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Sciman101

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TimestampSince previousGameSciman101's comment
Jan 10 00:46:32 Cahoots ♥ 1 I really like the presentation here, and I feel like you could flesh this out into something more developed. The sprite work is really nice, and the music and sounds for some reason give me the vibe of playing a board game when I was younger. Go figure but, it was good! I did notice a few things I think could stand to be improved - The heart and acorn icon on the map look very similar - It'd be nice if you could view the raccoon's current wants on the map screen somewhere - Ideally, the game should slowly introduce new elements over time, I was a bit overwhelmed when I started and saw 5 counters and like 20 buttons I had to figure out That said, for a jam game, you guys did good! Best of luck with your future projects
Jan 10 01:07:40 21m 08s Metafarm ♥ 2 I like the idea, and the premise of a social media site as a game/critique on the modern web is really neat, kind of a hypnospace outlaw type deal. My main critique I guess would be that none of it really feels like social media - it has a lot of the same words and ideas as social media, but doesn't quite hit the same notes in terms of what actually makes it a problem. That said, really creative premise, and especially considering the time crunch, good work.
Jan 10 01:34:20 26m 40s No Harvest ♥ 2 Love the graphics and animations! The premise is fun, I had a hard time managing everything coming at me. I think if you added some kind of chain mechanic, like how a match 3 game has, this could get really addicting. As it was, placing individual elements to destroy crops *worked* but was missing that little extra step. Otherwise though, great job!
Jan 10 01:46:08 11m 48s Consumption ♥ 2 The graphics are really good, you guys knocked it out of the park there. The gameplay, though, I feel could use more *oomph*. Since combat is so important, adding some more flair to attacking and getting hit might make things feel a lot better. Knockback, particle effects, all that good stuff. I also found the consume ability was cool in concept but kind of hard to use. You had to position yourself just right to not get hit, and actually using it wasn't super satisfying beyond the knowledge that you wouldn't die as fast. My thought was it could be neat if you had it pull enemies towards you, like an actual vacuum effect, so you can do it from further away and have it add more gameplay opportunities. That said, those are just my thoughts, whether you implement anything I mentioned is up to you guys. You've got a pretty solid foundation, though. Good luck on whatever you do next!
Jan 10 01:52:00 5m 52s Slim Pickings ♥ 2 This is really cute, the graphics and sound together have a really nice vibe to them, great job on the presentation! My only real critique is that the whole thing feels a little *too* frantic, It can be easy to lose track of yourself and whats going on in the sea of Everything happening. Maybe slow the camera down a bit to start, and also raise the platform more so you have more time to react to stuff coming from the bottom of the screen? Either way, that's a nitpick in my opinion, this is a cute, if fast paced, little platformer you've made, great work.
Jan 10 02:09:41 17m 41s 4 Harvest Bags ♥ 1 I really like this! This was super fun, easy to understand, fantastic presentation, if you released this on mobile with more levels or some progression I could see it taking off. My one critique - wow this game starts fast. Maybe it's just me but I was struggling to multitask with how much came down to begin with. Maybe start the rate of falling stuff slower, and ramp it up over time? Still, despite that I really enjoyed my time playing.
Jan 10 02:12:51 3m 10s Hamburger Harvest ♥ 1 Fun little game! The graphics are really nice and seeing crap pile up all haphazardly is always fun. The arms movement was a little springy, on the one hand it adds to the hectic-ness, but it also makes it harder to actually line up your tray, maybe room for tweaking there. But yeah, overall great time
Jan 10 02:21:36 8m 45s Calorie Crunch ♥ 3 Fun! I loved the visuals, the monster was cute and the weird food plants are cool. Having the food items be little rigidbodies was a nice touch, too. I didn't know how to do some of the recipes - having some kind of guide might be nice, but more likely I needed to experiment more. The one thing I feel like could use some work is the challenge aspect, as it stands there's no real penalty to getting anything wrong, other than lost time. That's a pretty small issue in the grand scheme, though, especially for a jam game. Nice work!
Jan 10 02:46:21 24m 45s Haymaker ♥ 7 I'm impressed how well you made moving an object in 3d space feel to control, it took a little getting used to but not nearly as much as other games have been. I'm not big brained enough to solve these kinds of puzzles, normally, but I really like the little hint that you can do it perfectly with enough effort. Great work!
