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| Timestamp | Since previous | Game | alyd asmar's comment | |
|---|---|---|---|---|
| May 2 00:38:35 | Return To Sender | ♥ 1 | Nice Papers Please vibes, had a fun time playing! The "messy office" feels were there xD Final score $0.97 😎 | |
| May 2 09:16:58 | 8h 38m | Winter Factory | ♥ 1 | Ow, very polished entry!! Had a good time playing it. Just one comment, when you make an incomplete gift, it'd be nice that it also stops the level, but it seems that currently it just makes it last forever? Of course it's a very minor issue haha. Another thing is, pretty much every level I played had one "hack", a unique color combination that would fit all the rules, and I would just make this combination over and over again. This hack could be broken by having at least two rules talking about the same color, or something like that. |
| May 2 11:21:35 | 2h 04m | Delivered with care | ♥ 2 | Such a fun game!! :D I loved the mechanics, everything is very polished visually and it makes it very intuitive, even an idiot like me could understand the stamina mechanic in less that 1 minute. Notice me Kiki Besos senpai :'((( |
| May 2 11:49:12 | 27m 37s | Cosmic Pizzeria | ♥ 0 | Hey! I tried to launch the game but got this error 😢 (I'm on windows 10, 64 bits) pizzerror.png |
| May 2 12:04:53 | 15m 41s | Punchline 'em all | ♥ 6 | Woooowwww ✨️ A member of our team wanted to have a similar take on the theme, I'm happy it happened somewhere else!! Took me some time to get the controls (had started the game in single player mode by mistake), but I played with our GD and we had some fun. In the end we only got good after one or two runs, once we learned what the next lines would be in order to make the combos 😆 Maybe it would be nice to have the next rhymes displayed somewhere? idk if that was your design intention. [edit: I played again and I don't think that anymore x) I just feel it would be better to have the rhymes highlighted in the line history because it gets overwhelming] I would really love a roguelike deckbuilder on this concept, where you can gather rhymes throughout the run! Thanks for the game 🎉 |
| May 2 12:29:07 | 24m 14s | Code of Conduct | ♥ 2 | I liked the simple graphics, and the fact that the character became flat when moving sideways! 😆 It added to the movements feeling quite nice. The route following thing was fun too. Apart from that I think I didn't really understand the mail checking mechanic, overall I had much higher scores when I never checked the mails... Maybe it should be instantaneous? Maybe I didn't understand how to properly use it. Would be a different game but maybe it would've been fun to have a system where the player can actually check the mail themself, while moving and trying to follow the roads! Anyways thanks for the game, and congrats on finishing it :) |
| May 2 14:50:12 | 2h 21m | Sabotage, Inc. | ♥ 2 | Shiiit I couldn't finish the last leveeeeelll after 2 hours on it 🤣 So just one comment, a big missing feature for me was that there was no way to stop a level once you knew you had lost, which made it very tedious to wait for the level to finish to try it again (maybe there's a way that I missed). Also I think the slow down towers didn't work for me? And from the circle of death lvl and onwards I found the thunder towers to be a bit useless? (maybe I just didn't find the right strategy though) I also pretty much only used selling to beat the boss in lvl 5, by selling my towers as it progressed, which I don't know if it was intended x) Anyway I really love tower defenses, I found this one to be quite fun, and quite polished! I liked the variety in the boxes, it added some extra level of strategy (eg picking the crosses when at zero gold), and also that the drones kept on floating when the game is paused! Thanks a lot for the game!! 🎉 So sad I couldn't see the end screen 😭 |
| May 2 14:54:14 | 4m 02s | Coral Reef Bay | ♥ 1 | I'm just posting this to have a notification once it gets published, love the thumbnail! |
| May 2 15:19:02 | 24m 48s | Involuntary Nannies | ♥ 3 | I could not play 😢 I could not pick up the babies or interact with anything :'( Also the babies crying is the most unbearable thing I've ever heard 🤣 |
| May 2 16:14:21 | 55m 19s | the postBIRB | ♥ 2 | Birbbbbbbbbbbb 🐦 Nice little game! Took me an embarrassing amount of time to understand the "next" feature 🤣 Loved how the movement felt. |
| May 2 16:26:48 | 12m 27s | DeliverTheSeal | ♥ 1 | Squishy baaaalllll ✨🦭 This texture and mechanic are definetely something! 😆 It was fun playing, the bouncing thing was a bit unsettling at first but in the end there was the right amount of difficulty for me not to get frustrated or anything. |
| May 2 17:02:23 | 35m 35s | Parcel Larceny | ♥ 1 | Wooow great game!! 😃 Like everyone said, it's very polished and very fun to play. The level design is also quite interesting, some like lvl 3 I had to try many times thinking "this is impossible", and others the sequence is quite obvious but the execution, much harder 😆 I really loved that you could actually get back home even if the police was after you, very satisfying especially when you reach your house almost at the same time as the police car xD Nice also that the mines can kill the dog, I don't know if you can get them killed with the rifle too? I only tried a couple of times. Thanks for the game! |
| May 2 17:59:21 | 56m 58s | Superfetch Dog | ♥ 4 | Wowwwwww 🤩🤩🤩 I'm in love. Just a small bug report: when the boar follows you to the first platform, it can kill you during the dialog / bonus selection / throwing, and if that happens, the game devienne fou (everything is 20 times faster), and going back to the menu doesn't fix it. |
