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torcado

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TimestampSince previousGametorcado's comment
Jan 9 20:10:01 Boba ♥ 3 i'm in awe. completely subverted my expectations *multiple* times. each new surprise totally surmounted what i was going to say before it, but i'll list them in order here anyway: a. initial thoughts: i was considering making an incremental game myself so it's really cool to see a nice polished one pop up! the simple mechanic of enforcing a cooldown limit for decrees makes for some interesting purchase order strategy (at least in the early game). maybe just for speedrunning sake, but with higher cooldowns and costs it could be a substantial part of the decision process. the cardgame-like effect of the 'doubling' decree adds even more mechanical/strategic intrigue, i'd love to see more stuff like that in an incremental game. my brain's going wild thinking of the optimal strategic purchasing order when interactions like that are involved, haha b. i literally gasped out loud when i got new planets/areas. multiple simultaneous clicker games is such a cool concept. c. once multiple windows appeared, i was floored. every little minor interesting mechanic was completely shadowed by this. what an amazing idea. conceptually not too different from just separate tabs like before, but it feels so much more substantial. and having a central window just for a bird's-eye summary of the other worlds is so so cool. Clicking through like a dozen worlds each with a *unique design* was incredible, in a larger version of this game i could totally see myself translate out the languages. i reaally love the concept of essentially cramming together a bunch of simultaneous clicker games of different themes. what a wild concept for a gamejam game. I think the overall pacing of the game is really nice, i could see myself being fine with spending even *more* time on each planet building it up like the first one, but i think making it as quick as it is now is good for a jam game. this plus the lack of need for translating makes it very approachable for all kinds of players. And of course, the ending is hilarious. wraps up the game so nicely. incredible entry, one of my favorites of any ludum dare.
Jan 9 20:45:36 35m 35s Bloodsoil ♥ 1 this is really good!! lovely art as usual, really nice gameplay. i loved having to balance watering and attacking, makes for some hectic moment-to-moment gameplay. dialog is funny too, amazing you fit all that in 72 hours!!
Jan 9 21:37:35 51m 59s Plot Luck ♥ 1 this is really nice! the art is super cute, very visually polished :) the gameplay is interesting! i don't think ive played a game with a manipulatable slot machine like this. there's a lot of interesting nuance, like the order of your slide moves mattering to give you the most possible matches. I think i end up never using the freeze ability, there's just too much chance required. it'd be cool if the freeze lasted for 2 turns. Not a ton going on, but a really nice game for a ludum dare entry :) nice work
Jan 9 21:48:30 10m 55s Little Dudes Planting Stuff so They Don't get Eaten ♥ 3 this is really cool! parts of it remind me of dont starve. i loove the idea of frequently-walked tiles becoming paths, that's such a cool interaction. it would be nice if the visual for it was a little subtler, i initially thought it was destroying the terrain and making it so i couldnt plant on it anymore (which i would also accept as a perfectly viable mechanic. actually i never tried planting on cobbled paths, maybe that is the case). having things to discover in the world is also very fun, even if it's just one main thing in this case :)
Jan 9 22:23:07 34m 37s Furious Farm: Total Reap-Out ♥ 1 this is soo so good, as usual from you guys! havent played an arcade vs game like this in a while! and putting a roguelikeish upgrade system spin on it is great :) visuals are gorgeous like always, really nice music too, fits so well
Jan 9 23:09:39 46m 32s Squirrelativity ♥ 1 this is so cute!! really nice puzzles, havent seen a puzzle game quite like this before! the difficulty progression seems a bit non-linear to me, but either way the puzzles are really nice! the art is cute and the music is super nice, fits really well. also the secret at the end as a reward is so funny as a concept to me, heheh. very nice work!!
Jan 9 23:52:06 42m 27s Harvester Madness ♥ 2 this is really nice!! simple but fun upgrade game :) it's interesting that upgrading the harvester width is actually detrimental long term, since (at least in my experience) the rocks ended up being the biggest bottleneck for progression, even with all the upgrades to reduce them (which to be fair didn't seem like they did much, but i assume they worked as intended) nice work :)
Jan 10 01:32:50 1h 40m Hello User ♥ 4 this is so cute!!! really fun ideas all around, i was content with just the inital login puzzle being the whole game, but there's so much more!! tons of content for a ludum dare jam game, really impressive work. the final challenge ended up being really challenging haha. really nice aesthetics, really nice sounds and music, fun idea. nice job all around :)
Jan 10 01:54:56 22m 06s Nesting ♥ 1 this is super fun!! really neat movement mechanics, super fun to control. also there's an interesting strategy in having the twig count carry over from the previous level, i can already imagine a lot of neat decisions for speedrunning if someone were to do that. really nice art, really nice sounds. loved it!
Jan 10 02:16:01 21m 05s Howdy Boy Harvest ♥ 1 this is really neat! of course it does feel unfinished, but what's there is really nice. the art and animations especially, gosh i love how this looks (along with most your games, of course). music and sounds are also really nice. it's very satisfying to play! i wouldve loved more things to buy :) really nice work in any case!
Jan 10 20:43:04 18h 27m King of Veggies ♥ 2 this is extremely good. played several runs, the highest i got was something in the 130s. addictive. art is lovely, sounds are very nice. i do also think it's very luck-dependent, but not to the point where it's crazy frustrating, something a balancing change could make better probably. really great stuff :)
Jan 11 17:45:40 21h 02m Greenfinger! ♥ 3 this is awesome!! super cute artstyle, funny dialog. reaally good music. im surprised by how hard you made it! my years of playing stepmania prepared me well for this :) usually these ddr-like jam games end up being way too easy so this was a lot of fun haha, but i imagine itll be tricky for many people. having a column dedicated to just holds is an interesting divergence from classic ddr, it'd be cool to see an expansion on this (a column for just rolls, or a specific pattern maybe). really polished and really nice :)
Jan 16 22:34:40 124h 49m The Teeniest Seed ♥ 0 this is really nice! cute story, nice art and music. it's interesting, for me the mechanic of plants dying never came up until the "you win" level, i think it would be neat if that mechanic was expanded upon further, maybe even with water to revive dead plants. there's a couple minor bugs and rough edges, and some level design choices i would change, but otherwise this was a nice short puzzle game :)
Jan 25 21:28:46 214h 54m Moon Festival ♥ 2 this is really cute! I was really surprised about the amount of content in the game! I didn't expect a whole card shop/upgrading system, that's super cool! The gameplay is really interesting, I like the mixture of strategic card game with realtime combat. It's pretty balanced too, I never found it too hard or too easy, I lost a couple rounds and ended up winning. I was going to mention that you can get an easy head start on a round by playing a crane before any enemies showed up, but because of its cost it isn't as obvious of a decision as I initially thought. The art is very cute, the music is nice, feels very polished. really good stuff :)