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Zachary Shah

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TimestampSince previousGameZachary Shah's comment
Oct 3 23:27:50 Among Monolyths ♥ 2 Good soundtrack and amazing opening sequence. The 2nd room of the first area confused me, and I essentially had to guess my way out. The connecting lines have no indication of what the correct pattern should be. Some writing in the description or a longer tutorial video would be nice!
Oct 4 00:55:24 1h 27m Full Tilt ♥ 1 Super unique concept, and controls work surprisingly well. A couple complaints. A lot of the dots tend to be on the edge. Early on it makes the game far too challenging. As well, There is no punishment for NOT going after the dots. If I wanted to I could prop my phone up at an angle and it would continue to go in circles and earn points forever(provided my speed was low enough). Obstacles as well as making the dots larger would incentivize collecting them. Regardless, really interesting mechanic!
Oct 4 01:05:54 10m 30s Renegade ♥ 1 Great post processing and animations. I would like to see more variety in the scenery. I get that it's a subway, but just having orange rectangles to jump over is a little dull, especially considering that awesome lightning effect. There is also no increase in difficulty, you essentially do the same thing over and over until you mess up. Maybe make the lightning recharges get rarer the further down the subway you are? Overall, impressive visuals and solid gameplay.
Oct 4 01:18:48 12m 54s Unstable Marbles ♥ 1 Really nice physics, this game was hilarious and fun to play. My score was around 780? I was very confused after finishing the first level as it just had me replay the level again. There wasn't really an indication I had to click the buttons to change levels. Maybe arrows for back a level and forward? As well, slightly changing the color of the skybox and dirt for each level would really help each level feel different, even if there are no sprite swaps. 5 star audio!
Oct 4 01:42:57 24m 09s Shipwreck! ♥ 1 Really nice visuals. Never heard of defold, I will have to check it out. When mixing 2d and 3d visuals, depth perception becomes an issue. I frequently lost track of the pirate when jumping(not having WASD made it even more annoying). Maybe a shadow underneath the pirates feet would help to show where on the scene you actually are. There is a major bug in your game, or at least I think it's a bug. You can hold the jump key and simply jump across the water. You can basically ignore all of the puzzles of the game when you can hop across the water. Other than that, the visuals are great and the puzzle/platformer is really unique, great first jam game.
Oct 4 01:50:28 7m 31s Unstable Avoidance! ♥ 1 The post processing and minimalistic visuals are really nice. I have a few small suggestions. First, get some pictures of your game! nobody will see it or know what they are downloading if there are no images. Use the snipping tool on windows and just take screenshots of play mode in your game engine editor. Second, this game is ridiculously hard. I'm not sure if this is intentional, but the enemy spawns maybe 30 projectiles a second. I could only pass the first two levels. My player also moves very slowly. Try speeding up the player, giving the enemies more health, and making them attack slower and less. Overall, good visuals and sound, a little too difficult.
Oct 4 02:59:43 1h 09m Core of Color ♥ 1 beautiful and perfect in everything it sets out to be. I would like to see more video-game elements to it, as the only real progression you get is the orbit growing bigger. A sort of upgrade system based on the colors(the more red you collect, the faster you become; the more green you collect, the better particles stay attached). Great physics and cool visuals!
Oct 4 22:38:34 19h 38m Billy the Nerd in: Computer Trouble ♥ 1 Got a chance to play your game! The polish is beautiful, real nice work on the pixel art and animations. I heavily question your control scheme choice. I use a 60% keyboard so holding the function key, using WASD, and pressing z to jump felt like playing twister. Really the only feedback I can give is to speed up the level transition; when you have levels where pressing restart is essential, it gets annoying to wait 4-5 seconds every time. As well, something like coyote time on the jumps would make the game far more forgiving. If the game is ever expanded on I would hope to see more use of the fast forward/slow motion. I only got each once and neither really had an effect on my gameplay. Overall, super impressive polish and very solid gameplay.
