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alyd asmar

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TimestampSince previousGamealyd asmar's comment
Oct 3 22:43:05 Too Maneon Loots ♥ 2 OMG it took me three games to understand I had to equip the stuff, I'm so dumb πŸ˜‚ As everyone has said, this is really a great and fun game. And very polished! ✨️ (and very much in the theme) Just some random thought: I think that a mechanic that works really well is that the only way (that I found, at least) of efficiently evaluating the stats of an item is to actually equip it to compare the stats (also because some stats are hidden, if I'm not mistaken?). Considering this, as a player I might've understood how to play a bit faster if those stats weren't even written (because it made me want to read, but there's no time). But idk how it would actually feel x) (another design direction would be to maybe reduce the number of stats to make them easier to read?) Also, maybe it's just me being dumb (as already established by my first sentence), but I felt that the outcome, especially in early game, was quite random (I always did the same thing, but 60% of the time I just died after 30 sec). Oh and last thing, in one of my games I had a bug where the character just stopped moving altogether. I'm sorry I don't have any more reproduction info :x Congratulations again, c'est pΓ©pite !! πŸŽ‰
Oct 3 22:57:26 14m 21s PhotoPhobia ♥ 2 I tried to understand how to play and kind of failed...? From what I understood, the enemies drop something (wood?), and we're supposed to build campfires from that? But there's only one game where I managed to do that, idk why? Also I didn't understand why the light kept on changing, and pressing E never worked :( (but maybe I was doing it wrong) The game looks quite good (and it does not burn my computer like unreal engine games usually do!). Congratulations on finishing something, especially if it was your first jam (my first jam game was not even playable, and most of them don't have a menu πŸ˜†) !!! πŸŽ‰
Oct 17 22:31:53 335h 34m Waltz Royale ♥ 1 Wow, what an experience... it took me 10 minutes of negative points to finally get to a game where I scored a positive number (22)!! Somehow I was obsessed about direction rather than points, and then constantly failing to understand how direction worked... I think this game encapsulates the subtlety and sophistication of waltz quite well. And despite the scarcity of visual feedback and my quasi-constant loss of points, I had quite a lot of fun feeling like an impostor waltzer 🀣 and it felt extra good to finally managed to do something with those steps πŸ˜‚ Also, I loved the intro text! Thanks for the game!