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| Timestamp | Since previous | Game | torcado's comment | |
|---|---|---|---|---|
| May 5 01:24:00 | PARCEL PUNISHER | ♥ 0 | another great sirmilkman entry :) extremely fun to play, very high energy and satisfying controls and feedback. the hitstun had this dual purpose of feeling really nice while playing, and also adding some difficulty/strategy, since the enemies don't get stopped by it. the music is great and the visual style is neat. great job :) | |
| May 5 01:45:42 | 21m 42s | Hellfire Pizza | ♥ 0 | this is great, lovely aesthetics as usual. characters and dialog are very fun, gameplay is neat, i could see this being expanded on in a lot of different directions. Having enemies on the street is an interesting decision, they can't kill you and you can't kill them, so all they do is slow you down a little. probably something interesting could be done there, but i like the designs regardless! On maybe day 3 or 4 I got in a situation where no new orders were coming in but i wasn't done with the day, so I was essentially softlocked. I stopped there, if there's more i may try again later! either way, super clean and fun entry :) |
| May 5 01:59:28 | 13m 46s | Rain On Their Parade! | ♥ 3 | aaah this was so cute!! incredible art, great music. really nice gameplay, i can definitely see myself coming back to try to perfect each level (I was like 1 away from each one haha). super polished, I have nothing to critique at all. great job! |
| May 5 02:35:29 | 36m 01s | Handle With Care | ♥ 3 | damn this is awesome! a whole vehicle construction sim in a ludum dare entry, that's incredible. art and music are really nice, gameplay is a bit finnicky, but i think that's mostly just due to the flimsy physics. the last level is particularly difficult! i dont know how you'd ever be able to get it to the end without tipping enough to spill. either way, really cool game! amazing amount of work for the jam. |
| May 5 03:43:20 | 1h 07m | Debbie's Diner Derby | ♥ 3 | another absolute banger from team bugulon. immense admiration and envy for the amount of skill you guys put on display with each of your games. and for a 72 hour jam, no less! incredible. art is top-notch, so beautiful. i can't overstate how nice this looks (as for all your games). music and sounds are delightful. gameplay is wonderful, controls are solid and satisfying. everything is so well polished, it's perfect. because I like the game so much, my criticisms are going to be very nit-picky, i hope you don't mind too much! - biggest gripe: no restart button. i spent a good half hour 3-starring every level before the levels got long enough and i got fed up being forced to follow through with the level anyway. a very simple fix that has nothing to do with the core aspects of the game - the game is way too far zoomed in, or visibility is an issue at least. the speed of movement with no look-ahead camera makes for an incredibly tiny window for reaction time when you're sightreading a level, or even just playing normally. i could see a case be made that memorizing the level layouts is part of the intended experience, but i found it more frustrating than satisfying. the visibility issue is exasperated by the fact that the game is displayed in a wide 16:9 ratio *and* is vertically squashed due to perspective, *and* the levels are predominantly vertically designed (as a consequence of the kitchen doors being horizontal, i imagine). smacking into walls became strictly an issue of memorization, not mechanical skill. - i think the "remaining orders" icon should be different from the customers' order icons, it often confused me to think there was an order i didnt take in the top-right of the screen somewhere non-criticisms: - i didnt notice until a few levels in, but stopping the timer while in the kitchen is a great mechanic. slowing down in the kitchens was annoying under the assumption that the time kept ticking, but knowing it doesnt makes this whole part of the game work very well. slowing down here removes the expectation to perform well in this cramped space, and creates a nice pacing contrast between areas. - others have mentioned the slowing mechanic to detract from the fun of moving fast, i do agree that moving fast is the most fun part of the game to me, but i also really like the consequences of requiring you to stop in the table regions. this kind of system sets it apart from something like a basic racing game, in a way. it could be removed and still be fun, but i think it gives the game charm. i have to say again, absolutely incredible entry. incredible game in general. one of a kind work, and you guys pull it off every time. cant wait to see what you all make next! |
| May 5 03:59:20 | 16m 00s | Special Delivery | ♥ 1 | aah this one is great! short and sweet, super satisfying to play. the box visuals are incredible, super cool to look at. puzzles are well made, and don't overstay their welcome. One of the letters required guessing which exit to take in the previous room, which was a bit upsetting. other than that, i have no complaints! another really great entry :) |
| May 5 04:11:52 | 12m 32s | wizard path | ♥ 0 | this is really neat! nice puzzles, cute aesthetic, nice fitting music. I could see a lot of really cool mechanics that could fit into this base game. i didn't catch the connection to the theme, but that mostly doesnt matter. also, one time i caused an infinite loop and had to restart (i think i placed an arrow at the same time the tile was reached? not sure) very nice game!! :) |
| May 7 02:26:53 | 46h 15m | Superfetch Dog | ♥ 0 | another amazing entry, well done guys :) art is incredible as usual, sounds and music are great. gameplay is very unique! I havent seen anything quite like this, the upgrades add a neat level of agency which is always fun to play with, but ultimately the best upgrades organize themselves in your head (e.g. the scent upgrade trumps basically any other search-based upgrade, and the extra time ones are a direct solution to the problems of the other mechanics). running fast is definitely the most fun part of it to me, which makes things like bushes and enemies more of an annoyance than a hinderance. (the collisions on trees was particularly annoying, since it felt more like a bug than anything). but im not sure what the best alternative would be for the player to overcome! I got to level 32 and the game crashed, i was interested to see how the game concluded, if it ever did! regardless, very cool game, really neat mix of mechanics and interesting take on the theme. fun to play and very nice to look at. wonderful job :) |
| May 7 05:35:29 | 3h 08m | Icy Porch | ♥ 1 | oh man this is lovely. really great level design. the last level was particularly fun, i wouldve loved more technically challenging levels like that, but the more puzzle-oriented levels are great too. the visual effects are awesome as well, particularly the death animation. short and sweet, really nicely done! |