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Feedback comments for LD51
Ismael Rodriguez's games and stats for all events →
| Timestamp | Since previous | Game | Ismael Rodriguez's comment | |
|---|---|---|---|---|
| Oct 3 22:57:28 | Checker Jump | ♥ 1 | Howdy! Interesting idea take on the theme. Friendly feedback: Jumping doesn't feel great, I don't know if it's bugged, but trying to jump to each checker feels pretty clunky. Falling through the board also feels like a bug, especially because we need to manually press R to reset or we fall forever into the abyss, checking the player's Y coordinate and resetting after they've reached -100 or something would make it much more convenient. I managed to jump across to a few checkers, but I never got to engage with the idea where the AI moves platforms for me to cross, because the jumps felt so unreliable. | |
| Oct 3 23:19:02 | 21m 34s | Slow Mo Samurai | ♥ 3 | Very good! Nice and juicy, very fun to play. As other mentioned those white bullets are super hard to see, I had no idea what was killing me at first. |
| Oct 3 23:51:24 | 32m 22s | Best LD Game Ever! | ♥ 1 | Some rough edges but it's literally THE BEST LD GAME EVER! I especially liked the ending ;) |
| Oct 4 00:05:59 | 14m 35s | UMBRELLA REVENGE | ♥ 7 | Very nice! Artwork is great, audio is awesome. Sorry to say the gameplay is a little disappointing mechanically. The wall jumping feels "sticky" and somewhat unresponsive, and the overall physics could use some tuning, especially when the level designs are looking for precision. Overall it's a very polished and well-presented package, great job! |
| Oct 4 00:19:44 | 13m 45s | Impact-Effect | ♥ 1 | Very cool. Love the clean presentation and overall aesthetic. Couple nitpicks: The trail of particles left behind by the enemies creates a lot of visual clutter, it might not be as bad if the enemies were a brighter color and not gray like the particle trail. Also, I didn't understand the attack phase until backing out and reading the itch page, consider saying "attack phase" in-game during attack phase for players like me who skipped instructions? Anyway, it's a great entry, congrats! |
| Oct 4 00:32:52 | 13m 08s | Dreihander | ♥ 0 | Very well done. Nice and juicy and fun to play. I like the use of shapes for visual, but I think the color schemes could be better. There's a lot of systems to learn and it feels a little overwhelming at first, but very good overall, congrats! |
| Oct 4 00:42:51 | 9m 59s | Binary Blasterz『ロボット 弾幕』 | ♥ 2 | Sweet 1-bit visuals, good audio, and super interesting/unique bullet-hell style gameplay. Well done everyone! |
| Oct 4 00:48:08 | 5m 17s | SPACEMAN | ♥ 1 | Love the artwork and overall mood/feeling (w audio). Gameplay is simple but fun. Good job! |
| Oct 4 03:09:57 | 2h 21m | Hourglass | ♥ 1 | Very cool game. An interesting idea. The idea that the environment shifts every 10 seconds, and you can time travel between these dimensions in flux is pretty cool, but mechanically it felt like I was just toggling platforms on and off with a few seconds delay. The level designs feels particular rushed, sorry to say. I really like the visuals and the effects, and overall it feels like a very good prototype exploring that time shifting idea. Great job! |
| Oct 4 03:35:49 | 25m 52s | Deep Down There | ♥ 2 | Such a cool concept with beautiful artwork and audio. It's hard track enemy ships with the limited sonar, and trying to line up any shots on them without getting hit feels impossible, but it was definitely fun to try. The animations and feedback from each console felt great, very cute and bouncy. The "game-over" was kind of abrupt and jarring, but jams gonna jam 😅 Great job yall! |
| Oct 4 03:49:28 | 13m 39s | Four Seasons In One Play | ♥ 1 | Not sure if I'm missing something. I'm not seeing anything to attack or "beat-em/shoot-em up". I just have the 4 hats I can pick up, and the seasons are changing. No audio. It's looking pretty good tho! EDIT: NM I found out we need to move off screen to the right lol sorry, maybe needs an arrow indicator. (The hitbox is also visible which seems weird). Follow Up: Shooting enemies feels really good with how they're hit and bounce back and die. I like the variety of enemies and the overall style, but presentation could be tighter (grey borders seems like a visual bug). The weather changing mechanic + hat buff is an interesting idea. Good job yall! |
| Oct 4 04:58:03 | 1h 08m | Citri Plays Noirwood | ♥ 0 | A simple game in a beautiful package! I love the dialog and overall presentation, artwork and style is great, great job! |
| Oct 4 17:00:31 | 12h 02m | Fire 'n' Snail | ♥ 0 | Simple but fun little game. The keys taking their time to open doors got me killed a few times, it was a little jarring because I thought the door would immediately trigger if I had a key. I like the lighting effects and overall atmosphere, good job! |
| Oct 4 17:06:29 | 5m 58s | Wizard's Basement | ♥ 2 | Very interesting concepts. I like the single-screen Mario Bros style level and mechanics. Managing the wizard was interesting, as well as the wheel of random events. Artwork is very good, the sound effects are okay, the music is good but is kind of mellow and doesn't really fit the action for the gameplay. Great job overall, congratz yall! |
| Oct 4 17:29:00 | 22m 31s | Gravity | ♥ 1 | A very fun idea. I was able to launch into a random "god-line" where I flew for about 100 points before finding an asteroid. I didn't really feel the "every 10 seconds" elements kick in, not sure if I'm missing something. I was thinking a 10 second time-limit per planet would have been a good fit. There's also an issue with "leaps of faith", where there's no clear path so you just shoot wherever and hope for the best. A super interesting game, and great mood/atmosphere. Good job! |
| Oct 4 17:56:34 | 27m 34s | Unlucky Town | ♥ 1 | Felt like a mini Cities Skylines. Great job for such a short jam. I feel like I could get pretty far just randomly clicking cards though. |
| Oct 5 22:12:03 | 28h 15m | BackroomsBreak - Alpha version test v0.1 | ♥ 0 | Very interesting concept with the monster chasing your through a destructible environments. It's pretty creepy to see it chasing you. Good job! |
| Oct 18 23:54:34 | 313h 42m | Potion Commotion | ♥ 3 | Very nice. Love the artwork and overall mood. It gets a little crazy before there's time to learn anything which feels overwhelming. Very fun once the game is understood. I wish there was some sound effects. Good job overall, congrats yall! |