Foon → Ludum Dare Explorer → LD52 → Feedback comment stats → fusionnist
Feedback comments for LD52
fusionnist's games and stats for all events →
| Timestamp | Since previous | Game | fusionnist's comment | |
|---|---|---|---|---|
| Jan 8 23:23:47 | Raise the Dead for Fun and Profit | ♥ 2 | First game of LD52! Hurrah! ---I'm unable to complete this: I keep spending all my money and end up with a board state without any possible matches. Am I missing something?--- IMMEDIATE EDIT: watching the gifs, I realize what I missed. Oopsies! Realizing the game allows diagonals, I won on a first try(hard). Whuzzah! Immediately recognized the loop hero/ deceiver colors ;) Nice tune, surprisingly polished UI, good work! | |
| Jan 8 23:40:32 | 16m 45s | Harvest Day | ♥ 2 | A pleasant surprise! I got to do a cool trick save on level 3. The challenges really are well tuned here, enough to overturn the simplistic first impressions the visuals and sound gave me. Hats off ;) |
| Jan 8 23:48:58 | 8m 26s | None of your beesness! | ♥ 1 | Cute! The minesweeper/campaign mix is a fun idea. You can brute-force the level solutions, especially since they don't seem to randomize. It's still fun to figure things out though, even when it's just easier to stop thinking. +1 for funny bee noise ;) |
| Jan 8 23:59:03 | 10m 05s | Blocky Battleships | ♥ 2 | Wow, very cool! Starting the game, I got guns stuck inside my hull and self-destroyed by shooting. The other times went a bit better, with the occasional spawns happening behind you or outgunning you at the very start. The unresponsive movement means there's no way out when that happens :) Were there a bit more action and ease of use for building, I could've been hooked. Looking at this as a compo game, it's a technical feat. Great work! |
| Jan 9 00:18:43 | 19m 40s | Druid's House | ♥ 1 | 1117!!! My favorite entry so far. Considering how basic it all is, the formula works pretty well. Found myself balancing enemy distracting, dodging and harvesting. And it's pretty tricky, even when you understand it! I could definitely improve my score with skill and strategy, too. Excellent work! |
| Jan 9 22:28:57 | 22h 10m | Harvest Moonlet | ♥ 1 | It's very soothing, and fun to try and pull off simultaneous actions. Good work! |
| Jan 9 22:59:29 | 30m 32s | Space Harvest 9000! | ♥ 1 | And that's a wrap! Won with 5200$ on day 17. Great job, I found myself engaged on a planting puzzle game. That's rare! ;) |
| Jan 9 23:04:30 | 5m 01s | Extreme Apple Picking | ♥ 1 | Cute entry. I like the funny idea and implementation :) Some of the better music I've heard so far too. |
| Jan 9 23:09:21 | 4m 51s | Shoo! | ♥ 1 | Cute graphics and sound. Cheers! |
| Jan 9 23:19:56 | 10m 35s | Harvester | ♥ 1 | The most original entry I've seen so far. I'm impressed! That certain level was genuinely stressful, even without any sound... and the storytelling is well contained too. Always love seeing a "simple" implementation work out. Congrats! (also did go for the secret ending ;) ). |
| Jan 9 23:23:53 | 3m 57s | Fleshy Friend | ♥ 1 | I'm very happy to see you participate in LD! Thank you for giving me Bob :) |
| Jan 9 23:34:32 | 10m 39s | Agent 001 | ♥ 1 | Yoooo! Glad to see you participate. This one's a banger, Maytch! The kind of proof-of-concept that really shows potential. I certainly hope those cute soldiers deserved that :/ Cheers! |
| Jan 10 18:07:45 | 18h 33m | Harbinger's Harvest | ♥ 2 | Victory! Very cool game. Good efforts on the cinematic elements too :) |
| Jan 12 03:47:41 | 33h 39m | Scholle | ♥ 0 | It starts out fun, with cool game feel. Then I had to click a lot and downloaded an auto clicker. That made the game fun again (and funny!). But it's not always very balanced in terms of drops, so end-game didn't really feel different. I lost my iron pick before even mining 6 more iron with it :/ Balance aside, a complete and cool game loop! Good work :^) More importantly: your ratings are turned off :( If you ever turn them back on, reply to me so I know to come back and give you one! ;) |
| Jan 12 03:56:19 | 8m 38s | Samhain | ♥ 1 | Visually impressive! I really like the overall work on the environment and interactions. Cheers! |
| Jan 12 04:25:16 | 28m 57s | Macrogreens | ♥ 1 | Huhh??? Just fantastic, on every aspect. Hats off! |
| Jan 12 04:43:30 | 18m 14s | Fungiform | ♥ 1 | I beat the game! Really cool, well-contained concept. I like this one quite a bit, too. Great work! |
| Jan 12 18:59:06 | 14h 15m | Seeds of Civilisation | ♥ 2 | "Are we sure we're the advanced ones here? With how well our ship controls?" Nuh-uh. Not playing that monolith level... so great thanks for the skip option! Overall a really fun game, I like the idea and the existentialist humor in there. I had a fun time with most levels, while others (understandable in a jam setting) were just too difficult to complete in a casual setting. I don't really think that matters though, because the good impressions were very convincing. Cheers! It's really fun seeing all the diversity the game offers: getting missiles from advanced planets, having a sister planet shield you... thumbs up!!! There's honestly potential for a post-jam release (in a world where the ship controls a bit better, or you rebrand as a rage game :p) |
| Jan 13 04:22:13 | 9h 23m | Mushroom Miner | ♥ 1 | I won! :D Ignoring the little bugs, it's a fun time. Good work :) |
| Jan 13 04:39:00 | 16m 47s | The Harvest | ♥ 1 | It's a party in my inventory! :D And I can... click myself! Heheheh. A short and sweet adventure. Because I know nothing about coding for the GB, I'm very impressed! Cheers! |
| Jan 13 04:53:37 | 14m 37s | Harvest Hewn | ♥ 1 | Very nice! Visuals, music, gameplay are enjoyable, and it's quite polished too. Reaching endgame wasn't too hard and definitely felt like it had space for later content, so I believe the concept works well! Cheers! |
| Jan 13 05:27:33 | 33m 56s | Hex-Yield | ♥ 2 | Thumbs up!!! I had a great time here ;) |