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| Timestamp | Since previous | Game | JustinMullin's comment | |
|---|---|---|---|---|
| Jan 9 20:50:00 | Balloon Time | ♥ 1 | Delightful. The nuance of the difficulty curve as the hand spins around is really something interesting. I had to really fight the urge to get more aggressive about popping lower balloons when the hand is high at the end, as I get into a groove of being able to dip down pretty low. Interestingly, patience seems to be a much better approach for what *feels* like more of a panic game. You can often grab all the balloons in a wave if you pause and think before jumping. I did find myself *really* craving a pkenney signature **_cOmBo mEtEr_**. I can pop all the balloons now, but can I score mega points by popping everything in a wave in one jump? I can only guess. The other thing I tried a few different times was timing jumps on the balloons to launch higher. I don't think the game _needs_ any more, but I thought there might be a mechanic I was missing. Anyway, really enjoyed my time with this one, and as usual, it's a tight and challenging piece. Something about the tick tock sound just gives this game a unique feel. Neat entry, thanks for sharing! amazingPerfect.png |