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Feedback comments for LD52
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| Timestamp | Since previous | Game | ghostbomb's comment | |
|---|---|---|---|---|
| Jan 9 06:33:23 | Strange Garden | ♥ 1 | These graphics are amazing! Awesome game! Tons of fun! I didn't realize the pig fruit counted diagonals so I was wondering why they'd never grow on my first playthrough. After I figured that out it was a lot easier :D | |
| Jan 9 07:17:30 | 44m 07s | Nesting | ♥ 1 | Very cute game! The movement felt really unique and fun to wrangle with! You could maybe make it a bit more puzzly and challenging if your bird couldn't do more than hop at a certain weight, but could drop some of their stuff, or if you had to drop them on switches to weight them down. Not saying the game needs to be challenging though, it's a nice little experience! |
| Jan 9 08:32:51 | 1h 15m | lanterns & mooncakes | ♥ 2 | Super cute game <3 :D Great cutscenes! Love the little ghost(?) characters <3. The physics for the lanterns is a bit strange. The way you interact with them is as if they are seesaws, where they tilt downwards towards where the most weight is, but they are set up like they are swings, which should move more based on momentum. They also lack inertia which is a gameplay problem since you can't stand on one side then switch to the other side before they start to move back to the center. Physics problems might not be your thing but I find solving stuff like this interesting. Making swinging lanterns with believable physics would be a fun challenge imo. |
| Jan 9 12:36:23 | 4h 03m | Squirrelativity | ♥ 1 | Really fun and inventive! Love it! |
| Jan 10 03:23:11 | 14h 46m | Catchy | ♥ 1 | cool game. Art is really cool. I could not find that many rare fish though, and it was hard trying to fight the wind to try to explore the map. |
| Jan 10 04:23:57 | 1h 00m | 4 Souls 2 Reap | ♥ 2 | Really cute game! Love the art for all the characters! The keyboard and gamepad controls are both kind of unintuitive. I really like to use home row keys for games that also want me to use shift and spacebar, and for the gamepad, I naturally have my fingers on the shoulder triggers so having to use the buttons instead is a bit awkward. This also makes the later levels very hard because there's a bunch of different inputs you have to chain in a row correctly in the right order. We did get that fifth soul though! <3 |
| Jan 10 15:31:13 | 11h 07m | Hex-Yield | ♥ 2 | Really fun toy! I found most of the tiles but I couldn't find a few. I found the wizards tower which seems to be the most complex tile since it's at the end though? Reminds me of other "discovery by trying combinations" games like doodle god and stuff. |
| Jan 12 12:43:43 | 45h 12m | Apothecary | ♥ 1 | Very cool game! Even though there wasn't much external challenge, the recipes are involved enough to be challenging anyways. More feedback from stuff like putting ingredients in the cauldron would go a long way. |
| Jan 12 13:07:35 | 23m 52s | Mineralia | ♥ 1 | Very fun and strategic game. And well polished too! Oh, you also did clockwork from last compo! Nice to see you again! |
| Jan 12 13:15:32 | 7m 57s | Adelie - Water Under the Bridge | ♥ 1 | Very cute roguelike! I like that you can break blocks in order to stall a turn. |
| Jan 12 14:21:06 | 1h 05m | Overgrowth | ♥ 1 | I got a time of 10:49! Very well polished game with very cute graphics. |
| Jan 12 14:44:54 | 23m 48s | District 17 | ♥ 0 | It's really cool you went with something this ambitious even though it's a little unpolished. Great entry! Really cool artwork and concept. |
| Jan 13 04:59:11 | 14h 14m | Billiard Hero | ♥ 1 | Very cool and colorful game! This is amazing work as a compo. All the balls look fantastic as they roll around and the effects are gorgeous. I will say that trying to perform ultra precice dodging as a slow, heavy, billiard ball with tons of inertia that ricochets off of the edges of the board is very frustrating. Sorry Sans. |
| Jan 15 12:04:38 | 55h 05m | Jack the Reaper | ♥ 1 | This reminds me of one the first games I ever made, which was also similar to Pac Man. Very cool. Some more risk and reward would go a long way. Levels should probably get harder the longer you stay in them, and it should take longer than an instant to go to the next one. This concept has potential. |
