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Ismael Rodriguez

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TimestampSince previousGameIsmael Rodriguez's comment
Jan 21 01:10:57 Not another farmer game ♥ 1 Chill little game, good job!
Jan 21 01:17:42 6m 45s Dreizehn: Grim Harvest ♥ 0 Nice game. I really like the grid based movement. The game is quick to learn, and feels good and snappy to play. Visually it looks good, though I wish there were a bit more keyframes from the main character, maybe a run animation, a different pose when invulnerable, or even just a squishing/floating/wobbling. Overall good job!
Jan 21 01:25:41 7m 59s Super Plant Farm ♥ 1 Great little game. I love the cute little characters. The guns feel nice and powerful. The sounds feel a little generic. Good job overall.
Jan 21 01:32:58 7m 17s Grow Golf ♥ 1 Very cool idea, well done! Takes a bit to understand what's happening, but it's a lot of fun, great job!
Jan 21 04:27:19 2h 54m Death In Time ♥ 1 I really like just mindlessly running and reaping souls lol I'm not crazy about the scoring system (cuz I just wanna reap dudes), but I guess it's better than no goals at all *** (looks at my game)*** lol Very nice visuals, models are nice and soft and squishy, and clean. I liked the Captain Toad "style" levels. Congrats!
Jan 21 19:24:44 14h 57m The Dust Harvest ♥ 1 Tried on itch, not sure if something is wrong, I was unable to shoot.
Jan 21 21:14:19 1h 49m No Harvest ♥ 2 I really like the visual style!
Jan 21 21:33:29 19m 10s Reaper ♥ 0 Great entry. The gravity feels kind of wonky sometimes, but it mostly works. I like the visual style, and especially like the wheat mechanics.
Jan 21 21:44:54 11m 25s Soul Sellers ♥ 1 Really fun game. Artwork is really nice, tho the animation could be better. Music was really nice! Good content for such a short jam, good job!
Jan 21 22:03:50 18m 56s Doki Doki Ninjin ♥ 2 Very cute game. Artwork feels a little too similar to SMB2, but it does look really good. Lots of fun platformer mechanics, and they're all well used. The physics are a little bit off to me, but it was still a lot of fun to play. Great job.
Jan 21 22:18:03 14m 13s Vegetables Hunter ♥ 1 Nice little game. Looks pretty good, but all the different sized pixels makes it looks a little messy. The movement doesn't feel great, but the audio is really nice! Good job everyone!
Jan 23 17:27:21 43h 09m (Test) ♥ 1 Nice little prototype. I like the clean visuals, and love the simple controls. Good job.
Jan 23 17:41:03 13m 42s 30 Days With Thiiis Guy ♥ 0 I actually like the derpy ms-paint style! I'm not crazy about losing control and needing to wait while Tom talks to me before I water him. I also feel like the act of watering, progress day, water, progress, isn't very fun and just feels like repetitive busy work. VO's were a nice touch of character. Good job!
Jan 23 18:55:57 1h 14m The Harvester ♥ 3 Really funny and unique concept. Very detailed universe. It was fun reading all the death notes. I found it kind of hard to orient myself and navigate in the grave yard, I wish the graves where named, it would have let y'all put funny stuff on the tombstones too. Even if it was just a UI pop-up "Grave Stone Reads: Here lies blah blah blah". I have to admit I didn't play very long. I died a bunch of times, only found 1 edible organ. Failing felt kind of anti-climactic, maybe some small build-up while opening the grave could help. I also like to play with an Inverted Y-axis, and didn't see an option for it, among all the other stuff lol But I really like the package overall, visuals, presentation, audio, etc, great job!
Jan 23 19:04:34 8m 37s Harvest of the Corn ♥ 0 I like the He-man looking models, the animations are quite bad tho lol. The tank controls are very clunky feeling. I tried to use a controller and had less control. Good job on a silly entry, high marks for humor! 🙂
Jan 23 19:14:49 10m 15s When It's Harvest Time ♥ 1 I'll just press the button forever next time lol good work
Jan 23 19:34:52 20m 03s Leafus ♥ 1 I really like this game. Its fun to mess around with, but it feels like failing upward. Sure I "solved" some puzzles, but I couldn't tell you how lol. Not sure how you'd go about making it simpler, you gotta find a way to teach players what is happening and really burn it in. (maybe animating what happens during growth would help) 1 little nit-pick/suggestion; I think I'd prefer to just click an open square to plant my selected plant, rather than drag and drop for every tile. Great job overall!