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Zachary Shah

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TimestampSince previousGameZachary Shah's comment
Apr 5 02:07:21 Soak 'Em Out ♥ 2 Genuinely amazing work! From sound design to visuals, this game is perfectly polished. The only real criticism I would have is the controls. My brain wants to think that holding space lowers the umbrella, and letting go raises it- but that's pretty much grasping at straws. Impressive stuff.
Apr 5 13:24:38 11h 17m MAGICAL JUGGLER EXTRAORDINAIRE ♥ 1 Feels like a flash game I used to play as a kid(in a good way). Super polished entry and the varying spells with achievements effectively keeps people playing. I love that you make the player complete a task to start. My only gripe is that wind was by far the best and forced kind of campy gameplay as opposed to the funny ones like fireball.
Apr 6 12:47:39 23h 23m Choboro ♥ 2 really nice artwork! The controls are super easy to understand and its always great when games have visual aids like yours. The slowmo effect when the "bois" collide is the ribbon of the whole game. Some critiques from me(while small): Too difficult to control the white one, especially when the goal is up top weird texture overlap at the bottom of the screen, could be fixed by just putting the map level over top not really sure what is inevitable, digestion? could be conveyed better even with a little blurb in the description. Great entry!
Apr 7 01:24:39 12h 37m WE ARE DOOMED ♥ 1 Hey, got a chance to check out your game! The mechanics of looking for visual cues and remembering what to do translates very well with the single mouse controls. Like others said, the earth being inverted only on one axis is frustrating. To expand on the game, I would change the earth scrolling to a mechanic in its own right. Maybe something out of angry birds where you pull back the earth to launch it forwards, adding to the difficulty. Cool entry!
Apr 7 01:45:24 20m 45s Nightwaker ♥ 1 Got a chance to play your game! A+ on the art and storytelling. I played on webgl and ended up stuck at the same part as others are(I imagine that is the end credit sequence). My only complaints are purely bugs: sometimes I can get stuck in a pit, I shouldn't have to use a cheat menu to get out of it The death causes lag that once lasted a minute for me, and the sound doesn't stop playing between scenes so you end up with a jarring noise you can see the edges of the map, which at times ruined the immersion But regardless the atmosphere is truly incredible, anything problematic could be fixed over the course of the jam!
Apr 7 01:57:30 12m 06s Airborne Retribution: Legacy: Revelations of Invasion: the Return 4 Deluxe: Gold ♥ 2 I got a chance to play your game! and pro-tip(not from a real pro): TAKE SCREENSHOTS! This game has great music, controls, a good variety of 3d-models, the works. I had no idea what to expect with a super long title and no images. My critiques: shooting did pretty much nothing; on the round where I survived a minute I just stopped shooting and focused solely on avoiding, which I guess is the idea of a bullet hell but you should have impactful shooting! While the music is good, there's only 2 small sound effects. This makes the guns feel weak and the character like a balloon, not the last hope humanity has What happens after a minute? I just died on the spot. That would the perfect opportunity for a little explosion or cutscene(I understand that's hard in 48 hours) The map confused me as the fire does no damage and the planes are the same model Having to use the mouse to reset the game was a little annoying, bind this to a key! All these changes can be made relatively quickly if you choose to pursue it further. Good work, good game, I believe in you!
Apr 7 02:17:21 19m 51s Life Finds a Way ♥ 1 Extremely polished, well thought out entry. The tutorial is a great way to introduce the mechanics (and it's really funny). Kind of wish Balthazar was in the game a little more, reacting to your movements. Wins for this game are the visuals and sound effects. My critiques: I ended up having a big pile of tools on my earth. This is entirely my fault, but it made the game very frustrating. Perhaps a scroll wheel of tools would be a good feature, or have tools automatically go back to a certain location. Dialogue sometimes got stuck and I had to press skip instead of the arrow for next, missing out on that little pop sound effect I wish more plants had better visual feedback for when they would regrow. On top of this, trees basically regrew instantaneously, which forced a certain playstyle I want a bit more liveliness in the scenery! Like I said, add Balthazar outside of the tutorial! Minor, but the gradient of green slowly taking over the world feels more like a visual glitch than intentional. Rather than different sprite try using a shader to get more control Great entry overall!