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| Timestamp | Since previous | Game | Talops's comment | |
|---|---|---|---|---|
| Oct 11 16:18:22 | The Fabulous */10 Song | ♥ 2 | SUNNY SAD At first I expected a real-time, rhythm-based puzzle game so I was surprised when I found out that it was order-based instead! On the game design side of things, it is very efficient at what it does, the concept is well thought out and the puzzles themselves are challenging and rewarding with a nice progression. You took a lot of time designing these and making sure they are solid and it shows! The two additional mechanics were creative and refreshing, but I felt like they made the game easier (by restricting your possibilities which are the game's main pitfall for the player) rather than add to the challenge. The visuals are simple and do their job well, although a little bit of juice when moving notes around and succeeding wouldn't have hurt! The cute sprites in the dialogues were a nice addition that breathed a lot of very necessary life into the game. Speaking of dialogues, these were a nice and really funny reward after every "level", keeping me wanting for more, and did a really good job of building a concrete fantasy in such an abstract setting! For a music-themed game, I would have expected a more lively soundscape, having simple chords play out in the background as you play would have really done a lot. A really good game with perfectly tuned challenge and length (less would have left me hungry, and more would have overstayed its welcome) I had a lot of fun with, congrats! | |
| Oct 11 17:20:09 | 1h 01m | Collapse | ♥ 0 | I went in blind and my jaw dropped when I realized the level was not just collapsing but also transforming, this is so cool! The mood and sense of urgency were spot on, I would have loved more levels, as it was too short! Movement is not normalized so I could move like a goldeneye 64 speedrunner ๐ Congrats on the release, it was fun! |
| Oct 11 17:47:33 | 27m 24s | Killer Colour | ♥ 1 | I managed to save all types of critters with a total of 16 saves. Man, the visuals! I could tell you spent a lot of time on the sprites and they look really good for a compo game! Balancing your time on every aspect of a jam project is always very difficult, game juice and audio are especially important; it is unfortunate that you didn't have enough time to focus on these, with how creative your concept and art direction are! I didn't feel so much challenge with how slowly the corruption and enemies were moving, I think this concept has a lot of potential in that regard, with the corrupted tiles restricting your available space. That said, I really loved the random flavor texts and had some... interesting combinations! ๐ For your camera, a cinemachine follow camera with some slight wiggling would have greatly contributed to the game's feel while solving the sprite jitter issue, and having multiple carriages or additional challenges to watch out for would have made escorting animals "feel" shorter and more fun. A nice submission that makes me wish there were more compo games with good art like this one, congrats! |
| Oct 11 18:13:32 | 25m 59s | Chromachron | ♥ 1 | 262.png That was great! A good execution on a creative concept. Visually original and consistent both in art and with the theme, and the puzzles' pacing was perfect! Clearly one of the better submissions I've played this time around, congrats! |
| Oct 11 18:53:25 | 39m 53s | Machine Learning | ♥ 2 | As someone who has already [made a metroidvania](https://ldjam.com/events/ludum-dare/41/danmakoid-bullet-hell-metroidvania) for a previous compo, I know how much of an undertaking it is and am always explosively hyped up whenever I see one here, and this one doesn't disappoint! Even made with a custom engine on top of that, impressive! The art is really good, the platforming is very challenging yet feels great and responsive for how simple it is. Maybe the gravity is just a tad too strong? I loved the unusually discrete mechanical foreshadowing, and how more enemies started spawning after picking up the spike-walk upgrade, opening up for some tricky jumps. That is some very smart re-use of your level design! It seems like, just like me, you didn't have enough time to make music. Kind of a curse with scope-heavy genres isn't it? ๐ Really liked it, congrats on the wonderful submission! |
| Oct 11 19:59:03 | 1h 05m | Duo Dungeon | ♥ 1 | A beauty! The music being in sync with the 10-seconds timer was absolutely gucci, this definitely tops graphics audio and mood for these two points alone! Oh and bonus points for being in godot ๐ Going polish first was a good methodology for such a concept. That it lacks content is really unfortunate, but you have something really cool going on! While it is incomplete, you can definitely be proud of this submission, congrats! |
| Oct 11 20:23:02 | 23m 59s | Ten Second Survivors | ♥ 1 | So far one of the very few submissions I played through multiple times just for pure enjoyment, VS-likes never fail to entertain and this one does it well, it gets fun very quickly and gets visual simplicity right. I would recommend you to push for post-jam updates for QoL, adding things like a collection screen that lists every upgrade the player picked up across their games, as well as a HUD to display the player's current kit. Having the player be a different color would help with readability once you start powercreeping a lot and becoming a walking touhou boss. Maybe adding some music too? This little game deserves it all! I had a lot of fun with this one, congrats! |
| Oct 11 20:42:06 | 19m 04s | Compulsive Jousting | ♥ 1 | The most important criteria when reviewing compo games is polish, and man, does this game have some! I am extremely impressed! I am the type to write more spicy critiques than average in these streets and yet I find it difficult to grasp at anything; everything is rounded out and nicely finished. The clean pixelart direction, the destructively juiced-up UI, the top tier audio for a compo game, the consistent fantasy that reminds you of 16-bit sonic game moods... You know exactly what to concentrate on in a compo game and it shows. Oh right, I found something to complain about! I want more of this. ๐ Huge congrats! |
