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Feedback comments for LD50
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| Timestamp | Since previous | Game | fusionnist's comment | |
|---|---|---|---|---|
| Apr 6 08:22:40 | Wrath of Dog | ♥ 2 | Congrats on the entry! It's very complete, with art, music, and a fully fledged game loop. I chuckled a few times at the ideas/ when I understood the pun in the title. The platforming aspect of the game is pretty basic, but your mechanics make up for that! Cheers! | |
| Apr 6 08:53:06 | 30m 26s | Seed Of Time | ♥ 2 | Wowzers! To get the good, and the extra good out of the way: this game looks, sounds and feels amazing! Congrats! To nitpick, there were some unfair timing windows and gameplay elements here and there; as much as I loved the thematic aspect to the game timer, the final hour screen would also cause me to die whenever it interrupted a fight or jump I was in :/ In some cases it put me back into fights, which I found really interesting - perhaps that mechanic could willingly alter level layouts? Be it throw extra enemies at the player, or something. While level designs were real fun to traverse, fights didn't amount to much more than a few clicks per encounter, and most levels felt a bit empty - that's just due to jam limitations so I'm not accounting for any of those nitpicks in my rating - I am rather hopeful for future versions of this game, if you ever work on it in the future. ;) So yes! I played through the whole game and had a blast. I'll be visiting the post-jam version later too! |
| Apr 6 09:07:05 | 13m 59s | InevitaBallistics | ♥ 1 | Quite the interesting concept! There's a lot I like about this entry, so let's dig in: for starters, the entire premise to the gameplay is nice. Having to navigate a level, scramble for powerups for extra chances at survival is real fun and I enjoyed it a fair bit. Congrats on experimenting with map types too! I feel like the concept can be taken further as well: as of the few games I played, the struggle became immediate at the 2 minutes mark. It becomes very difficult to navigate or even avoid the rocket without power ups, so when you deplete them it's essentially game over - which is intended! But because of the traps/debuffs laying around, you're also often locked out of half the map at all times. Were downgrades to despawn over time (maybe they do, but I couldn't see any of that), I'd be encouraged to strategize my routes way more. The rocket movement with its velocity mechanic, is really cool! You're encouraged to dodge close calls, to have the rocket drift aside entirely. Had my share of fun here, so: cheers! |
| Apr 6 09:17:22 | 10m 17s | Wizard Hunt | ♥ 2 | Short and sweet! While the platforming aspect feels a bit stiff, the game is still very fun to play: you have room to maneuver and dodge, there's a diverse cast of enemies, and combat is pretty nice. I couldn't tell how damage/ health points work, I assume your health regenerates? Either way, the game is fairly easy (a great choice IMO, as it helps us see everything you have to offer!) so however health works, it didn't seem unfair. Because I couldn't really tell how good the charge attack was I had my fun spamming the bow attack (whatever works ;) ). Very fond of your homebrew sound effects, art and game programming. There's potential here! Good work! |
| Apr 6 09:34:56 | 17m 34s | A Card Game | ♥ 2 | Blown away! I would love - and I must insist there - to see this as a full release, with perhaps more content and story elements to explore. The visuals are awesome, the mood, the sound are great, and for a card game I'm in awe at the game feel. I couldn't quite tell how the whole time mechanic worked, and I sort of won by spamming new cards and trying every possible combination. I really like the experimental aspect to this, trying to deduce how and which cards to combine is a good time, but I went on a limb and randomly guessed a lot of the progression elements. Nonetheless, a very solid baseline. Cheers! |
| Apr 6 10:08:11 | 33m 15s | Aster Defense | ♥ 4 | A fun entry! Seems like my initial defense was enough to survive the first 5 minutes of gameplay however, and I wasn't ever forced to use shields. Perhaps difficulty ramps up too slowly ;) Game looks fantastic and has fun tower defense aspects, I love the idea of having towers orbit and rotate around. Good work! |
| Apr 6 10:21:24 | 13m 13s | Rage Against The Cocoon | ♥ 2 | Well, that can I say. Yeah, the game's a bit buggy or weird to control but it makes up tenfold because it is really cool! It's cute, funny, generally enjoyable. Not much more to say here, other than keep it up! Excellent work! |
| Apr 6 10:30:21 | 8m 57s | CATCH THE PHONE! | ♥ 0 | What can I say, this game feels complete. Fun, simple, works well, looks good and even has a bit of story elements. Goof stuff! |