Jan 10 02:56:28 10m 07s Reap What You Blow ♥ 1 Oh my god I love that they're on a lil swivel chair, that's super fun. Turning felt kinda slippery, as others have said, i feel like with what are basically tank controls, having more control over the turning would have helped a ton, but that much has been said already. Also, having some kind of visual indicator on the suck/blow switch would be nice since right now, there's no way to tell which side means what without just memorizing it. Those are more nitpicks though, really funny game, good work!
Jan 10 03:00:28 4m 00s Tune-uki: Human Harvest ♥ 2 This is ridiculous, I love it. Props for adding rebindable keys, that's pretty rare for a gamejam. Awesome job!
Jan 11 00:49:48 21h 49m BLOOD HARVEST ♥ 0 The adaptive music when you walk between rooms is fantastic, really gives a good sense of the ominous nature of the place. The whole mood and presentation is excellent, also. I wish there was some way to check the braziers more easily, though. I couldn't tell what would extinguish them, so I would basically need to babysit these items that could cause a game over at random. If they tied more into the other mechanics - at least, more obviously - it might make them feel more relevant to everything else. That said, still, excellent job on the visuals and audio.
Jan 11 01:04:24 14m 36s Bloodberry Fields ♥ 2 Love the graphics, and the music changing between turret construction/combat is a nice touch. Also a big fan of the enemy designs. Biggest issue imo is the combat, sometimes my hits wouldn't land for some reason? And in general a little more punchiness could go a long way. I like what you have going, though, would be interested in seeing it expanded a bit.
Jan 11 01:12:54 8m 30s Harvest As Usual ♥ 1 I like the idea, I was a little confused by having to 'loop' first to get the other options but in hindsight it helped make things easier to understand. Cool idea!
Jan 11 01:16:46 3m 52s My Little Piece of Shelby ♥ 2 Looks neat! I don't have too much to say since, like you said it's a prototype and I'm sure you already have lots of ideas on what to change, though I will say some sound would go a LONG way to add to the *vibe*.
Jan 14 21:00:43 91h 43m Honey Inc. ♥ 1 I really love the visuals you used, it has a kind of storybook quality to it that's really nice, and the animations were fun to see as well. I felt like, for the minigame, the period where you're allowed to hit the button could have been indicated visually a little better. With other games like DDR, I think you get a small amount of time after the icon passes the line to be able to hit it, whereas here the moment it passes the brown line it fails you. I think having a transparent box around the region where you were allowed to hit would have communicated this a little better. Still, loved the visuals and overall presentation.
Jan 14 21:13:27 12m 44s Glorious Pancakes ♥ 1 The paper cutout art style is very charming, along with the audio - it put me in a certain mindset the rest of the game absolutely flipped on it's head. Wasn't expecting it to be so.. surreal? Half the family has perished but the pancakes are glorious. I also echo what some other people have said, the controls were kinda slippery, but honestly I didn't mind too much. Also kudos for making unique dialogue based on how many people were left, that's a really nice touch.
Jan 14 21:18:54 5m 27s Harkonnen Daily ♥ 3 The sound effect for the falling guy was great, also cool to see a game inspired by Dune - I don't know too much about the series, and also didn't realize you had to drop dudes into the worms mouth at first, but otherwise a nice solid little game. Good work!
Jan 14 21:42:24 23m 30s Slime Crime ♥ 2 Very fun! Normally with ludum dare games, I play them once, and don't really feel a need to go back - nothing against any of them, just not a big gamer in general, but this was *very* addicting. Something about the primal human desire to see number go up. My one complaint is, I wish there was an upgrade that let you move and shoot at the same time, maybe at a reduced speed if you want to keep the current balance? Being forced to stop whenever you shot felt a little crummy, though you get powerful enough it's not a huge deal. Great job, really liked this one
Jan 14 21:58:16 15m 52s Carrots ♥ 0 First thing I noticed: You should dial back the volume on the carrot pickup sound, that was WAY too loud at first. Otherwise, visuals are nice, I like the bunny model, though I'm not really sure what I'm meant to be doing - I get the carrots and go to the end, and I guess that's it? I feel like there's potential here, maybe multiple levels with increasing difficulty? As it stands the game just feels a little too short.