky to figure out, but didn't stop me from having fun. Great job! |
| May 2 00:47:01 | 8m 04s | Well Shirt Company | ♥ 1 | I'm glad I clicked that tutorial button, it was very helpful in my shirt delivery business. Fun game, I felt myself panicking (in a good way) not knowing what best order to do the deliveries in. I'd love to see some sfx and music be added to this. This was my final score for my first game Screenshot 2023-05-01 204328.png |
| May 2 20:54:29 | 20h 07m | Fetch! Good boys? | ♥ 1 | Nice job! These levels are really well designed. They are difficult, but you feel so close to getting it each time, that you just keep replaying it until you beat that level. A random detail, but I liked the death transition with the expanding/shrinking black circle. The only thing I question, is why is this dog jumping all the time! Made it to whatever level this was Screenshot 2023-05-02 164932.png |
| May 2 21:18:06 | 23m 37s | Fetch Quest. A small text adventure | ♥ 1 | Screenshot 2023-05-02 170122.png I feel bad now. Maybe my character deserved to be in that cell. Found all 4 endings. Cool game! I haven't played a text adventure in awhile. Did the uniform serve a purpose? |
| May 2 21:55:59 | 37m 53s | Dicey Deliveries | ♥ 2 | Haven't tried out a tabletop game before so this was a fun change of pace. Surprisingly I won a perfect win in my first game. Was it luck or strategy I don't know? In any case, it definitely came down to the final rolls to get a 1 and then push it to the top, so good job on making it cut so close! Screenshot 2023-05-02 175242.png |
| May 2 22:36:32 | 40m 33s | Stone Stone Cold Delivery | ♥ 1 | I thought the game I made might have been too hard, but this is super difficult without being able to see the tiles again. I definitely don't have the memory to win this game. Neat concept though |
| May 2 22:47:52 | 11m 20s | Fridge Floppers | ♥ 0 | What a fun and polished game! I love the cute little characters and the doodle artstyle. Unfortunately I met my match at the level PITS. EDIT: Came back to it and gave it another go and got to the end this time! 😄 |
| May 6 04:28:25 | 77h 40m | The Delivery | ♥ 1 | First off, congratulations on completing your first game jam game and for doing it solo too! This was my first time making a game solo and I can now appreciate just how much more work there is to do. I think you wisely chose a good-sized scope for your game that is relatively simple in terms of game mechanics, but allowed you to focus on the experience via your artwork and narrative which were both excellent. This town had a cohesive quirkiness to it that made it fun to speak with the locals and fit within the story. I can see the delivery puzzle that appears to exist and presume it would result in a "good" ending, but unfortunately I was unable to figure out how to complete it. I suspect the first step was related to collecting the hot peppers, but the best I could seem to do is see the text box "hot peppers". Despite being unable to figure out how to achieve that, it was still a great experience and you should be proud of your first game jam game. |
| May 20 00:56:15 | 332h 27m | Tiler's Trucking Co | ♥ 1 | I enjoy a good puzzle game and this provided a decent challenge not only of the puzzle itself but of my memory too. As other states, being able to see the next tile in the queue would have helped avoid some frustrations and the harmonica was too loud. I also found a secret input that changed the tile, but that kind of defeated the gameplay. Overall a great game! |