Oct 4 23:35:01 56m 27s Unhitched Isles ♥ 1 Got a chance to play your game. The sheer amount of content is very impressive. Good sound design and well balanced objectives. The timers on normal mode felt very impeding. The hardest part I found is placing the first few buildings, and starting off felt like a little too big of a difficulty curve. The gameplay is very enjoyable, however, and I was able to get nearly 23 tasks on zen before retiring. Visuals leave much to be desired, just going with unlit or simple lit materials would vastly improve the visuals. Post processing would do wonders as well. Well done.
Oct 4 23:41:55 6m 54s Brainxious ♥ 1 Simple, but super polished and pretty fun gameplay. The visuals are great, maybe simple sound effects for different problems would work well but I understand the difficulty in adding audio. Dialogue was charming as well. My one suggestions would be to add some way to play for longer. I feel like no matter what, I will always die at the same time. Regardless, really solid entry and happy birthday!
Oct 5 01:03:38 1h 21m Don't Cry at Work!! ♥ 2 This game just has an amazing polish and feel to it. Reminds me of an old flash game on cool math games. Artwork is great. My only suggestions(as tiny as they are) would be to hide the tear bar behind the tube so it looks better and implement a fast forward function or just a faster mode for the simon says aspect. I have the first few memorized, eventually it just becomes tedious. Overall, excellent work!
Oct 6 01:22:30 24h 18m Go Hard! ♥ 1 Really fun game. All the art looks great. I'm surprised you opted out of sound with the audio quality. The only complaint I had with the game is that there is no invincibility after getting hit. Often times I would take 2 hits of damage for crashing into an enemy and getting shot by them, which made getting laughed at all the more frustrating. Overall, good work!
Oct 6 01:32:42 10m 12s CONTROLL ♥ 2 Really great entry. Quality visuals, very innovative gameplay, and nice music. If I had to give feedback it would be to either remove the lava, or slow down it's climb. Since this game is intended for speedrunning, the lava really only affects new players. As well, I found it pretty frustrating not knowing what was next. A tetris like system would work well. Seeing the next move in your belt, and maybe even being able to swap? In all, really nice job.
Oct 9 13:48:53 84h 16m UNSUSTAINABLE: a god job ♥ 5 Hey, I got a chance to play your game! Really, really good. The pixel art combines with quality lighting effects makes for some great visuals. Sound was nice, but the volume control would be great. The alarm would continue to play even when I was playing a mini-game, which made me think more than one things were going off. I only have a few small suggestions. On the copy mini-game, a light gray line to trace would be nice, and sometimes I would have a terrible drawing and pass, while have a great drawing a pixel off and fail. It would also be nice to know which mini game I am going to play, some are quicker than others. Good entry!
Oct 17 22:49:47 201h 00m Feed the Queen ♥ 0 Amazing polish, I am really surprised this game only has 10 ratings. Submit it to some streams, post about it! The visuals are really nice. It seemed a little too hard to jump with food, but fun gameplay regardless. There is a typo in the control page, and you forgot to include that you could sprint! Overall great game, needs more publicity.
Oct 17 22:58:44 8m 57s Harmono ♥ 1 Proud to be your 20th rating! Great visuals, neat gameplay, was very confused at first but the tutorial helped me out. I wish I could know what keys I was pressing when I pressed multiple at once; it only highlights one of them. Add some better feedback and you have a killer game!
Oct 18 22:37:52 23h 39m Tables & Tremors ♥ 1 Seeing as this game has the most ratings, obviously you did something right. The game is really great. Some games just feel good to play, and this is one of them. I wish you would go into more depth with the ground pound mechanic; level 10 was my personal favorite as I had to use the ground pound jump. Aim assist would be nice as the game is less about accuracy and more about timing/puzzle solving. The skybox got a bit jarring, especially on the climbing levels. And a small complaint, but those squashed textures on the sides of platforms bugs me. Overall, one of the best entries I've played!