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| Timestamp | Since previous | Game | JustinMullin's comment | |
|---|---|---|---|---|
| Jan 9 17:52:31 | Harvest Monster | ♥ 3 | Well, I think the winning strategy here was probably to be more cautious and not plant a whole field of deadly monster plants, but I had some fun tossing caution to the wind and just doubling my profits as much as possible. Neat concept! I'd be interested to see this fleshed out a bit, but I love the animations and had a bit of fun playing around with this for a few minutes. monsterFarm.png | |
| Jan 9 18:09:14 | 16m 43s | The Ballad of Eric Hernandez, Cattle Rancher | ♥ 8 | #### The Ballad of Eric Hernandez, Cattle Rancher ** Verse 1 ** Out on the range, where the sun shines bright There's a man they call Hernandez He's a cattle rancher, hardworking soul That's what all the folks in town says ** Chorus ** Oh Eric Hernandez, he's a sight to see Stackin' cattle high as a tall oak tree He's a cowboy at heart, and all the long day He rides the range, stackin' cattle like hay ** Verse 2 ** Now some folks say it ain't natural Old Eric laughs and tips his hat He says, hey, it's just what I love to do And I ain't one to argue with that ** Chorus ** Oh Eric Hernandez, he's a sight to see Stackin' cattle high as a tall oak tree He's a cowboy at heart, and all the long day He rides the range, stackin' cattle like hay > P.S. - I enjoyed this |
| Jan 9 18:32:41 | 23m 27s | Food Flinger | ♥ 3 | This was very challenging, but strangely compelling. I didn't quite understand how the doors worked for some time, unfortunately because the game window wasn't quite wide enough for me to see they were closed at the start, and the food I was chucking at them was just going to waste. Once I figured out the door had to be opened, I was fulfilling a few orders before long. I don't think I like very much that the buttons open the "wrong" doors - it didn't really add too much to the game other than annoyance. I would also maybe have liked to see the ability to request new deliveries of food. Sometimes I would not have the food I needed for a certain order, and just had to wait while precious time ticked down. Overall, I enjoyed this for being unique, if a bit buggy. Thanks for your submission! |
| Jan 9 19:02:52 | 30m 11s | My New Job as a Grammy Bouncer at the Local GramCo Sugar Factory?! | ♥ 3 | Fun and educational. I think most kids nowadays don't have the slightest idea where that Grammy SugarⓇ on their table comes from, which is quite sad. This game could start to change that. |
| Jan 9 19:32:43 | 29m 51s | Brutal Harvest | ♥ 3 | This is really cool, awesome art and animations, lots of visual polish all over the place. The shooting especially feels very solid, though a bit less so on the shotgun, which seems a bit too "splashy" and unpredictable? I'd really love to be able to progress past the second wave, but it seems I just randomly die when the crows start attacking, despite apparently being clear of all enemies. The death animation is just wonderful though, so it was a pleasure to die a few times trying to get there. =D * Update * After coming back to this game a bit later, I realized that I was taking hits from crows eating the crops I'd harvested. It wasn't very intuitive that this was the case, since it directly takes out my hit points when it happens, but after this discovery, I was able to play through the rest of the game and beat the game. Very nice work, I like this one a lot! brutalHarvestWin.png |
| Jan 9 20:21:07 | 48m 24s | Gene Harvesting | ♥ 0 | I like the presentation here, the idea is fun and I especially appreciated the action of picking the plants. Unfortunately it devolves into a lot of trial and error pretty quickly, and for some reason I was never able to find one of the items in the "others" section, despite trying (I thought) literally every possible combination of the other items. Still, I like the art, and there's some nice stuff here. I just want to know what that last thing was! =P |
| Jan 9 21:00:18 | 39m 11s | Tomato Harvesting | ♥ 2 | Nice look and feel to this game! The waving grass and the fog effects were especially nice, and I enjoyed the music as well. This could definitely get spooky if I wasn't, y'know, just picking tomatoes. Not a ton of game here, but I enjoyed walking around in the world a bit. I do hope my character is getting paid for all this though... |
