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| Timestamp | Since previous | Game | WilloXs's comment | |
|---|---|---|---|---|
| Oct 4 13:18:34 | The Landfill | ♥ 1 | Mh im agree with the majority here that the chain reactions are fun but i didnt feel like i earned them. Just luck. Maybe there could be a mechanic (limited dynamite or friendly fire f.e) to force more strategic play - but that would come with its own downsides too. I got the good end(?) on my first try and was just fooling around the other times to get the bad one. Didnt encounter any bugs in the current version - good job. | |
| Oct 4 13:21:50 | 3m 16s | Birdwatching | ♥ 2 | Thats really cute - to bad i cant type and read the infotext at the same time. Now that i think about it for a programmer i really suck at typing... |
| Oct 4 13:27:30 | 5m 40s | Rockatoo | ♥ 0 | The poses are really good telegrafed and fit the assigned keys perfectly. Nice touch with him wandering left and right on the stage. Just a really good looking game in general! |
| Oct 4 17:05:58 | 3h 38m | OutPost | ♥ 0 | The gameloop is so satisfying. The last few levels of day 1 are tough though! |
| Oct 5 10:35:04 | 17h 29m | Woolly Fire | ♥ 5 | I really like games in which you fight fire, so this topic really peaks my interest. The spreading feels overwhelming at first until you get the additional trucks. It is really fun (besides the bugs with stuck trucks) to strategically position your units to slowly fight back against the flames. The refilling gets a bit hectic at times but as a main mechanic its a good idea. I think the part where your game struggles the most is feedback to the player. Its not always clear what happens and why (at least to me). Maybe some suttle sound clues can be helpful? But yeah as said a really neat and engaging idea even if there are flaws. Grafics are nice too. |
| Oct 5 10:53:30 | 18m 26s | Judge Absurdia | ♥ 1 | The ever increasing "crimepool" is a fun idea. I just wish it would have been a bit more to it than just outfits and jobs. Dont get me wrong it works and for a jam one cant really expect much more but it would have been fun if you really had to question them about stuff. Funny side note - many of the people of the jury would need to be executed for smiling xD |
| Oct 5 11:04:18 | 10m 48s | What's wrOng? | ♥ 2 | That was weird... The game has some problems: The random control and view switches really make it impossible to get through any of the open floor sections. The camera really hates you xD. Everything is creepy... BUT The concept has potential if the random effects get even more weird (shaders, jump height, etc.) and there wouldnt be those insta death pits. It can be fun to struggle with the camera and the now reversed controls f.e. if you could take some seconds to get along with it and dont just fall out of the world. In that sense - the game was really really weird but interesting. |
| Oct 6 08:58:46 | 21h 54m | Dragua | ♥ 2 | I liked it more on my second run. At first i just didnt get used to the controls. Shift (and right even) is a strange choice for an attack/use button. Also didnt find any scythes on that playthrough so it was rough. The second time things worked much better with the better weapon found pretty early on. I dont know if the sword is just worse in everything but it felt so to me. Maybe let the sword kill the tendrils in one hit while the scythe takes two but has more reach or something to make the difference worthwhile. The hitboxes are a bit clunky as some said and the level generation sometimes cuts of paths that i think should go on. But the gameloop of going out collecting fire and bringing it back in time is really fun. I wish the tendrils would be a more primary danger to the fire though - the three times i played i always just failed to keep the fire alive without them getting even close. Further notes and nitpicks: Bombs are underpowered; Maybe mouse controls could be better for orientating and scrolling through the items. One more item space overall would be nice. Not finding double weapons in chests (i always had tons of swords lying around). Maybe one more tree sprite for more variation. Things i really liked: The premise is endearing and also a bit creepy. The graphics were nice and didnt bite another or had different pixel sizes (im really picky about that). Fun gameloop. Good job and see you around next time^^ |
| Oct 6 09:14:30 | 15m 44s | autoball | ♥ 1 | This game really has no business being as good as it is! The concept is so simple yet fun and for the presentation the same thing holds. I really like the determinism of the physics so you can build large ping-pong contraptions with the help of just one cannon. Great job - top contender! |
| Oct 6 09:55:27 | 40m 57s | The Lone Survivor | ♥ 3 | I want to be honest and therefore disagree with a lot of comments about the graphics. I think the individual pieces of art sure are good on their own but they dont work as well together. It always hurts me to see differently scaled assets in pixelart games. Almost every sprite has a different scale from another. I think the graphics would really profit from a more coherent art direction be it the pixelsizes or colour palettes. This sounds really negative but i hope it is appreciated. On the other hand i like the idea of the storms every ten seconds. If the colliders wouldnt be so fiddly this could even make for a really fun and fast paced runner. The death animation is really nice and creepy as is the overall mood which is also carried by the cool music. Id say this was a very ambitous project that - while still very rough around the edges - shows a lot of promise. |