| Jan 15 13:29:35 | 1h 24m | Tractor Tony's Pro Reaper | ♥ 1 | Wow hot damn the music is so good. The physics are fun to play with but the timer doesn't give you much time to mess around and explore before you have to narrow in on trying to complete maybe a few objectives at most before you are booted out, so more leniency on time would be nice. Very fun little homage. |
| Jan 15 13:31:34 | 1m 59s | Bloodflail | ♥ 1 | Really fun and juicy arcade game! The balance is very off as other commenters have said. You quickly become invincible. Balance is incredibly hard to get right in such a tight timeframe though, I get it wrong all the time, lol. It wouldn't take much tweaking to make this a total banger. Music is awesome and visuals are simple but satisfying. |
| Jan 16 08:46:30 | 19h 14m | Wheat World | ♥ 1 | Best game I've played I think. I just wish it had controller support. (the smallest nitpick, I wish when I would snip then quickly turn around, it would snip where I was facing rather than my new direction.) |
| Jan 16 14:55:59 | 6h 09m | Dream in the garden | ♥ 0 | Neat little game. Thank you for this! |
| Jan 16 14:59:29 | 3m 30s | The Cursed Vest of Soul Harvesting | ♥ 1 | Really nice game with some decently tricky puzzles. Managed to defeat the boss. |
| Jan 16 15:14:49 | 15m 20s | Little Eden | ♥ 1 | Love the concept and execution! The artstyle is so cute <3 and I love the music. I think the gatling gun is a lot more useful than the other harvested weapons imo. The laser doesn't do much damage and the bomb is too slow to detonate. Other than that it's perfect. I survived for 4 minutes. |
| Jan 17 17:45:11 | 26h 30m | Green King of Vegetables | ♥ 1 | Fun game. The upgrades definitely outpace the difficulty increase by quite a lot though. The 3d models and animations are all incredibly appealing. |
| Jan 19 16:18:22 | 46h 33m | Drillydown | ♥ 2 | Cool game. Lovely palette. Got stuck on level 2 until I figured out i could just go backwards :P |
| Jan 19 16:31:38 | 13m 16s | Collector of _ | ♥ 2 | Very cute game! The art looks great! Especially the background and floor tiling! I love the push and pull mechanic and it feels fantastic to use but I feel like it was a bit underexplored in the level design maybe? The combat was decent but maybe could have used a bit more development to make it really feel satisfying. |
| Jan 19 16:44:54 | 13m 16s | Tuber Trouble | ♥ 1 | OMG I love the main character so much she's so cute!!<3 The enemy spawning gets out of hand super quick but I managed to win after learning how to track and slice those baby carrots.tuber high score.png |
| Jan 21 06:14:15 | 37h 29m | Furious Farm: Total Reap-Out | ♥ 1 | The artstyle is fantastic! Wow! The gameplay is fun but it's a little simple and the offensive items seem difficult to put to good use. |
| Jan 22 04:11:56 | 21h 57m | Dice Settlers | ♥ 1 | Fun game! It feels a bit restrictive in the beginning as there's not much choice in where to place dice. Wood and Stone also both seem horrifically expensive considering how many game actions it takes to get gold compared to harvesting wood or stone. This really solidly made and I'm impressed this came from just 48 hours. Great work <3 |
| Jan 22 07:54:08 | 3h 42m | Harvest Roll | ♥ 2 | Very cool and unique game! I think the orders come in a bit too slow though. I never really felt that pressured. You can produce enough dice each turn where even if you lose a lot of them you can always have a huge variety of dice on hand to fill any order after a while. A bit more UI feedback would also go a long way. |
| Jan 22 08:14:42 | 20m 34s | Pomodoro Panic | ♥ 1 | Oh my god this is so fun! <3 There's so many extra flourishes in the way object interactions work that send this from a mediocre entry to one of my favorite games so far. The way items just fly everywhere and you have to try to scramble to get tomatoes and water plants and having to avoid the other tool when you don't need it and when you accidentally grab the wrong tool you have to scramble to juggle between them while trying to cram tomatoes into the canner and you can just push a whole train of tomatoes towards a canner and then then when you try to jam them into the canner they get stuck until you muscle past them and then suddenly they all just instantly pop out as cans all at once <3. There's a lot of emergent strategies that come up that you learn by necessity. I'm glad you didn't make us go back to the beginning. It's more fun to keep trying a level until you master it. <3 Love it <3<3<3 Beat day 5 too <3 |