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Feedback comments for LD51
Zachary Shah's games and stats for all events →
| Timestamp | Since previous | Game | Zachary Shah's comment | |
|---|---|---|---|---|
| Oct 2 19:40:19 | Drum Dance Showdown | ♥ 1 | Knew I would like the game just from that gif of the little guy dancing. Music is excellent. Only gripe is that those first few moves became tedious when I had to restart once I had memorized/solved the puzzle step. If you ever continue further, maybe add a fast forward button through the parts already completed? | |
| Oct 5 00:10:25 | 52h 30m | Escape the Breach | ♥ 1 | Cool game! Seeing that weird pixel effect for the first time was so cool. Graphics and animations are nice, platform tile set is a little dry though. I wish there was more platforming variety, even if just some simple stuff. There was a rage element that kept me playing for a lot longer than expected-- nice entry. |
| Oct 5 01:16:58 | 1h 06m | Floppy Fish | ♥ 2 | Controls feel excellent. Wish it was a little harder, or certain things to avoid in water or on land. Also, the parts took a few seconds to register before they collected. Overall, really funny and smooth. |
| Oct 8 13:04:31 | 83h 47m | Returnal | ♥ 0 | Nice platformer, controls felt good. One puzzle actually tripped me up with an anti-gravity button at the start when it wasn't needed. I would suggest polishing the visuals and the music, the mechanics are definitely solid. |
| Oct 8 13:20:30 | 15m 59s | Running Time | ♥ 2 | Visual effects were great, tutorial was good too. I had a few suggestions: I'm a sucker for flat coloring (my past 3-4 jams have been unlit), but I would suggest using a site like coolors to come up with a more cohesive color palette Not having anything going on in the background kind of tripped me up when going over a lot of open space, something paralaxing when I'm making a long jump would be so helpful I did feel a bit sluggish moving, which is fine, but maybe swap velocity right away when going backwards on ground? Cool entry! |
| Oct 8 13:33:05 | 12m 35s | Cybermachine | ♥ 2 | This game is obviously super impressive, the visuals, animations, and lighting are the star of the show. No feedback there, but a couple of things on the gameplay smoothness itself. There is no hit effect, or at least I was never aware I was getting hit. A red indicator, screen effect, sound effect. The energy drink was cool, but I feel like again there could be some sort of indicator of its effect. There are no hit effects, which really surprised me. The shotgun animations and sound are so great, but with a fork or finger gun I cannot tell if I am hitting the enemy. In terms of game balance, I think there were too many weapons that I couldn't do anything with. I would just wait it out until I got the shotgun or AR then push forward. Make the finger guns, forks, and grenades more worthwhile. Overall, the game speaks for itself, really good entry. |
| Oct 8 15:50:26 | 2h 17m | lĂ„ndskein | ♥ 2 | Super polished project. I feel like my first 2 matches were just kind of guesses as to what was going on, but pretty soon I got it. Really nice puzzle game. From screenshots I see the industry is supposed to place more factories, however, maybe through a bug, the industry placed tress for me. This resulted in me winning most of the time. I also almost never used the rotation tool, but definitely a cool mechanic. In a post jam I think the only thing this game needs would be a tutorial. Nice entry! |
| Oct 8 22:03:36 | 6h 13m | 10 seconds Delirium | ♥ 1 | Graphics are really great, along with sound. Gun feels really satisfying and all the effects are good. The core of this game is excellent; I don't have anything wrong with the fundamentals. I do feel it gets a tad repetitive, the difficulty curve might be a little low. Maybe if parts of the room catch on fire later in the game-- I don't know but something to fuel a new playstyle. great potential for a post jam, and great submission now! |
| Oct 9 15:08:57 | 17h 05m | Gelato Drift | ♥ 2 | Very cool(ehhh?) game, I like that the first few are all close together to help you get the hang of it. |
| Oct 9 15:18:10 | 9m 13s | A 10 second Cooking Hell | ♥ 1 | Haha, this game is a lot like my own entry. Great minds think alike! It's a cool game, I died the first few times as I didn't know the tan knob was my hand- it definitely makes the game more challenging but in a good way. If you continue the game after the jam, try making it so you can see what is on the plate at all times, not only if you are holding it. Sound effects are good, next step is music. Neat entry. |
| Oct 9 20:09:31 | 4h 51m | Catagochi | ♥ 1 | Game has nice music, some funny jokes, and a cat! I think sometimes it got a little tricky when I had to take a big leap. I like the mix between a pet simulator and platformer! |
| Oct 10 22:35:24 | 26h 25m | Chaos Dungeon | ♥ 1 | Like @someone said(lol), the timer kind of ruined the flow of the game, especially when searching for the boss at the end. Also, you could prevent doors from being opened while in a battle so that way you don't accidentally leave the arena. Other than those complaints, the game was pretty fun! I don't really mind the music; it could be a little longer, but it works for the length of the game. Nice little bits of humor-- oversized game object is always funny. I never used anything other than the crossbow throughout my playthrough though. I like that you can still use every weapon throughout the game, it just weakens them. Cool game. |
| Oct 21 21:16:30 | 262h 41m | Security Failure | ♥ 1 | Very short game, but the graphics are very nice. Once I figured out how the pin worked, I was able to beat through it pretty quickly, I would love to see this expanded on! |
| Oct 21 22:09:23 | 52m 53s | House Of Desire | ♥ 0 | I didn't get a chance to deep dive in this game, but you're right! a lot of the dialogue is nicely written and has good humor. Coyote time is almost essential to platformers now though. |