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Feedback comments for LD51
testsubject06's games and stats for all events →
| Timestamp | Since previous | Game | testsubject06's comment | |
|---|---|---|---|---|
| Oct 4 17:29:43 | Last 5 Minutes | ♥ 1 | I'm so glad my dog left me alone for the whole weekend, and didn't bother me like this cat did. Fun concept though! | |
| Oct 4 17:42:19 | 12m 36s | Tower Blob Defence | ♥ 0 | I was surprised to see the cost of the turrets and their upgrades increase over time. I don't think I've ever seen a tower defense make the base level towers more expensive as time goes on before. Pretty fun for a short spell, though I would have loved to see a little more variety in the turret options. (Though just like all of us you probably ran out of time!) |
| Oct 4 17:53:26 | 11m 07s | Pizza Ninja | ♥ 2 | Do you just die automatically after 10 seconds? I feel like I get in and throw two slices of pizza, and then just tip over and die. EDIT: I played on itch, and there's a big timer that isn't visible in the LD website. |
| Oct 4 18:01:22 | 7m 56s | Drum Dance Showdown | ♥ 1 | I am unbelievably bad at this, but it's incredibly charming. Loved it! |
| Oct 4 18:34:40 | 33m 18s | Taking over the world | ♥ 0 | It took a little while to get used to it, and the movement speed and directions were quite painful to get used to, but eventually I understood it. I think the warriors only being able to attack once every 10 seconds made is very difficult to actually take ground, since every 10 seconds a new warrior would spawn from a campfire, and take more than 10 seconds to dispatch. Your only real hope of victory was an all powerful bio-ball after clearing out all the food and wood. |
| Oct 4 18:55:02 | 20m 22s | Press me...or die | ♥ 1 | This was great. I enjoyed the different routes. A+ comedy right here! |
| Oct 5 23:25:48 | 28h 30m | IRON DAWN | ♥ 0 | This was very ambitious for a LD48 game. I couldn't tell that any of the resource nodes other than factories were doing anything, or even worth capturing. I also noticed that the enemy units were nearly twice as powerful as my own. The game also never explains what the Quantmind Activation is, or what the beeps are. So it was very hard to grok what was happening. The only reason I won is because the AI just stopped after around a minute of play. |
| Oct 5 23:34:24 | 8m 36s | Cursed world of Hex | ♥ 1 | I liked the moving hex grid, I think that was a very good touch for the game world. It felt a little like Animal Crossing's cylindrical world in a way. I wish there had been a little more in the way of combat abilities, it was nearly impossible to finesse the combat system. Any time I could strike an enemy they could also strike me leading to generally very low scores. I think my best was in the 600's. |
| Oct 5 23:43:39 | 9m 15s | One Minute Away | ♥ 2 | Loved it. The music was very good, and I loved the wrapping mechanic being useful as part of the puzzle solving. The last level was very difficult until I realized the player has a double jump. |
| Oct 5 23:48:13 | 4m 34s | Limited Window | ♥ 1 | Couple of small bugs here and there - like some doors opening immediately and some waiting for the clock to flip, but overall a very cool concept. I'd love to see what you could do with this taken a little further! |
| Oct 5 23:56:30 | 8m 17s | Near Death Sentence | ♥ 1 | Man, this was so good. Chunky punch sounds, catchy music, and a deceptively simple core game loop. It really does capture that "one more run" energy as well. This is an A+ entry. |
| Oct 6 23:46:37 | 23h 50m | Curse Of Infinity | ♥ 1 | My only real complaint is that the sound effects were a little unbalanced. They're pretty ear piercing at their maximum volume. Graphics were good, the music wasn't too bad, and the curses were pretty unique! |
| Oct 7 00:01:39 | 15m 02s | 10 Second Boss | ♥ 2 | I played for around 5 or 6 minutes. I'm surprised you got so many weapon types and enemies with different behaviors into a compo game in such a short time! I also appreciated that most of the sound effects were just short voice clips. I would have loved to see a few of the weapons be a little bit more viable in terms of damage output, where one or two weapons were able to kill most bosses in around 6 seconds, while some of them just took way too long. Overall, very good game! |
| Oct 7 00:07:32 | 5m 53s | Don't be afraid of the dark | ♥ 2 | Horror games are not my cup of tea, but I popped in to say that it definitely had me on the edge of my seat. No more spooky stuff for me tonight :S |
| Oct 7 00:15:43 | 8m 11s | Sergeant "Giles de la Turret" | ♥ 1 | you can keep shooting during the game over screen and continuing to gain score while being dead. Also it was a little strange that as the enemies got closer, the bullets still took the same amount of time to reach the ground. I figured there would be some gradient where shooting at the base of the mountain had a long travel time, and shooting closer would have less travel time. |
| Oct 7 00:21:36 | 5m 53s | $EasyMoney | ♥ 1 | The fact that you used colliders with physical implications for the coin pickups bothers me, because you can jump and bonk your head on coins. On the other hand, you can "land" on a coin and get your double jump back. Other than that, it was cool to see new mechanics introduced for each level. |
| Oct 8 01:01:35 | 24h 39m | Rabbit Simulator | ♥ 1 | That was certainly an experience unlike anything I've ever played. It was like going into the rabbit hole of YouTube creepypastas, as one does, but as an external observer. What an unusual entry. The ai generated distortion loops made the whole thing a surrealist nightmarescape. I'm not even confident I've seen all of the content, because it feels like the content itself is actively avoiding being seen. Loved it. |