| Oct 11 21:57:36 | 1h 15m | Red and Black's Discommunicative Communication | ♥ 1 | Cute anime girls are all I need in life. The concept of illustrating an Uno-like card puzzler with awkward conversations between introverts is very original and a really nice hook, add to this the Girls' Last Tour style and light-hearted mood and humor and it makes one want to chat with Red all day! I wouldn't be surprised to see such a game find success on Steam if largely expanded upon. Being aware of the game's issues is one thing, but the most important is the takeaways for next time! You have good art skills so this aspect will be completed faster in the next jam; why not focus on making music, game juice and having good readability/tutorializing for LD52? ๐ You'll hit LD52, right? Right...? ๐ซ ๐ Congrats on the finished submission, it was fun! |
| Oct 11 22:24:13 | 26m 37s | That Time My Dog Got Space Hiccups | ♥ 1 | Highest notes on the concept and theme, and that level design with the interconnected zones was ๐๐ It was also very varied with wildly different puzzles to boot, this kept me expecting new things every screen and it delivered! I had a blast with this one, congrats! Oh by the way something very important I have to tell you about your game but wait first I have to sneez- |
| Oct 11 22:47:42 | 23m 29s | You're Furnished! The 10-Second Movers | ♥ 2 | I think this game could have benefitted from a quick deadline and smaller spaces to move in, as waiting ~5 seconds between each coming and going without anything else to do was a bit heavy. For instance, why not restrict the game in phases, one for each room, with the furniture directly in the hallway and only having 10 seconds to place as many things as possible with much faster movement speed before moving on to the next room, and then receiving a rating at the end? The concept is really cool and deserves to be expanded upon! Also the art and music were stellar, and for some reason gave me some serious game boy Pokรฉmon TCG nostalgia vibes. Congrats for the submission! |
| Oct 11 23:02:59 | 15m 17s | The Last Minute Gallery | ♥ 1 | To think the world would face an almost apocalyptical, unprecedented economical and military collapse due to the benis-drawing skills of a now hyper-oligarch, color me bamboozled, snusk'd and flabbergasted. Truly the most game ever made. |
| Oct 12 23:05:09 | 24h 02m | Nua | ♥ 1 | For a first this is really, really good! The amount of content is just right, the concept works well and the visuals are great. Speaking of which, I could tell you spent a lot of time working on varied sprites for the enemies and environment, maybe that is what prevented you from rounding out the few polish corners you had to cut? Aside from that, the level design was solid and the boss basically being a big stat check made optimizing upgrade pickup paths worth its while and rewarding. Congrats on the nice submission, you're ready for LD52 compo now ๐ |
| Oct 12 23:37:18 | 32m 09s | Tool Packer | ♥ 1 | I managed to hit $330 after which my arm started getting sore. Great submission with really good visuals and a really simple yet solid concept. After a while I figured out a mental technique to get myself in the zone at max speed and it started getting very relaxing... hypnotizing, even. That zen mood would have further been reinforced by a more interesting soundscape with calm music. Still, the game got really challenging after a while, damn those orders with 3 buckets and their long travel times! ๐ Congrats on the submission! |
| Oct 13 00:05:01 | 27m 43s | It All Comes Crashing Down | ♥ 1 | I'm not a puzzle/physics game fan but I always do like stacking games for some reason, like the warioware smooth moves stacking minigame, and tricky towers; so I do dig this a lot! I had a lot of fun hitting 28m with the bomb being the main culprit behind my tower actually looking more like a landfill full of yaranaika-faced snakes than an actual tower. That explosive was both terribly unfun and yet hilarious at the same time, as it almost removed the player skill dynamic in favor of the cathartic feeling of seeing your bootleg jenga tower come crashing down in flames. So as someone who could be labeled a tryhard by some who also does happen to be especially sensitive to absurd humor you have got my butt stuck between two chairs here. Bless you, but also, curse you! ๐ Congrats on the really solid submission, it snagged a lot of time out of me! ๐ |
| Oct 13 17:47:24 | 17h 42m | The Temple of KnowlEGG | ♥ 1 | Aside from the movement feeling stiff due to the gravity being too strong (plus moving platforms being buggy) and the fact that you systematically pick the wrong powers on your first time hitting a level, with the level design expecting you to figure out a specific build order without hinting you of what is to come, I really liked this one! The art and music are great, the fantasy and mood being so nonsensical had me playing with a smile from ear to ear, and the little flavor texts below each power as well as the ending gave me a good laugh. The concept itself is a solid interpretation of the theme, but it is really the humor and neuron-frying spirit of this submission that caught me! Well done, congrats to you 3! |
| Oct 17 21:11:36 | 99h 24m | Pig Clicker | ♥ 1 | ๐ฎ Cow gang ๐ฎ |
| Oct 17 21:52:44 | 41m 08s | In the Basket | ♥ 1 | score.png Left hand on A & D, right hand on arrow keys, that sure did the trick! Such a simple and perfectly mastered scope to give you ample time to juice it up and make cool modular music was an amazing idea that worked out really well! And this one is such a good demonstration that you don't need a brilliant and subversive game concept to have something super fun. The only critique I can find is that you could have developed a more attractive and believable fantasy (=setting) and character for a very low additional time & effort cost which would have immensely increased the player's emotional attachment (and thus indirectly, fun factor) to the whole game and boosted your Mood score! Congrats on the submission, you got me glued to it for a good while! |