| Jan 9 22:10:25 | 1h 10m | Art Of Harvest | ♥ 1 | Pretty fun little racer. There's something endearing about a racing game where your top speed is about 45 mph. I had a hard time getting the hang of it initially, but after playing around for a bit, felt pretty good. I guess I have the top spot for now. =D The environments were nice, and the track was well designed, put me through the paces a bit. Nice work. |
| Jan 10 01:51:32 | 3h 41m | Fenasi | ♥ 1 | Cool to combine combat and farming together like this. After a certain point it seemed I had enough of a system going that I wasn't going to die any time soon (max seeds and hp, killed all the monsters), so I did eventually just quit the game. Nice work. |
| Jan 10 02:00:07 | 8m 35s | Strange Orchardist | ♥ 1 | Very cool. This game is hard, but plays very smoothly. I especially loved the little bit of a slide the character can do on ground (and doubly so the sliding on ice). It all works out very well. Something about the greenish yellow fruit with holes in it though...eugh. I couldn't die fast enough. =D Nice work, very polished and fun. |
| Jan 10 02:23:39 | 23m 32s | Redneck Fishing | ♥ 2 | Hah, the ending. Fun little game, there was enough variety to keep it interesting through to the big finale. Nice work! |
| Jan 10 02:31:52 | 8m 13s | Speed Wheat | ♥ 2 | This is wonderful. It's very short, and there's not a ton to it, but the polish and the style waay more than compensate for that. Looks like you might not have made the sound/music/graphics, but they were integrated very well, and the whole thing plays very smoothly. Well done. |
| Jan 10 04:14:38 | 1h 42m | THE HARVESTING | ♥ 2 | Pretty fun little shooter. I love the animations for the plant, especially the movement animation and the death animation. The game seemed to expect me to be moving around a lot, but I found that staying in one place and just clicking a lot was the best strategy for me, which was a pity because movement was pretty fun and cool. I found that I'd have liked to see some sort of visual indication of the HP for the enemies - it was a bit frustrating to have some die in one hit and others in three, without knowing which were which. Because of the speed of the game, this just meant I fired three times at each farmer regardless, as I didn't have the time to wait to see if they died the first time. Overall I enjoyed playing through the levels, and found the interludes to be a nice layer of flavor on the game. |
| Jan 10 20:41:23 | 16h 26m | Pomodoro Panic | ♥ 1 | Slick and snazzy. The sound effects really make this. Getting a good run of tomatoes going all at once is so satisfying, with the clang clang clang clang as the reward (not to mention the satisfaction of a job well done). It took me a good number of tries, but I was able to beat day 5 with 23 tomatoes. Could I repeat that feat? Okay, probably not, but it felt great. There's something that clicks quite well about rolling a group of tomatoes down the ground. Even though it felt pretty chaotic how they would bounce, eventually it started to become second nature to jump at the right time to kinda corral them in on their way, and I lost many fewer fruits to funny bounces. I'd have to experiment a bit to figure out if there's some pattern to the direction the tomatoes bounce when the come off the vine, but sometimes I felt like there was just a bit too much luck in whether they set themselves up nicely next to the can, or if I'd have to chase them down. It was especially annoying when one would land on the platform with the plant itself, although I'm not positive this wasn't my fault due to bumping one the wrong way. Initially I was trying really hard not to let the plants wither completely, as I thought I might actually lose the level, or the plant wouldn't regrow again. After mistakenly letting one go I realized that they bounce right back with a bit of water. It seems the best strategy is to let them go until a bit after the last minute, given there doesn't appear to be much of a penalty if anything at all for the speed at which they produce fruit the next time. Anyway, I enjoyed my time with this one, and felt a really strong sense of improvement as it increased in difficulty, which is always that hook I'm looking for. Nice submission. =) |