| May 2 19:31:05 | 1h 31m | Feathered Dispatch | ♥ 3 | Nice take! 😮 Like other people I was very confused at first, but the written tutorial sheet helped. Also it took me a looong time to understand I was not suppose to triangulate using circles like I'm used to (like, it has to be X miles away from A and Y miles away from B, so you take the intersection of the two circles etc.), but instead using the North/South indications, which is much easier (also the circles method made it impossible sometimes so congrats my dumb brain 😆 ). I think the idea has potential but it was very hard for me to remember the instructions of the letter while measuring on the map, also remembering the name of the city after finding it, so every time I had to infer that from the new location that popped in the letter destinations... x) Apart from that, the art is really cool (loved the muscular pigeon on the tutorial 🤣 ), and the music too (left it in the background for like 30 minutes and I didn't get tired of it), and the concept is quite innovative! Congrats and thank you for the game! 😄 |
| May 3 00:29:03 | 4h 57m | A Wolf's Riposte | ♥ 1 | Fun game! It took me some time to understand what was going on because I didn't get that combats where turn-based, so I just kept on moving very fast trying to escape attacks that were also very fast 😂 Apart from this little feedback I'll just say I had a fun time like the others, and I quite like the wolf sprite :) |
| May 4 23:25:16 | 46h 56m | T.I.M.E | ♥ 3 | Omg this game 😍😍😍 I'm going to forget things but: - T. Y. L. E. R.'s dialogues are so great, I loved the acronyms, the stealing your time thing, and their character design is hilarious, with the motorized monocycle and the little sfx, I can't 🤣 - The last slime room was so funny 🤣 This kind of jokes makes me feel like the people who made the game have had loads of fun while doing it, so I hope it was the case! - As said before, the art and music are perfect, I loved the viewpoint, and the light is gorgeous. - Also great job on the fighting part, the controls are very smooth, the attack delays feel good and well balanced 😃 - I will add that I played with my partner (they had the mouse and I moved) so we probably had it easier than it was supposed to be, so I cannot comment on the difficulty 🤣 - In terms of game design I really found it brilliant that you actually lose a power during the game, I thought it was an interesting reinvention of the "getting stronger" trope!! (and I think it's the first time I see it in a game?) - The final fight against TYLER... 🤣 "tiny blows of wind"... Overall thanks a lot for this game, I was clearly the right public for it and I spent amazing 16 minutes and 30 seconds playing 😂 ♥️ ✨️ |
| May 5 00:06:44 | 41m 28s | Paint Me a Color | ♥ 0 | same! :) |
| May 5 00:58:53 | 52m 09s | Magic Map of Adria | ♥ 2 | Nice concept! I gotta say I'm not a puzzle person so I was bored on one or two occasions (like the Blue Mountains, where I saw what to do quite fast but still had to do the 30-something moves to actually do it). But I'm saying it just 'cause I like to complain 😛 And even grumpy me finished your game soooo It's quite polished, I really like that there's a global goal on gold / time, and that the level selection menu looks like an accounting document, overall the aesthetics felt quite consistent. Also I liked that there were two things to actually optimize, which probably gives some replayability. Actually, I only ran once through the levels optimizing for time as much as I could, and ended the game with a lot of available money, so I guess the 1000g boundary could be moved down a bit to force people like me to save some of their gold! In terms of innovation, well the tile sliding mechanic is not new but using it for the path optimization was a good idea that felt quite new to me! Thanks a lot for the experience! and congrats on the final product, it's quite cool! :) |
| May 5 01:29:35 | 30m 42s | Delivered With Care. | ♥ 4 | Very good entry there! First some more negative points: It's a bit frustrating that the levels are so long without any checkpoints, in this context I think I would've preferred them to be like 3 or 4 times shorter (2-3 screens wide or something). But I guess the length of the levels is also what gives the "delivery person" feeling (having a long route with some obstacles, instead of just rooms full of obstacles) so I also understand your choice! Also a small bug that maybe was already reported, I could never throw the box in the air too close to a wall, which forced me to reposition multiple times every time I wanted to jump. Now the real deal: I gotta say I felt very cool playing this character 😆 nice game feels, the jumps and camera movements were very pleasant. On the art level it's also great, very beautiful and detailed. The mechanics are also good. I was very confused with the controls at first, but finally got a hang of it and it becomes very satisfactory when it does. I also got to say this is the most "Delivery" game I've tested so far I think? This interaction with the box really does it. Great job! (I didn't finish the game because it's 3am here but I'm looking forward to it!) PS : for some reason I also stumbled upon the other "delivered with care" entry, if you have some time it's also a cool game! 😄 |
| May 6 12:48:14 | 35h 18m | Aspect Traveler | ♥ 1 | This game was very cool! Impressive narrative work. Reading the other comments I understand I was lucky as hell though 😆 because I finished the game on my first run! maybe because I had most of my positive events early on, filling my gauges up before having to use resources? Also just luck when choosing I guess. I really loved the story, I tend to be annoyed by the "she's an ancient being with powerful magic but she's a 10 year old girl" trope, but despite this I ended up liking the characters and their relationship, and thought that they were both very cute. For the art part, the interface looks neat! and the global aesthetic was quite cool. The event images were a bit heterogeneous but you had a lot of them so I guess there was a trade-off to make haha. Thanks a lot for the game and congrats! |