| Oct 6 11:28:27 | 1h 33m | RoboPup Goes To Puppyland | ♥ 2 | Cant decide if its cute or horrifying. But the gameplay was fun. I like the decision to not have a dedicated dash key and instead use double space (or space in the air). Many jam games struggle with the keybinding but this felt really intuitive. My main critque is actually just that its a bit easy because the level design was not as good as it could be. The tutorial levels were fine but then the difficulty didnt really spike. But i think that might even be a positive xD |
| Oct 6 12:42:28 | 1h 14m | 10-Second Mechanism | ♥ 2 | I like it. The concept is nothing new but the presentation is really well done. The exploration of the level is a really fun part. I had a hard time seeing anything even with full brightness on my pc as the sun was up but now it feels really calming and moody (and of course i can see the level). Not much bad to say i think - maybe the sound of the gates could be a bit more quiet as they are pretty loud. |
| Oct 7 11:13:07 | 22h 30m | Gottschalk | ♥ 1 | Style was great with the ww1 in space aesthetics. But the interface felt really clunky and unresponsive. Pretty much as nicekot already said. One minor nitpick would be that the icon for the restock points feels a bit out of place - a medival gold cup just doesnt fit the setting. I like the main game loop idea and the mini battle visualizer on the top its really charming. |
| Oct 7 11:27:18 | 14m 11s | DiscoTech | ♥ 4 | That is one of the most fun games i played this jam. And the theme is well integrated too. Most things have already been praised so let me instead nitpick a few minor problems: The 3d floor could rise a tiny bit lower as it distracts if you are behind it. The dash once got stuck in place. The notes (lives) sound doesnt really fit into the rhythm (though i wouldnt know how to "fix" that). As you can see all these things are barely problems at all and you did a great job. I btw love how the players hair lookss like a discoball. |
| Oct 7 18:53:42 | 7h 26m | Emperor Penguin | ♥ 1 | Charming art style and a good sense of humour. Even if its just a still image it looks so pleasing and the tiny waddling animation and speach sounds are great! Good job even though it was pretty easy to win. |
| Oct 8 11:08:58 | 16h 15m | Moirah's Manor | ♥ 2 | It was really creepy and the sprites look very good. The sound effects were nice too. Just the gameplay was very disorienting and confusing partly because the level looks so dark and the camera is so close. I tried it several times but didnt get anywhere - maybe you can hint on what to do? |
| Oct 9 10:28:27 | 23h 19m | Lavalette | ♥ 1 | Agree with most of the things said by the other commenters. I want to add though that the rotation is going in an unintuitive direction. Scroll up and down should work the other way around! Cost me valuable seconds on each tile because it felt weird. Anyway good relaxing idea - who doesnt like carcassonne? |
| Oct 9 11:12:51 | 44m 24s | Robo-Clash 1999 | ♥ 1 | Yes this game is more fun with two human players than vs the ai. Considering the time constraints its impressive you even got one up and running even if it appears to be mostly random. Had fun playing vs my brother but it comes down to luck too. Which is not a bad thing per se. Very clean entry i must say - menus backstory and all. |
| Oct 10 15:34:35 | 28h 21m | Enrum | ♥ 1 | This game plays really great! The tutorial through level system works incredibly well. Granted i read a few comments beforehand and therefore knew about the up and under difference but i think with trial and error i would have found out anyway. The Graphics and Sounds are very charming and provide a relaxed gameplay experience even though there are some (rather unnoticable) time constraints. This is my only negative point of critique: The 10 seconds dont really feel necessary. Its never really to short but makes an otherwise super calm game a tiny bit hectic. Sometimes it is just even a bit to long to wait for the new elements to appear. But depite my grudges with the theme-implementation i will definitely recommend your game to friends! |
| Oct 10 16:01:52 | 27m 17s | Galaxy Pucks | ♥ 1 | I have to say that its a shame you didnt have some high res assets for the balls in the style of the rest of the game. Its really weird seeing these clunky blobs interact with the neon fused level/backgrounds. I also dont think that the pixel fonts suit the aesthetics of the rest of the game. On the other points i mostly aggree with the already said: looks good but controls hard. The different stages are varied and all look really cool (with the circle one being terribly hard). Would have wished for some more pressure by the 10 seconds rule - its not that hard to get in one ball per 10 seconds. I just noticed that that all sounds rather negative but i hope it helps. Overall of course a really nice jam game! |
| Oct 10 17:43:08 | 1h 41m | BARRAGE | ♥ 3 | This is great. I want to especially praise the sound design! Together with the bright lights it accomplishes an earie feeling of dread when the barrage hits. Really really stylish. My main critique is that its pretty easy - but that doesnt really deminish the fun. Another surprising find when scrolling through the danger category - there are a few real gems still out there waiting to be played. I will definitely recommend this one. Outstanding job! |