| Jan 10 21:21:48 | 40m 25s | Reap what they sow | ♥ 1 | Very cool, I love seeing a digital card game on here, and this one worked pretty smoothly. I have some quibbles with the rules and balance, but I understand it's a tall order to balance something like this in short order! Still, I'll list 'em along with the feedback, as this IS a feedback section. * Others have mentioned there aren't enough shovels or turns to really see a strategy through, which I'll echo. * I don't think it helps the game to have shovels work on anyone's plot. It's difficult to justify spending a card and an action on planting something that I'm less likely to harvest than anyone else (as I always have to wait a full cycle of other people's turns before I get a shot). Maybe a rarer card that can do it, but the (hopefully more common) shovel just works on your own? * The recipes were really cool pay-off cards, but I wish I'd have been able to sell them for 1 coin, as they tended to gum up my hand with no way to get rid of irrelevant ones. * I'd be interested to see how this plays with selling being a "free" action; it would help planting/harvesting feel more worth it, and also allow players to dig through the deck a bit more. * I really liked seeing the implementation of "interrupts"; it seems to work well, though it took me off hand the first couple of times I was holding a pitchfork, trying to understand what I might be cancelling. * It was cool to see many different flavors of bots (even with backstories!), though maybe a bit weird that some (just one?) of them straight up give away cards, hah. * Exactly once I managed to pull off a big 10-coin recipe, and it was great. Cool way to handle a payoff card! Nice work on this one, I enjoyed playing, and played a few extra rounds just for fun after getting a good feeling for it. =) |
| Jan 10 23:39:50 | 2h 18m | Bow Knight Drifter | ♥ 3 | Awesome work. The art and animations are wonderful, and really work well. I love the palette you chose, and the combat is quite fun. I was a bit disappointed that the strategy that worked best for me against the final boss was swordplay, given the game puts a lot of emphasis on the bow, but the sword animation was very satisfying so it wasn't too much of a loss. I really like the design of the mantis, and it was neat to have a basic crafting system to incentivize fighting the enemies. Overall, great piece, I enjoyed it quite a lot. Well done! |
| Jan 11 03:13:34 | 3h 33m | Click Click Farm | ♥ 1 | This is lovely. I played it a lot longer than I should have. The art is perfect for it, the music is just wonderful, and there's just enough here to hook me in and wonder what would come next. This might be one I come back for after the jam, if you do decide to add some more features. Well done! |
| Jan 11 15:51:33 | 12h 37m | Delivery Maze | ♥ 0 | Nice work. The different shapes was a fun twist on the traditional tilting maze, and I liked slowly completing all of the different jobs around the board. I was pretty frustrated after the first couple of times tossing out a crop I didn't need - I had to get rid of a total of 9 tomatoes to finish the game, and one time got four in a row. It took some willpower to push past that. There was also one situation where I had an eggplant and lemon remaining to complete, but the eggplant spot was in the way of the lemon spot. I got a lemon first, and just decided to push it through rather than ditch the lemon attempting to roll an eggplant. Oh well! The physics worked really well on this, it was solid and without bugs, and I enjoyed my time with it. Thanks for the submission! |
| Jan 11 20:00:10 | 4h 08m | A Necromancer's Guide To Happy Farming | ♥ 1 | I'm a sucker for a good old fashioned farming game, and there was some interesting stuff here to keep it fresh. I enjoyed the writing a fair amount, though it did get pretty old by the 15th-16th time for some of the interactions. I have a few minor quibbles about the economy (you actually lose money feeding carrots, and growing plantlings is profitable for carrots and cauliflower, but loses a ton of money for any other plants?), but other than that this worked pretty solidly. A couple of small bugs. Towards the end it was pretty repetitive, but I wanted to see that golden carrot, dang it, so I pushed through it. I absolutely love the art on the little veggies. They're adorable! Fun little entry, nice work, and I'm always pleased to see folks making RPG Maker work for them in game jams. =) |
| Jan 11 20:54:57 | 54m 47s | Farming but also Flight Simulator 2023 | ♥ 2 | I had a nice time with this. The flat shading graphics are cool, it plays pretty well, and there's a ton of content here, with some interesting level design. Some of the later levels are extremely tough! The only down side to the visual style was that it was sometimes difficult to see, when moving very quickly, whether you were in front of or behind objects, due the orthogonal projection. I'm not sure how to remedy this, and it didn't cause too many problems, but I did notice it from time to time. My only other minor complaint was a lack of visual feedback on when I can boost again after landing; sometimes I would die because I thought I was ready to launch again, and just drive off an edge. One time I landed upright on top of a brown wall, which was kinda neat, hah. Nice work, it's quite polished and complete feeling! |
| Jan 11 22:36:17 | 1h 41m | Soul Gardener | ♥ 0 | Simple but enjoyable. The interludes between combat to plant souls were a nice little refresher, though I'm not sure there was actually a gameplay purpose to the flowers? It felt nice to grow them regardless. I do wish the aiming had been a bit clearer, as I really struggled to gauge where my soul would be planted. I found myself wishing the difficulty would pick up a bit more so I could grab more souls, I wasn't getting hit on most of the first levels so it started relatively slow. I had fun throughout though, it was nice and short and the hook of trying to make as many flowers as I could kept me motivated. |
| Jan 11 23:01:31 | 25m 14s | ASCII Farm | ♥ 0 | Cool stuff. I love the ASCII aesthetic. This was really fun and relaxing to play. It reminded me of the joy of tending to a zen garden, fittingly enough. I may have stayed longer if there was some hook about selling and buying more crops, advancing the farm, all that usual stuff, but honestly I think I love this game more for not driving me down that path. I thought a bit about how I would like my farm to be, and then I grew it that way. The journey was enjoyable through and through. Thank you for sharing this. =) asciiFarm.png |
| Jan 12 15:26:12 | 16h 24m | Fallowtide | ♥ 1 | Beautifully done. The art, sound and music work incredibly well together here, and I really enjoyed it through and through. The game itself is interesting, though not quite fleshed out enough here to stand on its own I think. Of course it serves mainly as a platter on which to serve up the story and mood of the game, and it works well for that. I love the plant animations, just lovely. Very cool submission! |
| Jan 12 16:04:09 | 37m 57s | Haymaker | ♥ 2 | Very very cool. I love the art, the character is great and the 3d style is simple but effective. I'm impressed by how solid and polished the 3D movement controls are. The "hold to rotate" controls worked really well. I did have to tweak my camera controls a bit to feel comfortable, but I love so much that you included camera sensitivity and inversion of both camera axes. That helped SO much in getting the controls feeling good. The puzzle itself is incredibly hard for me, though I was able to solve at least one layer without _too_ much mess. I'm actually quite curious how it would look for someone to solve the whole thing proper. It seems like it would be very satisfying. The first time I toggled the "preview entire volume" I had a bit of a panic attack at how much thought would have to go into solving it entirely, but it's cool to think that it's possible to solve it exactly! Nice work on this one, I enjoyed it quite a bit. |
| Jan 13 18:10:47 | 26h 06m | Space Harvester | ♥ 1 | This is quite fun! Cruising around the planets to pick up a ton of wheat is a great feeling, and there's a nice challenge to dodging the hexagons. In general I found that aiming at speed was tough enough that it was better to just avoid the enemies, though that might not hold true in the later stages that I am not skilled enough to reach. |
| Jan 13 19:46:47 | 1h 36m | Artifical Intelligence vs Alien Invaders | ♥ 1 | Cool theme, I can picture this in a more complete setup being really cool, and the percentage based population harvesting was interesting, I can imagine that could be some unique choices forced if you need to try to pick the areas that are most likely to give you the resources you need. I totally get not being able to implement everything you wanted; I enjoyed fiddling with what's here though. The animation for combat is pretty effective at adding tension to a coin-flip mechanic, and the sounds work pretty well for it. |